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This article is about the Sniper Rifles in Valkyria Chronicles 4. For other uses, see Sniper Rifles (disambiguation).
Sniper Rifles are the main weapon of the Sniper class. They have a limited quantity of ammunition, 3 rounds for weapons used by the player's units, and 2 for sniper rifles used by the AI.

Federation Sniper Rifles[]

Stock Weapons[]

LF Wasp - Balanced[]

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The LF Wasp series are the default rifles for Squad E's Snipers, and have moderate accuracy, range and power.

  Aim Range VsPsnl VsArmor Shots Effect Notes
LF Wasp No. 1 LF Wasp 12 C 1000 80 50 1 N/A
LF Wasp No. 2 LF Wasp 12 C+ 1000 85 54 1 N/A
LF Wasp No. 3 LF Wasp 34 C+ 1000 90 57 1 N/A
LF Wasp No. 4 LF Wasp 34 C+ 1000 95 60 1 N/A
LF Wasp No. 5 LF Wasp 567 C+ 1200 105 64 1 N/A
LF Wasp No. 6 LF Wasp 567 B 1200 110 69 1 N/A
LF Wasp No. 7 LF Wasp 567 B 1200 115 72 1 N/A
LF Wasp No. 8 LF Wasp 8910 B 1200 125 72 1 N/A
LF Wasp No. 9 LF Wasp 8910 B+ 1200 130 80 1 N/A
LF Wasp No. 10 LF Wasp 8910 B+ 1200 135 84 1 N/A
LF Wasp No. 11 LF Wasp 11+ B+ 1500 145 90 1 N/A
LF Wasp No. 12 LF Wasp 11+ B+ 1500 150 92 1 N/A
LF Wasp No. 13 LF Wasp 11+ B+ 1500 160 96 1 N/A
LF Wasp No. 14 LF Wasp 11+ B+ 1500 170 100 1 N/A


Intercept Fire. This is only available once snipers become Elites (level 11+).

  Aim Range VsPsnl VsArmor Shots Effect Notes
LF Wasp No. 1 D+ 600 50 30 1 N/A
LF Wasp No. 2 D+ 600 60 40 1 N/A
LF Wasp No. 3 D+ 600 65 40 1 N/A
LF Wasp No. 4 D+ 600 65 45 1 N/A
LF Wasp No. 5 D+ 700 70 45 1 N/A
LF Wasp No. 6 D+ 700 70 50 1 N/A
LF Wasp No. 7 D+ 700 75 50 1 N/A
LF Wasp No. 8 D+ 700 80 50 1 N/A
LF Wasp No. 9 D+ 700 80 55 1 N/A
LF Wasp No. 10 D+ 700 90 60 1 N/A
LF Wasp No. 11 D+ 800 95 60 1 N/A
LF Wasp No. 12 C 800 95 65 1 N/A
LF Wasp No. 13 C 800 100 65 1 N/A
LF Wasp No. 14 C 800 110 65 1 N/A


GSR - Accuracy[]

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The GSR series focus entirely on extended range and improved accuracy, at the cost of hitting power. They are a good way to balance out the poor accuracy of low-level Snipers, but are not much good at anything other than scoring headshots on basic infantry, and their low damage means that their interception fire is much easier for enemies to "tank" than that of the other sniper rifle models.

  Aim Range VsPsnl VsArmor Shots Effect Notes
GSR-1
GSR 1
C+ 1000 70 45 1 N/A
GSR-2 GSR 23 B 1200 75 48 1 N/A
GSR-3 GSR 23 B 1200 80 52 1 N/A
GSR-10 GSR 101112 B 1400 85 56 1 N/A
GSR-11 GSR 101112 B 1400 90 60 1 N/A
GSR-12 GSR 101112 B+ 1400 95 64 1 N/A
GSR-20 GSR 202122 B+ 1600 100 68 1 N/A
GSR-21 GSR 202122 A 1600 105 72 1 N/A
GSR-22 GSR 202122 A 1600 110 76 1 N/A
GSR-30 GSR 30+ A+ 1800 120 80 1 N/A
GSR-31 GSR 30+ A+ 1800 125 82 1 N/A
GSR-32 GSR 30+ A+ 1800 135 86 1 N/A
GSR-33 GSR 30+ A+ 1800 145 90 1 N/A


Intercept Fire. This is only available once snipers become Elites (level 11+).

  Aim Range VsPsnl VsArmor Shots Effect Notes
GSR-1 C 600 50 30 1 N/A
GSR-2 C 600 55 30 1 N/A
GSR-3 C 600 55 35 1 N/A
GSR-10 C 700 60 35 1 N/A
GSR-11 C 700 65 40 1 N/A
GSR-12 C 700 65 40 1 N/A
GSR-20 C 700 65 45 1 N/A
GSR-21 C 700 70 45 1 N/A
GSR-22 C 700 70 50 1 N/A
GSR-30 C 800 80 50 1 N/A
GSR-31 C+ 800 85 50 1 N/A
GSR-32 C+ 800 90 60 1 N/A
GSR-33 C+ 800 90 65 1 N/A


LF-ASR - 3-round burst[]

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The LF ASR series can only be used by Elite (rank 11+) Snipers. These weapons fire three times (still only costing 1 ammo) when used in their aimed fire mode, and also fire three shots between reloads when being used for interception fire. Their damage output exceeds the other two stock sniper rifles, though their accuracy and range suffers for it.

Note that when reading the table below, it is damage for each shot fired: the whole burst does three times this amount.

  Aim Range VsPsnl VsArmor Shots Effect Notes
LF-ASR No. 1 LF ASR 123 C 800 80 60 3 N/A
LF-ASR No. 2 LF ASR 123 C 800 85 64 3 N/A
LF-ASR No. 3 LF ASR 123 C 800 90 68 3 N/A
LF-ASR No. 4 LF ASR 456 C 900 95 71 3 N/A
LF-ASR No. 5 LF ASR 456 C 900 100 76 3 N/A
LF-ASR No. 6 LF ASR 456 C 900 105 80 3 N/A
LF-ASR No. 7 LF ASR 7+ C+ 1000 110 85 3 N/A
LF-ASR No. 8 LF ASR 7+ C+ 1000 120 87 3 N/A
LF-ASR No. 9 LF ASR 7+ C+ 1000 130 91 3 N/A
LF-ASR No. 10 LF ASR 7+ C+ 1000 140 95 3 N/A


Intercept Fire. This is only available once snipers become Elites (level 11+), though non-Elite snipers cannot use this rifle series anyway.

  Aim Range VsPsnl VsArmor Shots Effect Notes
LF-ASR No. 1 D 600 50 40 3 N/A
LF-ASR No. 2 D 600 60 40 3 N/A
LF-ASR No. 3 D 600 60 50 3 N/A
LF-ASR No. 4 D 700 65 50 3 N/A
LF-ASR No. 5 D 700 65 55 3 N/A
LF-ASR No. 6 D 700 70 55 3 N/A
LF-ASR No. 7 D 700 70 60 3 N/A
LF-ASR No. 8 D+ 700 80 60 3 N/A
LF-ASR No. 9 D+ 700 85 65 3 N/A
LF-ASR No. 10 D+ 700 90 65 3 N/A


Limited-Quantity Weapons[]

Rewards[]

These weapons are earned by fulfilling certain criteria in Chapter 2 part 1, Interlude Squad E Assembles, Chapter 4 parts 1 and 3, Chapter 6 part 1, Chapter 7 part 2, Chapter 8 part 2, Chapter 9, Chapter 11, Chapter 13, Chapter 14, Chapter 15 part 1 and Chapter 17 part 1. Specifically, a random reward weapon is unlocked the first time (and only the first time) each of the following conditions is met:

  • Obtain A rank.
  • Kill all enemy Leaders.
  • Destroy all tanks (doesn't include bosses or fixed weapons).
  • No squad member deaths.
  • No squad members in critical condition or evacuated.

Therefore the maximum number of reward weapons that can be acquired in each of the above mentioned 13 missions is 5 and it's 65 in total. The missions can be replayed to fullfill the conditions that haven't been met. The quality of the rewards depends on the amount of R&D weapons researched and is based on a rank system from 1 to 5.

Post-game, Renown Points can be traded for a random reward weapon of a specified rank at the Infirmary. The ranks available for purchase depend on the total number of weapons obtained as mission rewards. Specifically, rank 1 is available from the start and the higher ranks are unlocked every 13 additional weapons acquired. So the requirement to unlock all 5 ranks at the Infirmary is to collect at least 52 reward weapons from the missions.

They feature the only appearance of the Brondel status-effect sniper rifles from the original game. Unique among them is the Gautt R, an anti-tank rifle which allows a Sniper to deal enough damage to destroy normal tanks in a single shot by aiming at the radiator.

  Aim Range VsPsnl VsArmor Shots Effect Notes
GSR B 1100 83 48 1 N/A A United Front With Squad 7 DLC
LF Wasp No. 1R B+ 1400 78 55 1 N/A Rank 1 reward
Brondel M101XR B 1400 95 60 1 Evasion Down Rank 2 reward
LF-ASR No. 1R B 1000 80 62 3 N/A Rank 3 reward
Gautt R B 800 90 750 1 N/A Rank 4 reward, Sniper Elites only
LF Wasp No. 11R A+ 2000 115 74 1 N/A Rank 5 reward
Brondel M105XD B 1300 112 60 1 Evasion Down A Captainless Squad DLC
LF-ASR No. 9D B 1000 135 100 3 N/A Expert Skirmish DLC, Sniper Elites only


Intercept Fire. This is only available once snipers become Elites (level 11+).

  Aim Range VsPsnl VsArmor Shots Effect Notes
GSR C 600 65 35 1 N/A
LF Wasp No. 1R C 700 60 50 1 N/A
Brondel M101XR C 700 60 40 1 Evasion Down
LF-ASR No. 1R C+ 700 50 40 3 N/A
Gautt R C+ 600 40 600 1 N/A Capable of intercepting against tanks
LF Wasp No. 11R B 800 90 60 1 N/A
Brondel M105XD D+ 600 75 48 1 Evasion Down
LF-ASR No.9D C 700 80 50 3 N/A


Captured[]

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Captured Imperial sniper rifles tend to have inferior accuracy and range, with the principle benefit being increased power: at high levels, they are as accurate as some of the stock sniper rifles, while still boasting improved damage. The DLC weapons are both anti-tank rifles: their vs Pers is so low it is actually exceeded by the late-model Brown series rifles, but their vs Armor is on par with the first model of Lance in the first case and a mid-game Lance in the second.

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM SG 1(e) C 450 155 50 1 N/A
ZM SG 2(e) C 500 160 65 1 N/A
ZM SG 3(e) C 600 164 70 1 N/A
ZM SG 4(e) C+ 700 168 75 1 N/A
ZM SG 5(e) B 750 190 80 1 N/A
ZM SG 6(e) B 780 200 85 1 N/A
ZM SG X(e) B+ 800 215 90 1 N/A
ZM SG XD (e) C 600 50 800 1 N/A A Captainless Squad DLC, Sniper Elites only
ZM SG X2 (e) C+ 1000 95 1500 1 N/A Expert Skirmish DLC, Sniper Elites only


Intercept Fire. This is only available once snipers become Elites (level 11+).

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM SG 1(e) D 400 100 30 1 N/A
ZM SG 2(e) D 400 100 40 1 N/A
ZM SG 3(e) D+ 500 100 50 1 N/A
ZM SG 4(e) D+ 600 110 50 1 N/A
ZM SG 5(e) D+ 600 120 50 1 N/A
ZM SG 6(e) C 700 120 60 1 N/A
ZM SG X(e) C 700 130 60 1 N/A
ZM SG XD(e) D+ 500 35 650 1 N/A Capable of intercepting against tanks
ZM SG X2(e) C 600 60 900 1 N/A Capable of intercepting against tanks


Imperial-only Sniper Rifles[]

ZM SG[]

These are the stats for rifles that are used by actual Imperial snipers. Note that most Ace snipers use rifles with modified stats such as improved range and vsPer.

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM SG 1 C 900 110 65 1 N/A
ZM SG 2 C 1000 130 80 1 N/A
ZM SG 3 C 1300 150 90 1 N/A
ZM SG 4 C 1600 170 105 1 N/A
ZM SG 5 C 1800 190 120 1 N/A
ZM SG 6 C 1800 210 130 1 N/A
ZM SG 6B C 1300 200 120 1 Evasion Down
ZM SG 7 C 1800 230 140 1 N/A
ZM SG 8 C 1800 250 150 1 N/A


Intercept Fire. This is only available once snipers become Elites (level 11+), and Imperial Elites do not use SG 1 or 2 rifles.

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM SG 3 D 700 65 60 1 N/A
ZM SG 4 D 700 70 65 1 N/A
ZM SG 5 D 700 80 70 1 N/A
ZM SG 6 D 700 90 80 1 N/A
ZM SG 6B D 700 80 75 1 Evasion Down
ZM SG 7 D 700 100 90 1 N/A
ZM SG 8 D 700 100 100 1 N/A


Trivia[]

  • The description of the LF-ASR series says there were not "true sniper rifles" in Edinburgh service, with the country just picking particularly accurate rifles off the production line. The thing is, this is how all sniper rifles were "made" before the advent of modern production controls that could consistently produce rifles to tight manufacturing tolerances without a lot of expensive hand-finishing.
  • If an AI elite sniper is hit with the "no ammo" debuff from interception fire, they will switch to their Intercept Fire rounds to attack. This is not something player-controlled Snipers can do, and is probably due to the engine treating the interception fire as a distinct weapon it cannot disallow the use of.
Valkyria Chronicles 4 Weapons
Main Weapons Lances | Machine Guns | Rifles | Sniper Rifles | Mortars
Others Accessories | Engineer Tool | Flamethrowers | Grenades | Mines | Ragnaid
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