Valkyria Wiki
Tag: Visual edit
Tag: Visual edit
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The Gallian series branch off as soon as the Lenfield M2 is available for development. These rifles focus on accuracy and range at the expense of damage. They are a good choice for larger maps with more accurate Scouts, but in higher-level missions their low damage output can cause them to leave enemies alive who would have been killed by other rifle variants.
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The Gallian series branch off as soon as the Lenfield M2 is available for development. These rifles focus on accuracy and range at the expense of damage. They are a good choice for larger maps with more accurate Scouts, but in higher-level missions their low damage output can cause them to leave enemies alive who would have been killed by other rifle variants. Their [[Interception fire]] is also easily shrugged off by high-level post-game Paragon enemies.
   
 
{{VC4 weapon stats
 
{{VC4 weapon stats

Revision as of 09:13, 28 November 2018

This article is about the Rifles in Valkyria Chronicles 4. For other uses, see Rifles (disambiguation).
Rifles are semi-automatic weapons that are the primary armament for the Scout and Engineer classes.

Federation Rifles

Stock weapons

Lenfield - Balanced

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The Lenfield series are general-purpose rifles with moderate stats across the board, and are the default weapon for Squad E's Scouts and Enginners.

  Aim Range VsPsnl VsArmor Shots Effect Notes
Lenfield M1 D 350 18 42 5 N/A
Lenfield M2 D+ 350 21 42 5 N/A
Lenfield M3 C 350 23 43 5 N/A
Lenfield M4 C 350 25 44 5 N/A
Lenfield M5 C 360 26 45 5 N/A
Lenfield M6 C 360 28 47 5 N/A
Lenfield M7 C 360 29 47 5 N/A
Lenfield M8 C+ 380 31 48 5 N/A
Lenfield M9 C+ 380 33 48 5 N/A
Lenfield M10 C+ 380 35 50 5 N/A
Lenfield M11 B 400 38 54 5 N/A
Lenfield M12 B 400 40 55 5 N/A
Lenfield M13 B 400 42 57 5 N/A
Lenfield M14 B 400 44 59 5 N/A


Gallian - Accuracy

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The Gallian series branch off as soon as the Lenfield M2 is available for development. These rifles focus on accuracy and range at the expense of damage. They are a good choice for larger maps with more accurate Scouts, but in higher-level missions their low damage output can cause them to leave enemies alive who would have been killed by other rifle variants. Their Interception fire is also easily shrugged off by high-level post-game Paragon enemies.

  Aim Range VsPsnl VsArmor Shots Effect Notes
Gallian -1 C+ 350 17 40 5 N/A
Gallian -2 C+ 370 22 40 5 N/A
Gallian -3 B 370 23 41 5 N/A
Gallian -S1 B 390 24 42 5 N/A
Gallian-S2 B 390 25 43 5 N/A
Gallian-S3 B 390 26 43 5 N/A
Gallian-S10 B+ 400 27 46 5 N/A
Gallian-S11 B+ 400 27 46 5 N/A
Gallian-S12 B+ 400 29 47 5 N/A
Gallian-S20 A 420 31 47 5 N/A
Gallian-S21 A 420 35 50 5 N/A
Gallian-S22 A 420 37 52 5 N/A
Gallian-S23 A 420 40 54 5 N/A


Brown - Firepower

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The Brown series branch off after the Lenfield M5 becomes available for development. They are less accurate than either of the other stock rifle series, being instead focused on power. All but the first three also fire two more shots than the Gallian or Lenfield series, meaning their overall damage output is vastly higher.

  Aim Range VsPsnl VsArmor Shots Effect Notes
Brown M1 D+ 360 29 50 5 N/A
Brown M2 D+ 360 31 51 5 N/A
Brown M3 D+ 360 33 51 5 N/A
Brown M4 C 370 35 53 7 N/A
Brown M5 C 370 38 54 7 N/A
Brown M6 C 370 40 54 7 N/A
Brown M7 C+ 380 45 57 7 N/A
Brown M8 C+ 380 47 59 7 N/A
Brown M9 C+ 380 50 61 7 N/A
Brown M10 C+ 380 52 65 7 N/A


Limited-Quantity Weapons

Rewards

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Most of these weapons are earned by fulfilling certain criteria in Chapter 2 part 1, Chapter 4 parts 1 and 3, Chapter 6 part 1, Chapter 9, Chapter 11, Chapter 13, Chapter 14, Chapter 15 part 1, Chapter 17 part 1, and the sub-episode Squad E Assembles. Specifically, a random reward weapon (all types) is unlocked for each of the following:

  • Obtain A rank.
  • Kill all enemy Leaders.
  • Destroy all tanks and Fixed Weapons.
  • No squad member deaths.
  • No squad members in critical condition or evacuated.

The quality of the unlocks appears to be based on the amount of R&D weapons researched, and is based on a rank system from 1 to 5. Post-game, Renown Points can be traded for a random reward weapon of a specified level at the Infirmary.

Dunkel is a special case: when the DLC The Two Valkyria is completed, Nikola Graf and Chiara Rocino become available as members of Squad E. These two always use Dunkel and cannot select any other Scout weapon. The player will also get two more Dunkels that can be issued to Scouts or Engineers as they wish. While Chiara and Nikola cannot launch grenades from their weapons, any other Elite Scout who uses a Dunkel will have an Albert launcher mounted to its bayonet.

Dunkel functions more like a miniature Sniper Rifle than a regular Scout rifle: it is incredibly accurate, but only fires a single bolt. Its interception fire is extremely powerful but there are very long loading pauses between every shot: however, it also has the Attack Down status effect, meaning even one hit will render any normal target almost entirely ineffectual. Setting up Scouts with multiple Dunkels covering an approach can easily shut down an entire area of the map.

  Aim Range VsPsnl VsArmor Shots Effect Notes
Lenfield R1 B+ 350 22 48 5 N/A Rank 1
Gallian-X1R C+ 320 23 47 5 Def ↓ Rank 2
Gallian-A10R B 350 30 54 7 N/A
Gallian-X20R C+ 350 26 49 5 Defense Down
Lenfield R11 A 350 30 50 5 N/A
Gallian-X5D C+ 350 29 45 5 Defense Down A Captainless Squad DLC
Brown M9D B 400 50 86 7 N/A Expert Skirmish DLC
Dunkel A 400 180 450 1 Attack Down The Two Valkyria DLC
Beam Weapon A 700 900 9000 1 None The Two Valkyria DLC, Selvaria only. Limited to 3 ammo. Penetrates multiple targets.
Gatling Beam A 700 75 90 10 None The Two Valkyria DLC, Selvaria only. Alternate main weapon and used for interception fire.


Captured

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The captured ZM Kar series are for the most part short-ranged, inaccurate but powerful weapons which offer formidable Interception fire. In terms of handling they are functionally more like shotguns than rifles.

The one oddity is the DLC ZM Kar X(e), which bucks the trend by having very low vs Pers power but unusually high vs Armor and seven shots instead of five. It is thus rather like a half-range Brown M1 that has an automatic Demolition Boost Order. This makes it very effective against Lancers, and also allows a Scout using it to easily destroy Fixed Weapons and even deal fairly significant damage to vehicles if they can get behind one.

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM Kar 1(e) E 180 37 45 5 N/A
ZM Kar 2(e) E+ 180 40 52 5 N/A
ZM Kar 3(e) E+ 180 46 55 5 N/A
ZM Kar 4(e) D 200 52 60 5 N/A
ZM Kar 5(e) D 220 59 65 5 N/A
ZM Kar 6(e) D+ 220 64 70 5 N/A
ZM Kar 7(e) C 220 70 75 5 N/A
ZM Kar 8 (e) C 230 90 70 5 N/A Expert Skirmish DLC
ZM Kar X(e) D 180 30 150 7 N/A Expert Skirmish DLC


Imperial-only rifles

ZM Kar

  Aim Range VsPsnl VsArmor Shots Effect Notes
ZM Kar 0 D 300 12 45 5 N/A
ZM Kar 1 D 300 14 51 5 N/A
ZM Kar 2 D 300 20 54 5 N/A
ZM Kar 3 D 330 28 62 5 N/A
ZM Kar 4 C 330 30 68 5 N/A
ZM Kar 5 C 330 34 74 5 N/A
ZM Kar 6 B 330 36 80 5 N/A
ZM Kar 6B B 330 32 79 5 Defense Down
ZM Kar 7 B 330 38 83 5 N/A
ZM Kar 8 B 330 40 88 5 N/A
ZM Kar 8B B 330 36 87 5 Defense Down