| Reine (skirmish) | |
|---|---|
| Next | |
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| Terrain | Urban, Grass |
| Time of day | Day |
| Number of units | 12: Claude (Hafen), 1 vehicle slot, 8 open slots, 2 reserves |
| CP | 6 per turn + 6 leader(s) |
| SP | 1 (if progressed past Ch. 4b) |
| Turn limit | 20 |
| Turns for A rank | 2 turns |
| Objectives | The enemy base camp is captured |
| Failure conditions | The enemy occupies your base camp All allied infantry fall in action |
| Enemy vehicles | |
| Enemy officers | None |
| Enemy ace(s) | |
| Ace drop(s) | ZM Kar 1(e) |
Reine is the second normal skirmish of Valkyria Chronicles 4. This uses the same map as Chapter 02: The Liberation of Reine. This is also the first skirmish map where Aces make an appearance.
Topography[]
The layout is exactly the same as the main story chapter this takes place in, with the only major differences being Squad E's starting position at City Hall, and the addition of an Imperial base camp in the SE corner of the map. The switch that opens the gate is now blocked off by indestructible barricades.
Landmarks
- City Hall
- Gate
- Main Street
Briefing[]
Mission: Skirmish: Reine
Location: Reine
Capture the enemy base camp to win.
Strategy[]
Rewards[]
| Base Reward | ||||
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| Enemy Ace Reward | ||||
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| Ranking Bonus | ||||||||||||||||||||
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| Unit Rewards | ||||||||||||||||
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