While a Sniper possesses huge potential against enemy infantry targets over very long distances they have some of the lowest action points, hit points and defense of all units available to the player and therefore steps must be taken to protect them from enemy action on the battlefield.
While Snipers can evade enemy fire, they cannot intercept enemy combatants, counter attack or join cooperative assaults launched by adjacent allied units; they can, however, be the ones to initiate a team attack with scouts, shocktroopers, engineers, or tanks, though their fragility usually makes this impractical due to the tiny range of shocktrooper and tank machine guns. Lacking explosive weapons, they are also relatively ill-equipped to take on enemies in cover.
The Sniper class requires a heavy investment of Experience points before they really come into their own; at low levels, use of a Sniper will generally require the player to save beforehand, since their combination of long range, reliance on headshots and low basic accuracy makes scoring a hit more a matter of luck than skill.
At higher levels they become an extremely effective means of removing troublesome individual units from the battlefield, particularly enemy Leaders, Lancers and other Snipers. Snipers are relatively poor at eliminating enemy Aces due to their high evasion, unless the player first "turns" the Ace by attacking him with a different unit to make him face away from the Sniper.
The only way to compensate for this low evasion is with the "No-zoom" bug; if snipers don't zoom at all when firing at an enemy, their target can't evade. However, only Marina Wulfstan, with a permanent accuracy boost via her potential Ultimate Accuracy, is reliably accurate enough to take advantage of this; none of the other snipers' accuracy-boosting potentials activate reliably enough to take advantage of this bug. This in itself is a late-game tactic, since Ultimate Accuracy is only unlocked once snipers are classed up to level 16.
Enemy Ace sniper rifles in the main game typically sacrifice range and accuracy for power and zoom levels; this is seldom a useful compromise, since a Sniper should be aiming for headshots anyway and their fragility makes them vulnerable at close range. The DLC missions include two Aces with unique sniper rifles, the ATR-01 and ATR-03. These give the sniper enhanced anti-tank ability at the cost of accuracy, range and anti-infantry capability; they're incredibly useful in the Upper Fouzen Expert Skirmish, as they're capable of sniping the Medium Tank + from a distance.
|5||3843||Order: Aim Boost|
|10||17945||Order: All Units Aim|
|18||60084||Order: Attack Weak Spot|
Total upgrade cost: 524006 experience
Valkyria Chronicles 2
In Valkyria Chronicles 2, snipers became a 2nd tier class of the Scout Class Tree and can be promoted to either Sniper Elites or AT Snipers. They are very useful and very accurate even at low levels, unlike their VC1's counterparts who need certain investment to actually become effective.
Valkyria Chronicles 3
Snipers return in Valkyria Chronicles 3 as their own independent class, first available after purchasing the GSR-1 sniper rifle from R&D at the start of Chapter 4.
Snipers level up to "elite" as in Valkyria Chronicles 1/4, though not through experience points, but rather through a background "level" specific to each unit that increases every time that unit rescues a downed ally, kills an enemy unit, or capture an enemy base. Unlike VC2, this means that players don't need to rely on random chance to obtain the credits necessary to reclass units into more powerful forms.
Snipers in this generation become far more versatile, able to wield either single-shot rifles and 3-shot auto-sniper rifles the moment they become available. Once a unit is leveled up to Sniper Veterans and Sniper Elites, Snipers can be rearmed with anti-tank rifles, replacing the AT Snipers of Valkyria Chronicles 2. For all intents and purposes, these Veteran and Elite Snipers are identical to regular Snipers except for their increased stats and AT-Rifles. They do lose the ability to ragnaid, which can either hurt or help players depending on one's playstyle.
Valkyria Chronicles 4
Snipers once again are their own independent class, with Kai Schulen being the first canon Sniper leader (excluding snipers that can be optionally designated leaders).
Unlike their predecessors, Snipers can finally inflict Interception Fire as Sniper Elites from Level 11. This can be problematic for both sides as their range is almost the same as that of the Grenadiers but have more accuracy drop-off than attacking directly.
Imperial Snipers were sharpshooters attached to various Autocratic East Europan Imperial Alliance infantry units during the Second Europan War.
They were deployed during battles in order to neutralize enemy officers, as well as regular infantry if the opportunity presented itself. According to the ingame lore, using the ZM SG manual action rifle helped Imperial snipers achieve a higher rate of accuracy than most soldiers during the war. Ingame, however, looted ZM-SG rifles are incredibly inaccurate and short-ranged compared to Gallian sniper rifles though they have superior zoom magnification compared to their equivalent Gallian counterpart.
The GRA Snipers were sharpshooters attached to various Gallian Revolutionary Army infantry units during the Gallian Civil War in Valkyria Chronicles 2. Their role and equipment are the same as their Gallian counterparts.
They are mostly put in detached area or higher places like watchtowers to achieve greater damage against enemy infantry. They wield the Gondul rifle series, enabling higher accuracy when firing.
Edinburgh Army Snipers
Valkyria Chronicles 4 snipers are mostly identical to snipers in VC1, having no specialist sub-classes and only leveling up to elite (a paradigm shift in their capabilities) and then paragon status (solely stat boost). Like their Gallian counterparts in VC1,they're horribly inaccurate without investing a good deal of experience points into them.
However, snipers are become far more versatile in VC4; all snipers are capable joining in team attacks (using ammo). Upon reaching Elite status, they can also intercept during the enemy phase, counter enemy attacks, and gain access to auto-sniper rifles and Ace-dropped Anti-Tank rifles. One caveat is that their interception is weaker and shorter-ranged than their normal fire in order to maintain game balance.
Their line of sniper rifles tech tree has three main branches: the accuracy-focused GSR line, the generalist LF Wasp line, and the short-ranged, 3-shot LF-ASR line. Much like VC3, only a handful of reward rifles inflict the Evasion Down debuff.
- Regardless of game, enemy snipers may miss, however is this is more noticeable in VCII and really noticeable with auto snipers in VCIII.
- Though snipers aren't able to intercept in VC1, the game engine (probably the CANVAS system) actually allows for sniper interception; this ability is just disabled in VC1 for snipers. This is likely to preserve game balance - if imperial snipers were able to intercept with 110 minimum anti-personnel damage per shot at minimum 700 range(see Imperial sniper rifles), one sniper alone could deny a massive area of the battle map to the player and make it nigh impossible for the player to move their more fragile units without being shot to pieces in an instant. The implications of such powerful, long-range interception can be seen in the Gallian Crossfire mod by Busards.
|Valkyria Chronicles||Scout | Shocktrooper | Lancer | Engineer | Sniper|
|Valkyria Chronicles 2||Scout | Scout Veteran | Scout Elite | Heavy Scout | Sniper | Sniper Elite | AT Sniper | Shocktrooper | Trooper Veteran | Trooper Elite | Commando | Gunner | Gunner Elite | Heavy Gunner | Lancer | Lancer Veteran | Lancer Elite | Mobile Lancer | Mortarer | Heavy Mortarer | Mobile Mortarer | Engineer | Engineer Veteran | Engineer Elite | Medic | Anthem Corps | Anthem Elite | Melodist | Armored Tech | Tech Veteran | Tech Elite | Special Tech | Fencer | Fencer Elite | Mauler|
|Valkyria Chronicles 3||Scout | Shocktrooper | Lancer | Engineer | Armored Tech | Sniper | Gunner | Fencer|
|Valkyria Chronicles 4||Scout | Shocktrooper | Lancer | Engineer | Sniper | Grenadier|
|Other||Aces | Artificial Valkyria | Class Change System | Fixed Weapons | Gatling Soldier | GRA Units | Imperial Units | Leaders | Town Watchman|