|Time of day||Day|
|Number of units||13: Claude (Hafen), Dan (Cactus), Federate Tank, Aulard, 9 reserves|
|CP||Start 7, 7 per turn|
|SP||1 (if progressed past Chapter 4b)|
|Turns for S rank||3|
|Objectives||The enemy base camp is captured|
|Failure conditions||The enemy occupies your base camp
All allied infantry fall in action
20 turns pass
|Enemy vehicles||Medium Tank x 2|
|Enemy officers||Heavy Tank x 1|
|Enemy ace(s)||Tank Officer Arker|
|Ace drop(s)||Reinforced Frame (Hafen)|
This map is the same as the one in Chapter 2: The Liberation of Reine. Some differences include the signal towers being removed, the SE corner of the map being inaccessible, and multiple barricades, both destructible and indestructible scattered throughout the city streets. There are also multiple wrecks of Federate Tanks throughout the city.
Claude will start on the road to the SE, while Dan, Aulard, and a Federate Tank will start on the NE road beside the Federation base camp. The Imperial base camp is in the center of Main Street, surrounded by barricades and multiple tanks and infantry units.
- City Hall
- Main Street
Let's begin the mission briefing
"Our target is the enemy tank platoon. Squad E will take the vanguard. We'll send you some tank reinforcements soon enough. Still, we're outnumbered. It goes without saying that our tanks will take a beating. Command your Engineers wisely, and remember to repair your tanks when they need it.
Location: War-Torn City
Description: Defeat the advancing Imperial tanks by capturing the enemy base camp. The operation will end in failure if Aulard or the Hafen get wrecked.
"That will be all, Squad E. Onward to victory!"