Valkyria Wiki
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==In-Game==
 
==In-Game==
"Tank" is a special unit type in ''Valkyria Chronicles'', defined by specific properties:
+
"Tanks" are a special unit type in ''Valkyria Chronicles'', defined by specific properties:
   
* Controlling a tank unit uses one to three Command Point(s) depending on the type of the tank and version of the game.
+
* Controlling a tank unit uses one to three Command Point(s) depending on the type of the tank.
* Tanks use AP when turning, not just when moving. Rather than moving in the direction indicated, left and right rotate the tank while forward and back move it.
+
* Tanks use AP when turning, not just when moving.
* Tanks cannot interact with base flags; they cannot capture, retreat, or be called from reserves. They also cannot perform special scenery actions, though it's not particularly surprising that a tank can't climb a ladder or hide in long grass.
+
* Tanks cannot capture bases but can retreat and/or be called from reserves, except in the first and fourth ''[[Valkyria Chronicles]]''. They also cannot perform special scenery actions like climbing ladders or hiding in tall grass.
  +
* Tanks have multiple hit locations and, in the first game only, multiple health bars; the main body (with different armor values for each facing from the second and third game), the treads (first game only, massively reduces AP if destroyed), and a glowing radiator which is vulnerable to all forms of attack and functions like a normal infantryman's head for purposes of critical damage.
* Tanks have multiple hit locations. Reducing the tank's ''Body HP'' to zero will remove the tank from combat (and with player tanks, usually fail the current mission), while reducing its ''Tread HP'' to zero will significantly cut down on its available AP (A tank with destroyed treads can just about do a full 360 degree turn, this may be so Imperial tank destroyers can still hit you). Tanks do not heal HP every turn like infantry unless they are inside a base area, and can only have their HP restored using the Engineer Tool; they cannot be healed with [[Ragnaid]].
 
  +
* Tanks do not regenerate HP every turn like infantry unless they are inside a base area. Their HP can only be restored using the [[Engineer Tool]]. Tanks cannot be healed with [[Ragnaid]].
* Most of a tank's hit locations are immune to standard gunfire.
+
* Most of a tank's hit locations are completely immune to standard gunfire.
* Tanks typically possess a weak point; a glowing radiator which is vulnerable to all forms of attack and functions like a normal infantryman's head for purposes of critical damage. In [[Valkyria Chronicles 2]], however, conventional firearms can no longer deal any noticeable damage to radiators.
 
* Tanks are the only unit able to trigger anti-tank mines (In VC only, in VCII Anti-tank mines look no differant and will normally kill your unit instantly if triggered).
+
* Tanks are the only unit that can trigger anti-tank mines in the first ''[[Valkyria Chronicles]]''. Tanks take no damage from anti-personnel mines.
   
The player controlled tanks in ''Valkyria Chronicles'' are the [[Edelweiss]] and [[Shamrock]]. During the ''Behind Blue Flame'' DLC, an Imperial Light Tank is also available for control.
+
The player controlled tanks in ''Valkyria Chronicles'' are the [[Edelweiss]] and [[Shamrock]]. During the ''Selvaria's Mission: Behind Her Blue Flame'' DLC, a [[Light Imperial Tank]] is also available for control.
   
 
==History==
 
==History==
  +
[[File:Tank_interior.jpg|thumb|Interior of a tank]]
 
At the turn of the 20th Century, a time when trench combat was the primary form
 
At the turn of the 20th Century, a time when trench combat was the primary form
 
of warfare, these armored vehicles were created to break across defensive
 
of warfare, these armored vehicles were created to break across defensive
Line 22: Line 23:
 
Their design employs a ragnoline fuel combustion engine in which energy is harnessed from the explosive ignition of liquid [[ragnite]]. Byproducts include a distinctive blue light and extreme heat, requiring the addition of a radiator at the tank's rear to prevent overheating. Originally used to cross trenches and as foot soldier support, economic and technological advances have seen tanks grow to fill a number of combat roles.
 
Their design employs a ragnoline fuel combustion engine in which energy is harnessed from the explosive ignition of liquid [[ragnite]]. Byproducts include a distinctive blue light and extreme heat, requiring the addition of a radiator at the tank's rear to prevent overheating. Originally used to cross trenches and as foot soldier support, economic and technological advances have seen tanks grow to fill a number of combat roles.
   
After the Empire employed highly mobile attack tanks in [[EW1]], all of [[Europa]]
+
After the Empire employed highly mobile attack tanks in [[EW1]], all of [[Europa]] began to develop new vehicles, leading to the diverse array of models seen today.
began to develop new vehicles, leading to the diverse array of models seen today.
 
   
 
==Gallian Tanks==
 
==Gallian Tanks==
 
[[File:Gallian_Light_Tank.jpg|thumb|170px|A Gallian light tank, circa 1935]]
 
[[File:Gallian_Light_Tank.jpg|thumb|170px|A Gallian light tank, circa 1935]]
As part of a defensive force, Gallian tank designs favor small, highly
 
mobile units suited to Gallia's topography over heavy tanks focused on firepower.
 
In EW1, the Gallian force used light tanks and foot soldiers to stop the
 
Empire's invasion rather than squaring off against the attack-heavy Imperial
 
tanks. After witnessing the Empire's fearsome armored corps, a group of Gallian
 
engineers led by Professor Theimer came together to develop a new kind of tank
 
that could be mass produced to check the Imperial force. Theimer proposed the
 
necessity of a line of tanks specialized in offensive power, but Gallian Army
 
leaders dismissed his ideas. Consequently, most of Gallia's tanks remain
 
primarily defensive units.
 
   
  +
As part of a defensive force, Gallian tank designs favor small, highly mobile units suited to Gallia's topography over heavy tanks focused on firepower.In EW1, the Gallian force used light tanks and foot soldiers to stop the Empire's invasion rather than squaring off against the attack-heavy Imperial tanks. After witnessing the Empire's fearsome armored corps, a group of Gallian engineers led by Professor Theimer came together to develop a new kind of tank that could be mass produced to check the Imperial force. Theimer proposed the necessity of a line of tanks specialized in offensive power, but Gallian Army leaders dismissed his ideas. Consequently, most of Gallia's tanks remain primarily defensive units.
After the Gallian-Imperial war, the Edelweiss had made an impact on tank development. A modular tank called the Type 36 (presumably developed in 1936-7 EC) was produced, and included Medium and Heavy Tanks, which also had similar sloped frontal armor akin to the Edelweiss.
 
   
 
After the Gallian-Imperial war, the Edelweiss had made an impact on tank development. A modular tank called the Type 36 (presumably developed in 1936-7 EC) was produced, including Medium and Heavy variants which had sloped frontal armor akin to the Edelweiss.
===Notable Gallian tanks===
 
   
  +
===Mass produced tanks===
  +
*[[Gallian Light Tank]]
  +
*[[Type 36|Type 36 (Circa 1936-7)]]
  +
 
===Notable Gallian tanks===
 
*[[Edelweiss]]
 
*[[Edelweiss]]
 
*[[Shamrock]]
 
*[[Shamrock]]
*[[Type 36]]
+
*[[Narcissus]]
  +
*[[Nameless Tank]]
  +
{{clr}}
   
 
==Gallian Revolutionary Army Tanks==
 
==Gallian Revolutionary Army Tanks==
 
[[File:GRA_Tank2.jpg|thumb|170px|A heavier model GRA Tank]]
 
[[File:GRA_Tank2.jpg|thumb|170px|A heavier model GRA Tank]]
By 1937, the Gallian army had commissioned medium and heavy tanks in addition to its pre-existing light tank units. Some of these tanks were appropriated by the GRA and put to use during the civil war. The tanks fielded by the GRA Armoured Division, under the command of [[Audrey Gassenarl]], feature a much smaller radiator and a more modern design, including reduced armor around the treads and slightly more sloped armor around the turret. The length of the barrel was also increased for the heavier designs.
+
By 1937, the Gallian army had commissioned new medium and heavy tanks in addition to updated versions of its pre-existing light tank units. Some of these tanks were appropriated by the GRA and put to use during the civil war. The tanks fielded by the GRA Armoured Division, under the command of [[Audrey Gassenarl]], feature a much smaller radiator and a more modern design, including reduced armor around the treads and slightly more sloped armor around the turret. The length of the barrel was also increased for the heavier designs.
   
 
All GRA tanks belong to the [[Type 36]] series of modular tanks.
 
All GRA tanks belong to the [[Type 36]] series of modular tanks.
  +
  +
===Notable GRA tanks===
  +
*[[Geirolul]]
   
 
==Imperial Tanks==
 
==Imperial Tanks==
Line 56: Line 56:
 
Born in the late 19th Century as a means to break the stalemate of trench combat, Europa's first tanks were Imperial in design and manufacture. The Empire's armored corps took to the field shortly after EW1 began as a force of extremely powerful, highly mobile tanks, easily tearing apart the Federation's defenses. In the medieval military philosophy of the Empire, the tank represented the new knight, and stood at the army's core as it marched across the continent.
 
Born in the late 19th Century as a means to break the stalemate of trench combat, Europa's first tanks were Imperial in design and manufacture. The Empire's armored corps took to the field shortly after EW1 began as a force of extremely powerful, highly mobile tanks, easily tearing apart the Federation's defenses. In the medieval military philosophy of the Empire, the tank represented the new knight, and stood at the army's core as it marched across the continent.
   
Unable to stand up to the Empire's tank force directly, neighboring countries
+
Unable to stand up to the Empire's tank force directly, neighboring countries were left to develop small ambush tanks, which in turn led to Imperial designers to build bigger and tougher juggernauts. In the tank technology race, the Empire has long remained one step ahead.
were left to develop small ambush tanks, which in turn led to Imperial
 
designers to build bigger and tougher juggernauts. In the tank technology race,
 
the Empire has long remained one step ahead.
 
   
During EWII, the Empire fielded four types of mass produced tanks in addition to numerous prototypes:
+
During EWII, the Empire fielded six types of mass produced tanks in addition to numerous prototypes:
   
 
===Mass produced tanks===
 
===Mass produced tanks===
 
 
*[[Light Imperial Tank]]
 
*[[Light Imperial Tank]]
 
*[[Medium Imperial Tank]]
 
*[[Medium Imperial Tank]]
 
*[[Heavy Imperial Tank]]
 
*[[Heavy Imperial Tank]]
 
*[[Imperial Tank Destroyer]]
 
*[[Imperial Tank Destroyer]]
  +
*[[Assault Tank|Imperial Assault Tank]]
  +
*[[Ultimate Tank]]
   
 
===Unique tanks===
 
===Unique tanks===
Line 76: Line 74:
 
*[[Marmota]]
 
*[[Marmota]]
 
*[[Echidna]]
 
*[[Echidna]]
  +
*[[Vulcan]]
  +
*[[Lophius]]
   
 
==Federation Tanks==
 
==Federation Tanks==
  +
[[File:Hafen.png|thumb|220x220px|The Hafen operated by Squad E]]
Partially due to barrel arsenals and a lack of infrastructure in the Federation
 
  +
Partially due to barrel arsenals and a lack of infrastructure in the Federation prior to EW1, the war saw the Empire secure a broad head start in the field of tank technology. To Federation forces centered around foot soldier tactics, the Imperial armored corps represented a new and terrifying form of warfare. By the end of EW1, the Federation military knew well the necessity for heavy tanks with large cannons, and the development of armored vehicles began in earnest.
prior to EW1, the war saw the Empire secure a broad head start in the field of
 
tank technology. To Federation forces centered around foot soldier tactics, the
 
Imperial armored corps represented a new and terrifying form of warfare. By the
 
end of EW1, the Federation military knew well the necessity for heavy tanks
 
with large cannons, and the development of armored vehicles began in earnest.
 
   
Unable to rival the Empire in technology or military prowess, they instead
+
Unable to rival the Empire in technology or military prowess, they instead chose to exercise their economic superiority, building a force of tanks with middling capabilities large enough to combat the Imperial force by sheer numbers.
  +
chose to exercise their economic superiority, building a force of tanks with
 
  +
=== Mass Produced Tanks ===
middling capabilities large enough to combat the Imperial force by sheer
 
  +
* [[Federation Tank]] (aka "Minute")
numbers.
 
  +
  +
=== Unique Tanks ===
  +
* [[Hafen (tank)|Hafen]]
  +
* [[Cactus]]
  +
* [[Glory]]
   
 
==Trivia==
 
==Trivia==
*The single "normal" Gallian light tank seen in-game in ''Valkyria Chronicles'' is in [[Chapter 13: The Clash at Naggiar]], and is shown to have 100 HP. This is obviously a gameplay conceit to make it impossible for [[Selvaria Bles]] to ''not'' destroy it, but it is rather amusing that [[Aisha Neumann|a twelve year old girl]] is at least twice and potentially almost four times tougher than a tank, However, in Selvaria's DLC mission, Gallian tanks are part of the enemy force and are seen quite frequently within the DLC's missions.
+
*The single "normal" Gallian light tank seen in-game in ''Valkyria Chronicles'' is in [[Chapter 13: The Clash at Naggiar (Pt.1)]], and is shown to have 100 HP. This tank only appears on the map on Selvaria's turn, probably to stop it being seen as a real unit. This is obviously a gameplay conceit to make it impossible for [[Selvaria Bles]] to ''not'' destroy it, but it is rather amusing that [[Aisha Neumann|a twelve year old girl]] is at least twice and potentially almost four times tougher than a tank. However, the ''Selvaria's Mission: Behind Her Blue Flame'' DLC campaign features Gallian light tanks with more normal health levels as part of the opposing Gallian forces.
*Gallia's ideas for tanks heavily resemble those of early in World War II Germany; mobility over armor. The major flaw in Gallia's war plan is that the German fast tanks were part of a combined arms system which included heavy use of close air support from attack aircraft like the infamous Stuka; it's not entirely clear how far developed fixed-wing aircraft are in the ''Valkyria Chronicles'' world.
+
*Gallia's ideas for tanks heavily resemble those of early-World War II Germany; mobility over armor. The major flaw in Gallia's war plan is that the German fast tanks were part of a combined arms system which included heavy use of close air support from attack aircraft like the infamous Stuka; it's not entirely clear how far developed fixed-wing aircraft are in the ''Valkyria Chronicles'' world.
  +
*None of the tanks have muzzle brakes which is strange as in the real world most tanks with guns 75mm or larger have it, but in game none except for the Ultimate tank have it.
*The call for offensive tanks and the subsequent rejection for defensive units in Gallian doctrine bears a vague similarity the U.S. Army doctrine during the Second World War concerning the role of the tank as not being meant to fight enemy armour and that role being left to towed AT-guns and specialist tank destroyers; although a good portion if not the majority of militaries have suffered from equipment and doctrine squabbles at one time or another.
+
*The call for offensive tanks and the subsequent rejection for defensive units in Gallian doctrine bears a vague similarity the U.S. Army doctrine during the Second World War concerning the role of the tank as not being meant to fight enemy armour and that role being left to towed AT-guns and specialist tank destroyers.
*The Empire is a mix of early and late war German doctrines. They attempt a Blitzkrieg like Germany did to Poland and France during the real WWII; like Germany, at the start of the war much of their armour is on the verge of being obsolete. When the Gallian war shifts into a defensive one, heavier machines appear, similar to how Nazi Germany shifted gears from lightweight, mobile tanks like the Panzer III and IV to heavier, slower tanks like the Tiger and King Tiger, if on a smaller scale and for a different reason. In Germany's case, they had encountered superior foreign tanks, the British Matildas being all but immune to anything short of Rommel's giant 88mm fixed guns in France and the Soviet KV-series in particular causing massive problems for their tanks in the USSR.
+
*The Empire is a mix of early and late war German doctrines. They attempt a Blitzkrieg like Germany did to Poland and France during the real WWII; like Germany, at the start of the war much of their armour is on the verge of being obsolete. When the Gallian war shifts into a defensive one, heavier machines appear, similar to how Nazi Germany shifted gears from lightweight, mobile tanks like the Panzer III and IV to heavier, slower tanks like the Tiger and King Tiger, if on a smaller scale and for a different reason. In Germany's case, they had encountered superior foreign tanks, the British Matildas being all but immune to anything short of divisional 88mm guns in France and the Soviet KV-series in particular causing massive problems for their tanks in the USSR.
*The Federation uses distinctly Soviet tactics, which is to simply swarm the field. Since a Federation tank is never seen in game, it is speculated that the "Middling" tanks used by them might resemble Panzer III's or M4 Shermans, or a mix thereof.
 
  +
*The Federation uses what is basically a renamed and distorted Sherman tank and have a "quantity over quality" approach similar to that of the US early in the Second World War.
*Tanks in the game are armed with machine guns, their main cannon and a "mortar." The only modern tank mounting a mortar in addition to its main gun is the Israeli Merkava; however, the "mortar" in game is actually a specialised low-velocity high explosive round rather than a separate weapon. Realistically, such a round would induce spalling on a target vehicle and easily smash open vehicles with riveted armor, but presumably for balance reasons, no damage is done by Mortar rounds against enemy tanks.
+
*Tanks in the game are armed with machine guns, their main cannon and a "mortar." Most real life tanks during World War 2 had mortars, but they only shot smoke rounds, as was in the M4 Sherman turret however, the "mortar" in game is actually a specialised low-velocity high explosive round rather than a separate weapon. Realistically, such a round would induce spalling on a target vehicle and easily smash open vehicles with riveted armor, but presumably for balance reasons, no damage is done by Mortar rounds against enemy vehicles.
*None of the tanks in game have particularly long barrel length of the main cannons which contributes to increased velocity, therefore increased accuracy and penetration of solid shot at longer range. Against Imperial Light and Medium Tanks, and Gallian Tanks it would make little difference due to lack of armour or use of riveted armour. By Valkyria Chronicles 2, though, tanks barrels have grown considerably in length and presumably have much better penetration, presumably in counter to a more prominent use of welded tank hulls.
 
  +
*Very few of the tanks in the first game have particularly long barrels for their main guns (with a few exceptions, chiefly the [[Edelweiss]] and [[Lupus]]). This is fairly typical of early WW2 tanks, which were primary designed to support infantry and did not have to focus on penetration as few tanks at the time had heavy armor and most used relatively weak riveted armor. The tanks in the second game mirror real-life development, mounting long-barrel, high-velocity guns to match developments in armor technology.
*Tank guns like field artillery pieces are measured in calibres. For example with the Krimm N-324 24/76.2mm, 24 indicates its barrel length which is 24 calibres long. 76.2mm indicates bore diameter which is the calibres. The length of the gun is measured in the number of times the diameter fits side by side along the entire length. The gun barrel is therefore 1.83 metres long.
+
*Tank guns, like field artillery pieces, are measured in calibres. For example, the Krimm N-324 24/76.2mm; 76.2mm indicates the bore diameter, also known as the calibre, while 24 indicates its barrel length, measured in the number of times the diameter fits side by side along the entire length. The gun barrel is therefore 1.83 metres long.
*Tanks are made slightly more realistic between Valkyria Chronicles 1 and 2, with the introduction of directional armor into the engine, though it's no longer possible to remove an enemy tank's treads with grenades. It's possible that, in the future, Valkyria 3 or even the next PS3 release will bridge the gap, having both directional armor and the ability to destroy treads.
 
  +
*''Valkyria Chronicles 2'' added directional armor as a game mechanic (ie, a tank's side and rear armor value is different to the front), though it also removed the ability to damage a tank's treads.
   
 
==Gallery==
 
==Gallery==
Line 107: Line 109:
 
Gallian Loyalist Tank1.jpg|A Type 36 Medium Tank, A-Model (and the Geirolul's base tank)
 
Gallian Loyalist Tank1.jpg|A Type 36 Medium Tank, A-Model (and the Geirolul's base tank)
 
</gallery>
 
</gallery>
  +
  +
==Navigation==
  +
{{Template:VC1 tanklist}}{{Template:VC2 tanklist}}{{Template:VC3 tanklist}}
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]
 
[[Category:Tanks]]
 
[[Category:Tanks]]

Revision as of 19:30, 1 April 2020

Vc-tank-edelweiss

The Edelweiss, the first player-controlled tank in the series, with crew members Welkin Gunther and Isara.

Tanks are armored fighting vehicles encountered in many missions over the course of Valkyria Chronicles. While they are formidable against ill-prepared infantry, properly equipped Lancers can make short work of them.

In-Game

"Tanks" are a special unit type in Valkyria Chronicles, defined by specific properties:

  • Controlling a tank unit uses one to three Command Point(s) depending on the type of the tank.
  • Tanks use AP when turning, not just when moving.
  • Tanks cannot capture bases but can retreat and/or be called from reserves, except in the first and fourth Valkyria Chronicles. They also cannot perform special scenery actions like climbing ladders or hiding in tall grass.
  • Tanks have multiple hit locations and, in the first game only, multiple health bars; the main body (with different armor values for each facing from the second and third game), the treads (first game only, massively reduces AP if destroyed), and a glowing radiator which is vulnerable to all forms of attack and functions like a normal infantryman's head for purposes of critical damage.
  • Tanks do not regenerate HP every turn like infantry unless they are inside a base area. Their HP can only be restored using the Engineer Tool. Tanks cannot be healed with Ragnaid.
  • Most of a tank's hit locations are completely immune to standard gunfire.
  • Tanks are the only unit that can trigger anti-tank mines in the first Valkyria Chronicles. Tanks take no damage from anti-personnel mines.

The player controlled tanks in Valkyria Chronicles are the Edelweiss and Shamrock. During the Selvaria's Mission: Behind Her Blue Flame DLC, a Light Imperial Tank is also available for control.

History

Tank interior

Interior of a tank

At the turn of the 20th Century, a time when trench combat was the primary form of warfare, these armored vehicles were created to break across defensive lines.

Their design employs a ragnoline fuel combustion engine in which energy is harnessed from the explosive ignition of liquid ragnite. Byproducts include a distinctive blue light and extreme heat, requiring the addition of a radiator at the tank's rear to prevent overheating. Originally used to cross trenches and as foot soldier support, economic and technological advances have seen tanks grow to fill a number of combat roles.

After the Empire employed highly mobile attack tanks in EW1, all of Europa began to develop new vehicles, leading to the diverse array of models seen today.

Gallian Tanks

Gallian Light Tank

A Gallian light tank, circa 1935

As part of a defensive force, Gallian tank designs favor small, highly mobile units suited to Gallia's topography over heavy tanks focused on firepower.In EW1, the Gallian force used light tanks and foot soldiers to stop the Empire's invasion rather than squaring off against the attack-heavy Imperial tanks. After witnessing the Empire's fearsome armored corps, a group of Gallian engineers led by Professor Theimer came together to develop a new kind of tank that could be mass produced to check the Imperial force. Theimer proposed the necessity of a line of tanks specialized in offensive power, but Gallian Army leaders dismissed his ideas. Consequently, most of Gallia's tanks remain primarily defensive units.

After the Gallian-Imperial war, the Edelweiss had made an impact on tank development. A modular tank called the Type 36 (presumably developed in 1936-7 EC) was produced, including Medium and Heavy variants which had sloped frontal armor akin to the Edelweiss.

Mass produced tanks

Notable Gallian tanks

Gallian Revolutionary Army Tanks

GRA Tank2

A heavier model GRA Tank

By 1937, the Gallian army had commissioned new medium and heavy tanks in addition to updated versions of its pre-existing light tank units. Some of these tanks were appropriated by the GRA and put to use during the civil war. The tanks fielded by the GRA Armoured Division, under the command of Audrey Gassenarl, feature a much smaller radiator and a more modern design, including reduced armor around the treads and slightly more sloped armor around the turret. The length of the barrel was also increased for the heavier designs.

All GRA tanks belong to the Type 36 series of modular tanks.

Notable GRA tanks

Imperial Tanks

ImpLT

Imperial Light Tank

Born in the late 19th Century as a means to break the stalemate of trench combat, Europa's first tanks were Imperial in design and manufacture. The Empire's armored corps took to the field shortly after EW1 began as a force of extremely powerful, highly mobile tanks, easily tearing apart the Federation's defenses. In the medieval military philosophy of the Empire, the tank represented the new knight, and stood at the army's core as it marched across the continent.

Unable to stand up to the Empire's tank force directly, neighboring countries were left to develop small ambush tanks, which in turn led to Imperial designers to build bigger and tougher juggernauts. In the tank technology race, the Empire has long remained one step ahead.

During EWII, the Empire fielded six types of mass produced tanks in addition to numerous prototypes:

Mass produced tanks

Unique tanks

Federation Tanks

Hafen

The Hafen operated by Squad E

Partially due to barrel arsenals and a lack of infrastructure in the Federation prior to EW1, the war saw the Empire secure a broad head start in the field of tank technology. To Federation forces centered around foot soldier tactics, the Imperial armored corps represented a new and terrifying form of warfare. By the end of EW1, the Federation military knew well the necessity for heavy tanks with large cannons, and the development of armored vehicles began in earnest.

Unable to rival the Empire in technology or military prowess, they instead chose to exercise their economic superiority, building a force of tanks with middling capabilities large enough to combat the Imperial force by sheer numbers.

Mass Produced Tanks

Unique Tanks

Trivia

  • The single "normal" Gallian light tank seen in-game in Valkyria Chronicles is in Chapter 13: The Clash at Naggiar (Pt.1), and is shown to have 100 HP. This tank only appears on the map on Selvaria's turn, probably to stop it being seen as a real unit. This is obviously a gameplay conceit to make it impossible for Selvaria Bles to not destroy it, but it is rather amusing that a twelve year old girl is at least twice and potentially almost four times tougher than a tank. However, the Selvaria's Mission: Behind Her Blue Flame DLC campaign features Gallian light tanks with more normal health levels as part of the opposing Gallian forces.
  • Gallia's ideas for tanks heavily resemble those of early-World War II Germany; mobility over armor. The major flaw in Gallia's war plan is that the German fast tanks were part of a combined arms system which included heavy use of close air support from attack aircraft like the infamous Stuka; it's not entirely clear how far developed fixed-wing aircraft are in the Valkyria Chronicles world.
  • None of the tanks have muzzle brakes which is strange as in the real world most tanks with guns 75mm or larger have it, but in game none except for the Ultimate tank have it.
  • The call for offensive tanks and the subsequent rejection for defensive units in Gallian doctrine bears a vague similarity the U.S. Army doctrine during the Second World War concerning the role of the tank as not being meant to fight enemy armour and that role being left to towed AT-guns and specialist tank destroyers.
  • The Empire is a mix of early and late war German doctrines. They attempt a Blitzkrieg like Germany did to Poland and France during the real WWII; like Germany, at the start of the war much of their armour is on the verge of being obsolete. When the Gallian war shifts into a defensive one, heavier machines appear, similar to how Nazi Germany shifted gears from lightweight, mobile tanks like the Panzer III and IV to heavier, slower tanks like the Tiger and King Tiger, if on a smaller scale and for a different reason. In Germany's case, they had encountered superior foreign tanks, the British Matildas being all but immune to anything short of divisional 88mm guns in France and the Soviet KV-series in particular causing massive problems for their tanks in the USSR.
  • The Federation uses what is basically a renamed and distorted Sherman tank and have a "quantity over quality" approach similar to that of the US early in the Second World War.
  • Tanks in the game are armed with machine guns, their main cannon and a "mortar." Most real life tanks during World War 2 had mortars, but they only shot smoke rounds, as was in the M4 Sherman turret however, the "mortar" in game is actually a specialised low-velocity high explosive round rather than a separate weapon. Realistically, such a round would induce spalling on a target vehicle and easily smash open vehicles with riveted armor, but presumably for balance reasons, no damage is done by Mortar rounds against enemy vehicles.
  • Very few of the tanks in the first game have particularly long barrels for their main guns (with a few exceptions, chiefly the Edelweiss and Lupus). This is fairly typical of early WW2 tanks, which were primary designed to support infantry and did not have to focus on penetration as few tanks at the time had heavy armor and most used relatively weak riveted armor. The tanks in the second game mirror real-life development, mounting long-barrel, high-velocity guns to match developments in armor technology.
  • Tank guns, like field artillery pieces, are measured in calibres. For example, the Krimm N-324 24/76.2mm; 76.2mm indicates the bore diameter, also known as the calibre, while 24 indicates its barrel length, measured in the number of times the diameter fits side by side along the entire length. The gun barrel is therefore 1.83 metres long.
  • Valkyria Chronicles 2 added directional armor as a game mechanic (ie, a tank's side and rear armor value is different to the front), though it also removed the ability to damage a tank's treads.

Gallery

Navigation

Valkyria Chronicles Vehicles
Gallian Vehicles Alicia Bakery | Edelweiss | Gallian Light Tank | Gallian Tank Destroyer | Guard Tank | ISARA | Jagdpanzer 38(t) Hetzer (cut) | Shamrock
Imperial Vehicles Heavy Imperial Tank | Imperial Tank Destroyer | Light Imperial Tank | Medium Imperial Tank | Panzerkampfwagen IV Ausf.G (cut)
Boss Vehicles Batomys | Dromedarius | Equus | Gallian APC | Lupus / Lupus Regnum | Marmota
Valkyria Chronicles 2 Vehicles
Gallian Vehicles APC | Gallian Warship | Type 36
GRA Vehicles APC | Dandarius | Geirolul | Perkunas | Supply Vehicle | Type 36
Other Vehicles Ghost Tank
Valkyria Chronicles 3 Vehicles
Gallian Vehicles APC | Edelweiss | Nameless Tank | Narcissus
Imperial Vehicles APC | Light Imperial Tank | Medium Imperial Tank | Heavy Imperial Tank
Boss Vehicles Echidna | Lupus | Schakal