Activation of Potentials
Battle Potential
SCOUT
Base: Sighting - Accuracy increased When Enemy is sighted
Veteran: Resist Boost(or Major) - Increase Resistance to Status Effect
Elite: Anti-Intercept - Reduce damage from Interception Fire
SHOCKTROOPER
Base: Firing Stance - Increase Accuracy when crouched
Veteran: Evasion Boost - Increase Evasion
Elite: Kamikaze - Increase Eavasion and Accuracy when Half Health
LANCER
Base: Side Defense - Damage from ths Side is Reduced
Veteran: Vs. Armor Boost - Increase Damage against Armored Targets
Elite: Ammo Refill - Restock Ammo ater Attacking
ENGINEER
Base: Vigilance - Raises Defense and Accuracy while Crouching
Veteran: Exploit Boost - Increase Chances to inflict Status Ailments
Elite: Uncounterable - Enemy can't Counter
ARMOR TECH
Base: Poison Resist - Immune to Status Ailments
Veteran: Power Throw - Increase Throwing Distance
Elite: Second Wind - Refills AP to full when AP Reaches Half
SNIPER
Base: Backup Sniping - Increase Power vs. Personnel and Accuracy when no one is around Veteran: Accuracy Boost - Increase Accuracy Elite: Eagle Eye - Increase Zoom
GUNNER
Base: Resist Counter - Increase Resistance to Counter Attacks
Vetern: Vs. Personnel Boost - Increase Damage done to Personnel
Elite: Med. HP Recovers - Recovers some HP after Attacking
FENCER
Base: Covert Attack - Attack is Undogeable when Attacking with Crouch
Veteran: Defense Boost - Increase Defense
Elite: Feint - Undogeable