Activation of Potentials
The activation of a potential corresponds with the character's class. To increase the chance of activating a class, maximize morale in a battle or by simply using the character more often than others (It has been proven that a character maximizes chance of awakening a potential if a player spends more than 25 CP on a character). To awaken a character's personal potential, the player must first complete their own classmate mission.
Starting a Turn (Including after Attacking)
A
- Advanced Attack
D
- Dismantle
- Diversion
E
- Eagle Eye
F
- Feint
I
- Invincible
M
- Max Accuracy
- Max Aid Range
- Max Defense
- Max Exploit
- Max Evasion
- Max First Aid
- Max Resist
- Max vs. Armor
- Max vs. Personnel
P
- Poison Resist
R
- Range Extension
S
- Side Defense
- Speed Burst
- Super Accuracy
- Super Aid Range
- Super Defense
- Super Evasion
- Super Resist
- Super vs. Armor
- Super vs. Personnel
T
- Total Defense
Attacking
C
- Concentration
- Critical Attack
N
- Neutralize
P
- Packed Charges
- Penetration
S
- Super Exploit
- Suppression
T
- Tank Destroyer
U
- Unevadable Shot
- Uncounterable
When an Enemy Counters
P
- Perfect Dodge
After an Attack
A
- Ammo Refill
D
- Double Attack
F
- Full HP Recovery
M
- Med HP Recovery
Attacking an Enemy at Close Range
C
- Contact Wound
F
- Face-to-Face
P
- Point Blank
Attacking an Enemy Out of Range
R
- Ranged Shot
Attacking While Crouching
P
- Prone Attack
Enemy Counters while At Close Range
C
- Close Quarters
Moving Under Interception Fire
A
- Anti-Intercept
C
- Clear Thought
S
- Stand Ready
T
- Third Eye
Stepping on a Landmine
D
- Dud Mine
Moving near 2 or more Tanks
T
- Tank Slayer
Closing in on the Enemy at Medium Range
C
- Clear Shot
Moving with No One in the Area
B
- Backup Sniping
Move Until Half of AP
S
- Second Wind
Moving Until AP Reaches 0
D
- Double Movement
After Taking an Action
C
- Cover Stance
D
- Double Action
When HP Hits 0
P
- Phoenix
When Healing with Ragnaid
S
- Super First Aid
While Repairing a Vehicle
S
- Super Repair
Transitioning in Target Mode
P
- Power Throw
Battle Potentials
Personal Potentials
List of Potentials
A
- A Friendly Hand (P) - The sense of security when fighting alongside a close friend raises accuracy and attack power vs. infantry.
- Accuracy Boost (B) - Raises firing accuracy.
- Acrobat (P) - High places excite them, raising their attack power against infantry targets.
- Advanced Attack (B) - Raises various abilities.
- Aid Range Boost (B) - Raises the effective range of healing.
- Ambush Spotter (B) - Can spot concealed enemies from double the distance than normal.
- Ammo Refill (B) - Fully reloads ammunition after finishing an attack.
- Ammo Selection (B) - Raises attack against infantry targets and chance to inflict status ailments.
- Anti-Intercept (B) - Halves the damage taken from enemy interception fire.
- Assault Stance (B) - Raises resistance to status ailments when under interception fire.
- Auto Clear (B) - Clear land mines when stepping on them.
- Avan Lover (P) - Becomes overjoyed when Avan is nearby, raising firing accuracy.
- Awkward (P) - They lose their head at times, lowering their firing accuracy.
B
- Backup Sniping (B) - Raises firing accuracy and attack power against infantry targets when no one else is nearby.
- Bad Singer (P) - Embarrassment at their poor singing ability lowers the chance of inflicting status ailments when attacking.
- Beautiful World (P) - Living in a world full of color fills them with joy, allowing them to act again.
- Big-Hearted (P) - His insurmountable spirit is enough to call him back from death, reviving him after his HP reaches zero.
- Big Sister (P) - Looks out for their comrades on the battlefield, raising firing accuracy and attack power against infantry targets.
- Blood Trauma (P) - They freeze up when they see blood, rendering them unable to move.
- Bloodthirsty (P) - Natural aggression lets them attack again before a counterattack.
- Bookworm (P) - Easily becomes absorbed in books, lowering evasive skills.
- Born Leader (P) - Having allies nearby sparks a sense of responsibility, raising defense.
- Broken Chains (P) - Finally breaking free of a troubled past raises firing accuracy.
- Broken Reality (P) - For some reason their attacks raise attack power against infantry targets.
- Brother's Words (P) - Keeps their brother's words locked away in their heart, raising various abilities.
- Bully (P) - Roaming around with a pack of allies makes them feel like a big shot, raising firing accuracy.
C
- Calm Heart (P) - Unshaken even when surrounded by foes, they remain calmly in command, raising evasive skills and defence.
- Camaraderie (P) - Likes overcoming challenges with allies, raising evasive skills.
- Camp Defender (P) - Bent on protecting camps by sheer force of will, raising evasive skills.
- Chameleon (P) - When concealed, they can remain calm, cool and collected, raising their defence.
- Charisma (P) - Leadership qualities raising firing accuracy.
- Chatterbox (P) - Tends to get caught up in conversation, lowering firing accuracy.
- Child of Nature (P) - Paved areas feel strange and cold, leading to discomfort and lowering defence.
- City Kid (P) - Standing on paved ares feels right at home, raising defence.
- Clear Shot (B) - Raises firing accuracy and attack power against infantry targets when no enemy soldiers are nearby.
- Clear Thought (B) - Raises resistance to status ailments when under interception fire.
- Close Combat (B) - Raises firing accuracy and the chance of inflicting status aliments with attacks when an enemy is nearby.
- Close Quarters (B) - Raises evasive skills when closing in on an enemy.
- Clumsy Kindness (P) - While clumsy, their heart is in the right place, raising firing accuracy.
- Concentration (B) - Focuses all shots on a single point when attacking.
- Considerate (P) - Their recognition of the strength of allies and willingness to help raises the amount healed by ragnaid.
- Contact Wound (B) - Raises attack power against infantry targets when closing in on an enemy.
- Committed (P) - A desire to atone for mistakes they have made lets them move again.
- Competitive (P) - Hates having to admit defeat, raising their firing accuracy.
- Composed (P) - Keeps calm when facing interception fire, for greater accuracy.
- Country Bred (P) - Standing on dirt boosts concentration, raising attack power against infantry, as well as firing accuracy.
- Cover Stance (B) - Raises defence.
- Coward (P) - Their cowardly nature instills doubt, lowering firing accuracy.
- Creative Urge (P) - Their desire to see more of the things that interests them lets them move again.
- Critical Attack (B) - Inflicts critical damage no matter where an attack hits.
- Curious Mind (P) - Easily distracted by other things of interest, lowering evasive skills.
D
- Darcsen Bond - Having brethren close by gives strength of spirit, raising defense.
- Darcsen Hater - Becomes uncomfortable when a Darcsen is nearby, lowering defense.
- Darcsen Pride - Pride in fighting alongside Darcsen brethren raises various abilities.
- Dark Side - Hatred for Avan raises the chance of inflicting status ailments when attacking.
- Daredevil - Raw instincts awaken when surrounded, raising attack power against armored targets and firing accuracy.
- Deadly Aim (B) - Raises chance to inflict status ailments.
- Dependent - Becomes anxious when no allies are around, lowering evasive skills.
- Desert Allergy - An allergy to dust and sand causes a steady drain of HP while in sandy areas.
- Dexterous - Gracefully dodges an opponent's attacks, raising evasive skills.
- Diligent - Constant hard work pays off, restoring HP.
- Disheveled - They worry about their messy hair, lowering their firing accuracy.
- Dissonance - They become uncomfortable when non-brethren are nearby, lowering attack power against infantry.
- Dog-Eat-Dog - They have no desire to help those weaker than themselves, lowering the amount healed by ragnaid.
- Double Attack (B) - Able to attack again before the enemy counterattacks.
- Dud Mine (B) - Land mines do not detonate when triggered.
E
- Egalitarian - They have no problem teaming up with anyone to take down an enemy, raising firing accuracy.
- Enthusiasm - A strong belief in their ideals lets them take another action.
- Eternal Smile - The passionate zeal that lies behind their smile raises their defence.
- Evil Omen - Lowers attack power against armoured targets and firing accuracy.
- Excellence -
- Expressionless - Stays stoic no matter what the situation, raising defense.
F
- Fancies Men (P) - Having men nearby ignites their thirst for battles, raising firing accuracy.
- Fancies Women (P) - Having women around fires up their fighting spirit, raising firing accuracy.
- Fear of Water (P) - Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking.
- Fearless Will (B) - Raises attack against infantry targets and defense during interception fire.
- Feeble Attack - They don't attack
- Fellowship (P) - Attack power against infantry and armored targets is raised when an ally is nearby.
- Firing Stance (B) - Raises firing accuracy when crouching.
- First Aid Boost (B) - Raises healing from ragnaid.
- Focused Breach - Focusing all strength in one place raises attack power against infantry and armored targets.
- Foreign Born (P) - Unfamiliarity with their current location lowers attack power against infantry targets.
- Forever lost See a lost loved one in the faces of allies, lowering attack power against infantry targets.
- Frail Body - Having less than half AP makes them feel totally exhausted, lowering their defense.
- Fruits of Labour (P) - Their constant efforts to improve result in raising various abilities.
- Furious Energy -
- Future Concerns - Feel uncertain about their future, rendering them unable to move
G
- Genius - Uses innate talents to the fullest extent, raising all abilities.
- Good Buddy - Being around friends makes even the battlefield a little cheerier, raising various abilities.
- Good Omen - Raises attack power against infantry and firing accuracy.
- Grim Reaper - Instills fear in opponents, making them unable to target well.
H
- Hard Worker - Able to take a second action after attacking.
- Head-Lit Deer -
- Headstrong (P) - Their selfish behavior lowers the chance of inflicting status aliments when attacking.
- Hot-Blooded - A burning passion fills their heart, raising their defense.
- Full HP Recovery (B) - Restores HP to full.
- Humanitarian - Unable to forgive themselves for harming others, they cannot take further action.
- Hunter Instinct - Never lets prey escape, raising firing accuracy.
I
- Ignorant - Constantly caught off guard by things they don't understand, lowering firing accuracy.
- Imp Hater - Pure hatred for the Empire raises firing accuracy.
- Impatient - Hiding from view causes them to quickly get antsy, lowering their defence.
- Indecisive - Too many enemies around causes indecision, lowering firing accuracy.
- Independent - A renewed self-assurance raises defence.
- Innocent - They are able to take another action on a whim.
- Insular: They have withdrawn into their shell, lowering their evasive skills.
- Irritation - They become enraged when facing interception fire, raising attack power against infantry targets.
K
- Kamikaze (B) - Raises firing accuracy and evasive skills when HP drops below half.
- Klutz (P) - Sometimes fumbles with weapons, lowering firing accuracy.
L
- Lancer Killer - Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets.
- Largo Lover - Just knowing that Largo is nearby gives confidence and raises attack power against armoured targets.
- Left the Nest - Now pursuing new paths, having outgrown the goal of surpassing an older brother.
- Like-Minded - Having allies of the same unit class nearby raises attack power against infantry targets.
- Lone Wolf - Having allies nearby is a distraction that lowers evasive skills.
- Lonely -
- Lower Ground (B) - Raises evasive skills and attack power against infantry targets when the enemy is above you.
- Loyal Defender - Determination to protect their family and Gallia raises their defense.
- Luck Pusher - Stays positive even when surrounded by enemies, raising defense.
- Lucky - Blessed with a lucky streak, they do not detonate land mines when stepping on them.
- Lucky Dice - The dice are running hot, raising the chance of inflicting status ailments when attacking.
M
- Major Accuracy (B) - Raises firing accuracy.
- Major Aid Range (B) - Raises effective range of ragnaid.
- Major Defense (B) - Raises defense.
- Major Evasion (B) - Raises evasive skills.
- Major Exploit(B) - Raises the chance of inflicting status ailments when attacking.
- Major Resist (B) - Raises resistance to status ailments.
- Major Vs Armor (B) - Raises attack power against armored targets.
- Major Vs Personnel (B) - Raises attack power against infantry targets.
- Man Hater (P) - Having men nearby triggers a loathing so powerful it lowers firing accuracy.
- Masochist (P) - Having less than half HP makes them inexplicably happy, raising their defense.
- Master for Life - Pulls out all stops to protect their master, raising defense.
- Maternal (P) - When friends are nearby, the desire to protect them raises evasive skills.
- Max Accuracy(B) - Significantly raises firing accuracy at all times.
- Max Aid Range (B) - Significantly raises effective range of ragnaid at all times.
- Max Defense (B) - Significantly raises defense at all times.
- Max Evasion(B) - Significantly raises evasive skills at all times.
- Max Exploit (B) - Significantly raises the chance of inflicting status ailments when attacking at all times.
- Max Resist (B) - Significantly raises resistance to status ailments at all times.
- Max Vs Armor (B) - Significantly raises attack power against armored targets at all times.
- Max Vs Personnel (B) - Significantly raises attack power against infantry targets at all times.
- Meadow Bred (P) - Standing on grassy areas helps them relax, raising their defense.
- Metal Head - The smell of iron clears their head, raising attack power against armored targets.
- Mighty Heart - Unshakable will gives them power, restoring HP.
- Military Family (P) - Upholding military family traditions raises firing accuracy.
- Misogynist (P) - Having women nearby triggers a loathing so powerful it lowers firing accuracy.
- Mother's Face (P) - Women remind them of their deceased mother, giving them strength and raising evasive skills.
- Mooch - When their stock of ammo runs out, they somehow manage to scrounge up some more.
- Moody (P) - Fickle to the core, they even refuse direct orders sometimes.
- Moonglow (P) - Courage to make the first move raises attack power against armored targets.
- My Way - Having no allies nearby lets them think clearly, raising their evasive skills.
- Mysterious Body (P) - They occasionally find that their HP has been restored to full for no apparent reason.
N
- Nature Lover (P) -
- Neat Freak (P) - Worries about dirt stains lead to distraction, lowering firing accuracy.
- New Bond (P) - Happiness at finally being accepted raises defence.
- New Family (P) - Finding a place to call their own raises various abilities.
- Never Say Die - When their HP reaches 30%, their fighting spirit takes over, raising firing accuracy.
- Nichol Hater (P) - Becomes uncomfortable when Nichol is nearby, lowering attack power against infantry targets.
- Night Vision (P) - Sight is unimpeded by the darkness of night, raising firing accuracy.
O
- Old Wound - An old eye wound makes aiming difficult, lowering firing accuracy.
- Outcast - Having allies of the same unit class nearby puts them on edge, lowering evasive skills.
- Over-Analytical - Worrying about too many small details lowers firing accuracy and defence.
P
- Panicky - Panics when under interception fire, lowering attack power against infantry targets.
- Patriot - Alarm at the situation their country is in lowers their defence.
- Peace in Gallia - An oath to protect Gallia and commitment to that task raises firing accuracy.
- Perfect Dodge (B) - Always evade enemy counterattacks.
- Pessimist - Having less than half-full HP makes them abandom hope for the future, lowering their evasive skills.
- Pollen Allergy - Heavy pollen causes a steady drain in HP when standing on grassy areas.
- Poor Servicing - A lacklustre commitment to weapons maintenance leaves them unable to attack.
- Positive - Stays focused when facing interception fire, raising defence.
- Power of Love -
- Power of Song - Belief in the power of song raises firing accuracy and attack power against infantry targets.
- Prophecy - A pleasing revelation from beyond raises various abilities.
Q
- Quibbler - They insist that their theories are always right, lowering their defence.
R
- Range Extension (B) - Restores HP to full.
- Ranged Shot (B) - Attack made when shooting from a distance cannot be evaded.
- Rear Guard - Being the very last to take action raises attack power against infantry targets.
- Rebel Hater (P) - Pure hatred for the rebels raises firing accuracy.
- Reconciliation (P) - Rethinking their views on Darcsens raises defense.
- Resist Counters (B) - Lowers damage taken from counterattacks.
- Reveler - They observe situations carefully and delight at new discoveries, raising firing accuracy.
- Road to Peace (P) - Believes that each action they take is a step closer to peace, raising their defense.
- Rosie Hater (P) - Becomes uncomfortable when Rosie is nearby, lowering attack power against infantry targets.
- Ruler's Grace (P) - With the grace of a ruler, attack power against infantry and armored targets is raised.
S
- Sadist (P) - Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets.
- Scout Killer - Confidence that they can best any scout raises firing accuracy and attack power against infantry targets.
- Self-Centered (P) - They become frustrated when things don't go their way, lowering evasive skills.
- Show-Off (P) - Being sighted by multiple enemies makes them want to show off, raising their defense.
- Sibling Ties (P) -
- Sighting (B) - Raises firing accuracy when an enemy is sighted.
- Silent Assassin (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise.
- Slump - The feeling that nothing is going to go their way lowers firing accuracy.
- Social Elite (P) - Standing on paved areas feels familiar and safe, raising defense.
- Soldier's Pride (P) - An iron will to carry out the mission raises defense.
- Solitude (P) - Becomes lonely when no allies are around, lowering defense.
- Song of Peace (P) -
- Stage Fright - Being sighted by multiple enemies puts them on the spot, rendering them unable to move.
- Stalker - Determination to take down their target raises the chance of inflicting status ailments when attacking.
- Starting Dash - Firing accuracy is boosted during the first two turns of an operation.
- Strong-Willed -
- Super Accuracy (B) - Raises firing accuracy.
- Super Defense (B) - Raises defense.
- Super Evasion (B) - Raises evasive skills.
- Super Repair (B) - Raises amount of HP restored when repairing a vehicle.
- Super Vs Armor (B) - Raises attack against armored targets.
- Super Vs Personnel (B) - Raises attack against infantry targets.
- Suppression (B) - Raises chance to inflict status ailments.
T
- Tank Hater - Becomes uncomfortable when tanks are nearby, lowering attack power against armoured targets.
- Tank Killer - Never fought a tank that can't be taken down. Raises attack power against armoured targets.
- Tank Mastery - Various abilities are raised at all times.
- Tech Killer - Confidence that they can best any armoured tech raises the chance of inflicting status ailments when attacking.
- Tender Emotions - A desire to keep loved ones safe raises attack power against infantry and armoured targets.
- Test Subject - As a result of research carried out during tests, effective shot range is increased.
- Thaw - Stepping out into the world they had rejected raises the chance if inflicting status ailments when attacking.
- Timid -
- Tough Love - A strong will to protect loved ones raises attack power against infantry and armoured targets.
- Trooper Hater - For whatever reason, shocktroopers aren't their thing, lowering attack power against infantry targets.
- Trooper Killer - Confidence that they can best any trooper raises firing accuracy and attack power against infantry targets.
- Truth Seeker - Strong volition to search for the truth lets them move again.
U
- Unevadable Shot (B) - Attacks made cannot be evaded.
- Unfit (P) - Their body won't do what they tell it to, lowering their firing accuracy.
- Unprecedented (P) - Unexpected developments present a new way forward, raising attack power against infantry targets.
- Unyielding (P) - Unable to abandon a friend in need. raising firing accuracy.
V
- Vagabond (P) - They can only rely on themselves. Defence is raised.
- Valkyria (P) - The awesome power of the Valkyrur awakens within when HP falls below half, raising all abilities.
- Vanguard - When taking the first action, their attack power against infantry targets is raised.
- Veggie-Maniac (P) -
- Vs Armor Boost (B) - - Raises attack against armored targets.
- Vs Personnel Boost (B) - Raises attack power against infantry targets.
W
- Warrior's Blood - The blood of warriors flows through their veins, raising attack power against infantry targets.
- Weapons Freak (P) - Becomes excited when seeing enemy weapons, raising attack power against infantry and armoured targets.
- Whole-Hearted - Sheer strength of will raises attack power against infantry and armoured targets.
- Wild Child (P) - Finely honed natural instincts raise their evasive skills.
- Wounded Heart (P) - Past regrets cast a shadow on their heart, lowering firing accuracy.
Y
- Youngest Child - They feel left out when they are the last one to take action, lowering firing accuracy and defense.
Z
- Zeri Hater (P) - Becomes uncomfortable when Zeri's nearby, lowering attack agains infantry targets.
- Zeri Lover (P) - Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets.
- Zeri's Disciple (P) - Having Zeri nearby inspires them to fight, raising attack power against infantry targets.