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Activation of Potentials

The activation of a potential corresponds with the character's class. To increase the chance of activating a class, maximize morale in a battle or by simply using the character more often than others (It has been proven that a character maximizes chance of awakening a potential if a player spends more than 25 CP on a character). To awaken a character's personal potential, the player must first complete their own classmate mission.

Starting a Turn (Including after Attacking)

A

  • Advanced Attack

D

  • Dismantle
  • Diversion

E

  • Eagle Eye

F

  • Feint

I

  • Invincible

M

  • Max Accuracy
  • Max Aid Range
  • Max Defense
  • Max Exploit
  • Max Evasion
  • Max First Aid
  • Max Resist
  • Max vs. Armor
  • Max vs. Personnel

P

  • Poison Resist

R

  • Range Extension

S

  • Side Defense
  • Speed Burst
  • Super Accuracy
  • Super Aid Range
  • Super Defense
  • Super Evasion
  • Super Resist
  • Super vs. Armor
  • Super vs. Personnel

T

  • Total Defense

Attacking

C

  • Concentration
  • Critical Attack

N

  • Neutralize

P

  • Packed Charges
  • Penetration

S

  • Super Exploit
  • Suppression

T

  • Tank Destroyer

U

  • Unevadable Shot
  • Uncounterable

When an Enemy Counters

P

  • Perfect Dodge

After an Attack

A

  • Ammo Refill

D

  • Double Attack

F

  • Full HP Recovery

M

  • Med HP Recovery

Attacking an Enemy at Close Range

C

  • Contact Wound

F

  • Face-to-Face

P

  • Point Blank

Attacking an Enemy Out of Range

R

  • Ranged Shot

Attacking While Crouching

P

  • Prone Attack

Enemy Counters while At Close Range

C

  • Close Quarters

Moving Under Interception Fire

A

  • Anti-Intercept

C

  • Clear Thought

S

  • Stand Ready

T

  • Third Eye

Stepping on a Landmine

D

  • Dud Mine

Moving near 2 or more Tanks

T

  • Tank Slayer

Closing in on the Enemy at Medium Range

C

  • Clear Shot

Moving with No One in the Area

B

  • Backup Sniping

Move Until Half of AP

S

  • Second Wind

Moving Until AP Reaches 0

D

  • Double Movement

After Taking an Action

C

  • Cover Stance

D

  • Double Action

When HP Hits 0

P

  • Phoenix

When Healing with Ragnaid

S

  • Super First Aid

While Repairing a Vehicle

S

  • Super Repair

Transitioning in Target Mode

P

  • Power Throw

Battle Potentials

Personal Potentials

List of Potentials

A

  • A Friendly Hand (P) - The sense of security when fighting alongside a close friend raises accuracy and attack power vs. infantry.
  • Accuracy Boost (B) - Raises firing accuracy.
  • Acrobat (P) - High places excite them, raising their attack power against infantry targets.
  • Advanced Attack (B) - Raises various abilities.
  • Aid Range Boost (B) - Raises the effective range of healing.
  • Ambush Spotter (B) - Can spot concealed enemies from double the distance than normal.
  • Ammo Refill (B) - Fully reloads ammunition after finishing an attack.
  • Ammo Selection (B) - Raises attack against infantry targets and chance to inflict status ailments.
  • Anti-Intercept (B) - Halves the damage taken from enemy interception fire.
  • Assault Stance (B) - Raises resistance to status ailments when under interception fire.
  • Auto Clear (B) - Clear land mines when stepping on them.
  • Avan Lover (P) - Becomes overjoyed when Avan is nearby, raising firing accuracy.
  • Awkward (P) - They lose their head at times, lowering their firing accuracy.

B

  • Backup Sniping (B) - Raises firing accuracy and attack power against infantry targets when no one else is nearby.
  • Bad Singer (P) - Embarrassment at their poor singing ability lowers the chance of inflicting status ailments when attacking.
  • Beautiful World (P) - Living in a world full of color fills them with joy, allowing them to act again.
  • Big-Hearted (P) - His insurmountable spirit is enough to call him back from death, reviving him after his HP reaches zero.
  • Big Sister (P) - Looks out for their comrades on the battlefield, raising firing accuracy and attack power against infantry targets.
  • Blood Trauma (P) - They freeze up when they see blood, rendering them unable to move.
  • Bloodthirsty (P) - Natural aggression lets them attack again before a counterattack.
  • Bookworm (P) - Easily becomes absorbed in books, lowering evasive skills.
  • Born Leader (P) - Having allies nearby sparks a sense of responsibility, raising defense.
  • Broken Chains (P) - Finally breaking free of a troubled past raises firing accuracy.
  • Broken Reality (P) - For some reason their attacks raise attack power against infantry targets.
  • Brother's Words (P) - Keeps their brother's words locked away in their heart, raising various abilities.
  • Bully (P) - Roaming around with a pack of allies makes them feel like a big shot, raising firing accuracy.

C

  • Calm Heart (P) - Unshaken even when surrounded by foes, they remain calmly in command, raising evasive skills and defence.
  • Camaraderie (P) - Likes overcoming challenges with allies, raising evasive skills.
  • Camp Defender (P) - Bent on protecting camps by sheer force of will, raising evasive skills.
  • Chameleon (P) - When concealed, they can remain calm, cool and collected, raising their defence.
  • Charisma (P) - Leadership qualities raising firing accuracy.
  • Chatterbox (P) - Tends to get caught up in conversation, lowering firing accuracy.
  • Child of Nature (P) - Paved areas feel strange and cold, leading to discomfort and lowering defence.
  • City Kid (P) - Standing on paved ares feels right at home, raising defence.
  • Clear Shot (B) - Raises firing accuracy and attack power against infantry targets when no enemy soldiers are nearby.
  • Clear Thought (B) - Raises resistance to status ailments when under interception fire.
  • Close Combat (B) - Raises firing accuracy and the chance of inflicting status aliments with attacks when an enemy is nearby.
  • Close Quarters (B) - Raises evasive skills when closing in on an enemy.
  • Clumsy Kindness (P) - While clumsy, their heart is in the right place, raising firing accuracy.
  • Concentration (B) - Focuses all shots on a single point when attacking.
  • Considerate (P) - Their recognition of the strength of allies and willingness to help raises the amount healed by ragnaid.
  • Contact Wound (B) - Raises attack power against infantry targets when closing in on an enemy.
  • Committed (P) - A desire to atone for mistakes they have made lets them move again.
  • Competitive (P) - Hates having to admit defeat, raising their firing accuracy.
  • Composed (P) - Keeps calm when facing interception fire, for greater accuracy.
  • Country Bred (P) - Standing on dirt boosts concentration, raising attack power against infantry, as well as firing accuracy.
  • Cover Stance (B) - Raises defence.
  • Coward (P) - Their cowardly nature instills doubt, lowering firing accuracy.
  • Creative Urge (P) - Their desire to see more of the things that interests them lets them move again.
  • Critical Attack (B) - Inflicts critical damage no matter where an attack hits.
  • Curious Mind (P) - Easily distracted by other things of interest, lowering evasive skills.

D

  • Darcsen Bond - Having brethren close by gives strength of spirit, raising defense.
  • Darcsen Hater - Becomes uncomfortable when a Darcsen is nearby, lowering defense.
  • Darcsen Pride - Pride in fighting alongside Darcsen brethren raises various abilities.
  • Dark Side - Hatred for Avan raises the chance of inflicting status ailments when attacking.
  • Daredevil - Raw instincts awaken when surrounded, raising attack power against armored targets and firing accuracy.
  • Deadly Aim (B) - Raises chance to inflict status ailments.
  • Dependent - Becomes anxious when no allies are around, lowering evasive skills.
  • Desert Allergy - An allergy to dust and sand causes a steady drain of HP while in sandy areas.
  • Dexterous - Gracefully dodges an opponent's attacks, raising evasive skills.
  • Diligent - Constant hard work pays off, restoring HP.
  • Disheveled - They worry about their messy hair, lowering their firing accuracy.
  • Dissonance - They become uncomfortable when non-brethren are nearby, lowering attack power against infantry.
  • Dog-Eat-Dog - They have no desire to help those weaker than themselves, lowering the amount healed by ragnaid.
  • Double Attack (B) - Able to attack again before the enemy counterattacks.
  • Dud Mine (B) - Land mines do not detonate when triggered.

E

  • Egalitarian - They have no problem teaming up with anyone to take down an enemy, raising firing accuracy.
  • Enthusiasm - A strong belief in their ideals lets them take another action.
  • Eternal Smile - The passionate zeal that lies behind their smile raises their defence.
  • Evil Omen - Lowers attack power against armoured targets and firing accuracy.
  • Excellence -
  • Expressionless - Stays stoic no matter what the situation, raising defense.

F

  • Fancies Men (P) - Having men nearby ignites their thirst for battles, raising firing accuracy.
  • Fancies Women (P) - Having women around fires up their fighting spirit, raising firing accuracy.
  • Fear of Water (P) - Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking.
  • Fearless Will (B) - Raises attack against infantry targets and defense during interception fire.
  • Feeble Attack - They don't attack
  • Fellowship (P) - Attack power against infantry and armored targets is raised when an ally is nearby.
  • Firing Stance (B) - Raises firing accuracy when crouching.
  • First Aid Boost (B) - Raises healing from ragnaid.
  • Focused Breach - Focusing all strength in one place raises attack power against infantry and armored targets.
  • Foreign Born (P) - Unfamiliarity with their current location lowers attack power against infantry targets.
  • Forever lost See a lost loved one in the faces of allies, lowering attack power against infantry targets.
  • Frail Body - Having less than half AP makes them feel totally exhausted, lowering their defense.
  • Fruits of Labour (P) - Their constant efforts to improve result in raising various abilities.
  • Furious Energy -
  • Future Concerns - Feel uncertain about their future, rendering them unable to move

G

  • Genius - Uses innate talents to the fullest extent, raising all abilities.
  • Good Buddy - Being around friends makes even the battlefield a little cheerier, raising various abilities.
  • Good Omen - Raises attack power against infantry and firing accuracy.
  • Grim Reaper - Instills fear in opponents, making them unable to target well.

H

  • Hard Worker - Able to take a second action after attacking.
  • Head-Lit Deer -
  • Headstrong (P) - Their selfish behavior lowers the chance of inflicting status aliments when attacking.
  • Hot-Blooded - A burning passion fills their heart, raising their defense.
  • Full HP Recovery (B) - Restores HP to full.
  • Humanitarian - Unable to forgive themselves for harming others, they cannot take further action.
  • Hunter Instinct - Never lets prey escape, raising firing accuracy.

I

  • Ignorant - Constantly caught off guard by things they don't understand, lowering firing accuracy.
  • Imp Hater - Pure hatred for the Empire raises firing accuracy.
  • Impatient - Hiding from view causes them to quickly get antsy, lowering their defence.
  • Indecisive - Too many enemies around causes indecision, lowering firing accuracy.
  • Independent - A renewed self-assurance raises defence.
  • Innocent - They are able to take another action on a whim.
  • Insular: They have withdrawn into their shell, lowering their evasive skills.
  • Irritation - They become enraged when facing interception fire, raising attack power against infantry targets.

K

  • Kamikaze (B) - Raises firing accuracy and evasive skills when HP drops below half.
  • Klutz (P) - Sometimes fumbles with weapons, lowering firing accuracy.

L

  • Lancer Killer - Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets.
  • Largo Lover - Just knowing that Largo is nearby gives confidence and raises attack power against armoured targets.
  • Left the Nest - Now pursuing new paths, having outgrown the goal of surpassing an older brother.
  • Like-Minded - Having allies of the same unit class nearby raises attack power against infantry targets.
  • Lone Wolf - Having allies nearby is a distraction that lowers evasive skills.
  • Lonely -
  • Lower Ground (B) - Raises evasive skills and attack power against infantry targets when the enemy is above you.
  • Loyal Defender - Determination to protect their family and Gallia raises their defense.
  • Luck Pusher - Stays positive even when surrounded by enemies, raising defense.
  • Lucky - Blessed with a lucky streak, they do not detonate land mines when stepping on them.
  • Lucky Dice - The dice are running hot, raising the chance of inflicting status ailments when attacking.

M

  • Major Accuracy (B) - Raises firing accuracy.
  • Major Aid Range (B) - Raises effective range of ragnaid.
  • Major Defense (B) - Raises defense.
  • Major Evasion (B) - Raises evasive skills.
  • Major Exploit(B) - Raises the chance of inflicting status ailments when attacking.
  • Major Resist (B) - Raises resistance to status ailments.
  • Major Vs Armor (B) - Raises attack power against armored targets.
  • Major Vs Personnel (B) - Raises attack power against infantry targets.
  • Man Hater (P) - Having men nearby triggers a loathing so powerful it lowers firing accuracy.
  • Masochist (P) - Having less than half HP makes them inexplicably happy, raising their defense.
  • Master for Life - Pulls out all stops to protect their master, raising defense.
  • Maternal (P) - When friends are nearby, the desire to protect them raises evasive skills.
  • Max Accuracy(B) - Significantly raises firing accuracy at all times.
  • Max Aid Range (B) - Significantly raises effective range of ragnaid at all times.
  • Max Defense (B) - Significantly raises defense at all times.
  • Max Evasion(B) - Significantly raises evasive skills at all times.
  • Max Exploit (B) - Significantly raises the chance of inflicting status ailments when attacking at all times.
  • Max Resist (B) - Significantly raises resistance to status ailments at all times.
  • Max Vs Armor (B) - Significantly raises attack power against armored targets at all times.
  • Max Vs Personnel (B) - Significantly raises attack power against infantry targets at all times.
  • Meadow Bred (P) - Standing on grassy areas helps them relax, raising their defense.
  • Metal Head - The smell of iron clears their head, raising attack power against armored targets.
  • Mighty Heart - Unshakable will gives them power, restoring HP.
  • Military Family (P) - Upholding military family traditions raises firing accuracy.
  • Misogynist (P) - Having women nearby triggers a loathing so powerful it lowers firing accuracy.
  • Mother's Face (P) - Women remind them of their deceased mother, giving them strength and raising evasive skills.
  • Mooch - When their stock of ammo runs out, they somehow manage to scrounge up some more.
  • Moody (P) - Fickle to the core, they even refuse direct orders sometimes.
  • Moonglow (P) - Courage to make the first move raises attack power against armored targets.
  • My Way - Having no allies nearby lets them think clearly, raising their evasive skills.
  • Mysterious Body (P) - They occasionally find that their HP has been restored to full for no apparent reason.

N

  • Nature Lover (P) -
  • Neat Freak (P) - Worries about dirt stains lead to distraction, lowering firing accuracy.
  • New Bond (P) - Happiness at finally being accepted raises defence.
  • New Family (P) - Finding a place to call their own raises various abilities.
  • Never Say Die - When their HP reaches 30%, their fighting spirit takes over, raising firing accuracy.
  • Nichol Hater (P) - Becomes uncomfortable when Nichol is nearby, lowering attack power against infantry targets.
  • Night Vision (P) - Sight is unimpeded by the darkness of night, raising firing accuracy.

O

  • Old Wound - An old eye wound makes aiming difficult, lowering firing accuracy.
  • Outcast - Having allies of the same unit class nearby puts them on edge, lowering evasive skills.
  • Over-Analytical - Worrying about too many small details lowers firing accuracy and defence.

P

  • Panicky - Panics when under interception fire, lowering attack power against infantry targets.
  • Patriot - Alarm at the situation their country is in lowers their defence.
  • Peace in Gallia - An oath to protect Gallia and commitment to that task raises firing accuracy.
  • Perfect Dodge (B) - Always evade enemy counterattacks.
  • Pessimist - Having less than half-full HP makes them abandom hope for the future, lowering their evasive skills.
  • Pollen Allergy - Heavy pollen causes a steady drain in HP when standing on grassy areas.
  • Poor Servicing - A lacklustre commitment to weapons maintenance leaves them unable to attack.
  • Positive - Stays focused when facing interception fire, raising defence.
  • Power of Love -
  • Power of Song - Belief in the power of song raises firing accuracy and attack power against infantry targets.
  • Prophecy - A pleasing revelation from beyond raises various abilities.

Q

  • Quibbler - They insist that their theories are always right, lowering their defence.

R

  • Range Extension (B) - Restores HP to full.
  • Ranged Shot (B) - Attack made when shooting from a distance cannot be evaded.
  • Rear Guard - Being the very last to take action raises attack power against infantry targets.
  • Rebel Hater (P) - Pure hatred for the rebels raises firing accuracy.
  • Reconciliation (P) - Rethinking their views on Darcsens raises defense.
  • Resist Counters (B) - Lowers damage taken from counterattacks.
  • Reveler - They observe situations carefully and delight at new discoveries, raising firing accuracy.
  • Road to Peace (P) - Believes that each action they take is a step closer to peace, raising their defense.
  • Rosie Hater (P) - Becomes uncomfortable when Rosie is nearby, lowering attack power against infantry targets.
  • Ruler's Grace (P) - With the grace of a ruler, attack power against infantry and armored targets is raised.

S

  • Sadist (P) - Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets.
  • Scout Killer - Confidence that they can best any scout raises firing accuracy and attack power against infantry targets.
  • Self-Centered (P) - They become frustrated when things don't go their way, lowering evasive skills.
  • Show-Off (P) - Being sighted by multiple enemies makes them want to show off, raising their defense.
  • Sibling Ties (P) -
  • Sighting (B) - Raises firing accuracy when an enemy is sighted.
  • Silent Assassin (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise.
  • Slump - The feeling that nothing is going to go their way lowers firing accuracy.
  • Social Elite (P) - Standing on paved areas feels familiar and safe, raising defense.
  • Soldier's Pride (P) - An iron will to carry out the mission raises defense.
  • Solitude (P) - Becomes lonely when no allies are around, lowering defense.
  • Song of Peace (P) -
  • Stage Fright - Being sighted by multiple enemies puts them on the spot, rendering them unable to move.
  • Stalker - Determination to take down their target raises the chance of inflicting status ailments when attacking.
  • Starting Dash - Firing accuracy is boosted during the first two turns of an operation.
  • Strong-Willed -
  • Super Accuracy (B) - Raises firing accuracy.
  • Super Defense (B) - Raises defense.
  • Super Evasion (B) - Raises evasive skills.
  • Super Repair (B) - Raises amount of HP restored when repairing a vehicle.
  • Super Vs Armor (B) - Raises attack against armored targets.
  • Super Vs Personnel (B) - Raises attack against infantry targets.
  • Suppression (B) - Raises chance to inflict status ailments.

T

  • Tank Hater - Becomes uncomfortable when tanks are nearby, lowering attack power against armoured targets.
  • Tank Killer - Never fought a tank that can't be taken down. Raises attack power against armoured targets.
  • Tank Mastery - Various abilities are raised at all times.
  • Tech Killer - Confidence that they can best any armoured tech raises the chance of inflicting status ailments when attacking.
  • Tender Emotions - A desire to keep loved ones safe raises attack power against infantry and armoured targets.
  • Test Subject - As a result of research carried out during tests, effective shot range is increased.
  • Thaw - Stepping out into the world they had rejected raises the chance if inflicting status ailments when attacking.
  • Timid -
  • Tough Love - A strong will to protect loved ones raises attack power against infantry and armoured targets.
  • Trooper Hater - For whatever reason, shocktroopers aren't their thing, lowering attack power against infantry targets.
  • Trooper Killer - Confidence that they can best any trooper raises firing accuracy and attack power against infantry targets.
  • Truth Seeker - Strong volition to search for the truth lets them move again.

U

  • Unevadable Shot (B) - Attacks made cannot be evaded.
  • Unfit (P) - Their body won't do what they tell it to, lowering their firing accuracy.
  • Unprecedented (P) - Unexpected developments present a new way forward, raising attack power against infantry targets.
  • Unyielding (P) - Unable to abandon a friend in need. raising firing accuracy.

V

  • Vagabond (P) - They can only rely on themselves. Defence is raised.
  • Valkyria (P) - The awesome power of the Valkyrur awakens within when HP falls below half, raising all abilities.
  • Vanguard - When taking the first action, their attack power against infantry targets is raised.
  • Veggie-Maniac (P) -
  • Vs Armor Boost (B) - - Raises attack against armored targets.
  • Vs Personnel Boost (B) - Raises attack power against infantry targets.

W

  • Warrior's Blood - The blood of warriors flows through their veins, raising attack power against infantry targets.
  • Weapons Freak (P) - Becomes excited when seeing enemy weapons, raising attack power against infantry and armoured targets.
  • Whole-Hearted - Sheer strength of will raises attack power against infantry and armoured targets.
  • Wild Child (P) - Finely honed natural instincts raise their evasive skills.
  • Wounded Heart (P) - Past regrets cast a shadow on their heart, lowering firing accuracy.

Y

  • Youngest Child - They feel left out when they are the last one to take action, lowering firing accuracy and defense.

Z

  • Zeri Hater (P) - Becomes uncomfortable when Zeri's nearby, lowering attack agains infantry targets.
  • Zeri Lover (P) - Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets.
  • Zeri's Disciple (P) - Having Zeri nearby inspires them to fight, raising attack power against infantry targets.
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