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Activation of Potentials

Battle Potential

SCOUT

Base: Sighting - Accuracy increased When Enemy is sighted

Veteran: Resist Boost(or Major) - Increase Resistance to Status Effect

Elite: Anti-Intercept - Reduce damage from Interception Fire

SHOCKTROOPER

Base: Firing Stance - Increase Accuracy when crouched

Veteran: Evasion Boost - Increase Evasion

Elite: Kamikaze - Increase Eavasion and Accuracy when Half Health

LANCER

Base: Side Defense - Damage from ths Side is Reduced

Veteran: Vs. Armor Boost - Increase Damage against Armored Targets

Elite: Ammo Refill - Restock Ammo ater Attacking

ENGINEER

Base: Vigilance - Raises Defense and Accuracy while Crouching

Veteran: Exploit Boost - Increase Chances to inflict Status Ailments

Elite: Uncounterable - Enemy can't Counter

ARMOR TECH

Base: Poison Resist - Immune to Status Ailments

Veteran: Power Throw - Increase Throwing Distance

Elite: Second Wind - Refills AP to full when AP Reaches Half

SNIPER

Base: Backup Sniping - Increase Power vs. Personnel and Accuracy when no one is around Veteran: Accuracy Boost - Increase Accuracy Elite: Eagle Eye - Increase Zoom

GUNNER

Base: Resist Counter - Increase Resistance to Counter Attacks

Vetern: Vs. Personnel Boost - Increase Damage done to Personnel

Elite: Med. HP Recovers - Recovers some HP after Attacking

FENCER

Base: Covert Attack - Attack is Undogeable when Attacking with Crouch

Veteran: Defense Boost - Increase Defense

Elite: Feint - Undogeable

Personal Potentials

List of Potentials

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

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