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Scouts are armed with medium-long ranged semi-automatic rifles, hand grenades, small ragnaid canisters, and under-barrel mounted grenade launchers. Blessed with a huge reserve of action points, they are the game's primary long range reconnaissance unit.

Scouts wear only light armour to increase their mobility and therefore have low defense.

In combat, sans any game-breaking orders, scouts are relatively weak in comparison to all units except Engineers and are ineffective against armour, however they make up for their shortcomings with their long range primary weapon and versatile grenade launcher (after attaining elite status).

Furthermore, scouts have excellent peripheral vision, highest mobility of all units, a long spotting range against concealed enemies, long-range interception, high evasion, all while possessing the ability to counter attack and launch cooperative assaults with adjacent allied units.

Valkyria Chronicles[]

Standard equipment

In Valkyria Chronicles (VC1), scouts level up as a whole. Instead of having to work to level up a single unit, experience points are earned in battle and then invested in the training camp to raise the stats of all scouts and activate new abilities (called battle potentials) that increase the versatility and strengths of each scout.

VC1 scouts, for all of their weaknesses, are actually some of the most broken units in the entire game, for their high mobility and accuracy, combined with the massive increase in damage from headshots/critical hits, gamebreaking ZM-Kar-8/9 (g) DLC rifles, and damage-increasing orders like Demolition Boost (for destroying tanks) and Attack Weak Spot (making all hits count as critical hits) gives them a great deal of damage-dealing potential.

This combines with their high mobility (potentially 1800 AP in combination with double movement!), options to reduce interception damage (the potential resist crossfire, the Caution order, and Defense boost), and the Awaken Potential order (which makes these essential potentials activate often) to produce a unit that can move through the entire battlefield with impunity and destroy anything in its path. The best example of this is Alicia Melchiott, whose personal potentials make her one of the most infamous "scout rushers" in the entire Valkyria Chronicles franchise.

Progression[]

Level Experience Unlocks
2 228
3 850
4 1838 1st Potential
5 3174
6 4852 2nd Potential
7 6860
8 9196
9 11852 Order: All Units Evade
10 14824
11 18109 Elite: Grenade Launcher

+30 HP, +100 AP, +5 acc, +20 eva

12 21705 Order: Caution
13 25608
14 29813 3rd Potential
15 34321
16 39129
17 44233 4th Potential
18 49634
19 55328 Order: Concentrate Fire
20 61314

Total upgrade cost: 432,868 experience

Valkyria Chronicles 2[]

For information on scouts in Valkyria Chronicles 2 reference the Scout Class System.

Valkyria Chronicles 3[]

Standard equipment

In Valkyria Chronicles 3 (VC3), scouts and snipers are separated into different class trees. In addition, they level up after each battle to scout veterans and then scout elites via a hidden "level" unique to each unit, which also increases unit stats (AP increases from 450, to 550, then 650). These elite scouts have the mobility of the elite scouts of Valkyria Chronicles 2 yet can equip rifle grenade launchers/heavy rifles, meaning mobility is not compromised by carrying a more powerful rifle. In short, they are far more faithful to the original Valkyria Chronicles 1 scouts, albeit their grenade launchers being less powerful while being exclusive to modified scout rifles usually labeled "Rg".

Valkyria Chronicles 4[]

In Valkyria Chronicles 4 (VC4), scouts return to the system set up by the original Valkyria Chronicles, the class as a whole developing when one invests experience points in training either at Lindbergh Base or the Centurion. Although some of their more gamebreaking characteristics from VC1 are removed, such as the Caution or the Awakening orders, VC4 scouts still retain their most game-breaking battle potentials (Resist Crossfire and Double Movement) while also gaining new potentials and mobility-increasing abilities such as Direct Command.

Progression[]

Level Experience Unlocks
2 390 Order: Evasion Boost
3 600
4 1210 1st potential
5 1970
6 2880
7 3940
8 5150 2nd potential
9 6520
10 8040 Order: All Units Evade
11 9710 Elite: Grenade Launcher,

+20 HP, +100 AP, +5 acc, +15 eva, +4 def

12 11870
13 13840
14 15960 3rd Potential
15 19140
16 21560 Order: Concentrate Fire
17 24130 4th Potential
18 28200
19 32630
20 37440
21 40170 Paragon: +10 HP, +5 acc, +10 eva
22 43030
23 46020
24 49140
25 52390
26 55770
27 59280
28 62920
29 66690
30 70590

Total upgrade cost: 791,180 experience

Navigation[]

Units
Valkyria Chronicles Scout | Shocktrooper | Lancer | Engineer | Sniper
Valkyria Chronicles 2 Scout | Scout Veteran | Scout Elite | Heavy Scout
| Sniper | Sniper Elite | AT Sniper
| Shocktrooper | Trooper Veteran | Trooper Elite | Commando
| Gunner | Gunner Elite | Heavy Gunner
| Lancer | Lancer Veteran | Lancer Elite | Mobile Lancer
| Mortarer | Heavy Mortarer | Mobile Mortarer
| Engineer | Engineer Veteran | Engineer Elite
| Medic | Anthem Corps | Anthem Elite | Melodist
| Armored Tech | Tech Veteran | Tech Elite | Special Tech
| Fencer | Fencer Elite | Mauler
Valkyria Chronicles 3 Scout | Shocktrooper | Lancer | Engineer | Armored Tech | Sniper | Gunner | Fencer
Valkyria Chronicles 4 Scout | Shocktrooper | Lancer | Engineer | Sniper | Grenadier
Other Aces | Artificial Valkyria | Class Change System | Fixed Weapons | Gatling Soldier | GRA Units | Imperial Units | Leaders | Town Watchman
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