(→M) |
|||
(24 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Project|Potentials in VC2|Excellence in Leadership}} |
||
⚫ | |||
==Personal Potentials== |
==Personal Potentials== |
||
+ | Personal Potentials reflect a given character's personality, and can be good or bad. Effects can vary from extremely great (for example, [[Lavinia Lane]]'s Tank Mastery, which permanently improves all of her stats) to horribly bad (such as [[Magari]]'s Stage Fright, which may render her unable to move when sighted by multiple enemies). |
||
− | To awaken a character's personal potential, the player must complete their own classmate mission. |
||
+ | |||
+ | All members of [[Class G]] start with a hidden Personal Potential. To awaken a character's hidden Personal Potential, the player must complete their Classmate Mission, which becomes available after the player sees three of their events unlocked by spending enough CP on them in battle. Completing a classmate's mission will either unlock the "?" Potential or replace an existing negative potential. The exceptions to this rule are the core members of Class G ([[Avan Hardins|Avan]], [[Aliasse]], [[Zeri]], and [[Cosette Coalhearth|Cosette]]), who unlock their hidden Personal Potentials as the player advances through the main story. |
||
==Battle Potentials== |
==Battle Potentials== |
||
+ | Battle Potentials vary depending on a character's current class, with each class having 4 Battle Potentials available. The first is identical across all classes available to that character (with the exception of [[Avan Hardins|Avan]], who has different first Potentials for each main class tree, which are identical across their respective sub-classes), the second is unique to that class, the third is initially hidden, with a chance of revealing itself when the normal triggering condition is met, and the fourth is an empty slot which can be filled with any revealed third Potential from another class. |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==Potential Triggers== |
||
⚫ | |||
+ | {{columns|3| |
||
+ | *Accuracy Boost |
||
*Advanced Attack |
*Advanced Attack |
||
*Dismantle |
*Dismantle |
||
Line 34: | Line 42: | ||
*Super Vs Personnel |
*Super Vs Personnel |
||
*Total Defense |
*Total Defense |
||
+ | }} |
||
− | + | ==='''Attacking'''=== |
|
+ | {{columns|3| |
||
*Concentration |
*Concentration |
||
*Critical Attack |
*Critical Attack |
||
+ | *Deadly Aim |
||
*Neutralize |
*Neutralize |
||
*Packed Charges |
*Packed Charges |
||
Line 45: | Line 56: | ||
*Tank Destroyer |
*Tank Destroyer |
||
*Uncounterable |
*Uncounterable |
||
− | *Unevadable Shot |
+ | *Unevadable Shot}} |
− | + | ==='''Enemy Counters'''=== |
|
*Perfect Dodge |
*Perfect Dodge |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | {{Columns|3| |
||
*Ammo Refill |
*Ammo Refill |
||
+ | *Cover Stance |
||
+ | *Double Action |
||
*Double Attack |
*Double Attack |
||
*Full HP Recovery |
*Full HP Recovery |
||
*Med HP Recovery |
*Med HP Recovery |
||
+ | }} |
||
⚫ | |||
+ | |||
⚫ | |||
+ | {{Columns|3| |
||
*Contact Wound |
*Contact Wound |
||
*Face-to-Face |
*Face-to-Face |
||
*Point Blank |
*Point Blank |
||
+ | }} |
||
⚫ | |||
+ | |||
⚫ | |||
*Ranged Shot |
*Ranged Shot |
||
+ | |||
− | + | ==='''Attacking While Crouching'''=== |
|
*Prone Attack |
*Prone Attack |
||
+ | *Covert Attack |
||
⚫ | |||
+ | |||
⚫ | |||
− | + | ==='''Moving Under Interception Fire'''=== |
|
+ | {{columns|3| |
||
*Anti-Intercept |
*Anti-Intercept |
||
+ | *Assault Stance |
||
+ | *Armored Traits |
||
*Clear Thought |
*Clear Thought |
||
*Stand Ready |
*Stand Ready |
||
*Third Eye |
*Third Eye |
||
+ | }} |
||
⚫ | |||
+ | |||
⚫ | |||
*Dud Mine |
*Dud Mine |
||
+ | |||
− | + | ==='''Moving near 2 or more Tanks'''=== |
|
*Tank Slayer |
*Tank Slayer |
||
+ | |||
− | + | ==='''Closing in on the Enemy at Medium Range'''=== |
|
+ | *Ambush Spotter |
||
*Clear Shot |
*Clear Shot |
||
+ | |||
− | + | ==='''Moving with No One in the Area'''=== |
|
*Backup Sniping |
*Backup Sniping |
||
+ | |||
− | + | ==='''Move Until Half of AP'''=== |
|
*Second Wind |
*Second Wind |
||
+ | |||
− | + | ==='''Moving Until AP Reaches 0'''=== |
|
*Double Movement |
*Double Movement |
||
+ | |||
− | + | ==='''After Taking an Action'''=== |
|
*Cover Stance |
*Cover Stance |
||
*Double Action |
*Double Action |
||
+ | |||
− | + | ==='''When HP Hits 0'''=== |
|
*Phoenix |
*Phoenix |
||
+ | |||
− | + | ==='''When Healing with Ragnaid'''=== |
|
*Super First Aid |
*Super First Aid |
||
+ | |||
⚫ | |||
+ | ==='''When Healing with Ragnaid in mid range'''=== |
||
+ | *Aid Range Boost |
||
+ | |||
⚫ | |||
*Super Repair |
*Super Repair |
||
+ | |||
− | + | ==='''Transitioning in Target Mode'''=== |
|
*Power Throw |
*Power Throw |
||
==List of Potentials== |
==List of Potentials== |
||
+ | <tabber> |
||
− | ====='''A'''===== |
||
+ | A= |
||
*'''A Friendly Hand '''(P) - The sense of security when fighting alongside a close friend raises accuracy and attack power against infantry. |
*'''A Friendly Hand '''(P) - The sense of security when fighting alongside a close friend raises accuracy and attack power against infantry. |
||
*'''Accuracy Boost '''(B) - Raises firing accuracy. |
*'''Accuracy Boost '''(B) - Raises firing accuracy. |
||
Line 109: | Line 153: | ||
*'''Avan Lover '''(P) - Becomes overjoyed when Avan is nearby, raising firing accuracy. |
*'''Avan Lover '''(P) - Becomes overjoyed when Avan is nearby, raising firing accuracy. |
||
*'''Awkward '''(P) - They lose their head at times, lowering their firing accuracy. |
*'''Awkward '''(P) - They lose their head at times, lowering their firing accuracy. |
||
+ | |-| |
||
− | |||
+ | B= |
||
− | ====='''B'''===== |
||
*'''Backup Sniping '''(B) - Raises firing accuracy and attack power against infantry targets when no one else is nearby. |
*'''Backup Sniping '''(B) - Raises firing accuracy and attack power against infantry targets when no one else is nearby. |
||
*'''Bad Singer '''(P) - Embarrassment at their poor singing ability lowers the chance of inflicting status ailments when attacking. |
*'''Bad Singer '''(P) - Embarrassment at their poor singing ability lowers the chance of inflicting status ailments when attacking. |
||
Line 124: | Line 168: | ||
*'''Brother's Words '''(P) - Keeps their brother's words locked away in their heart, raising various abilities. |
*'''Brother's Words '''(P) - Keeps their brother's words locked away in their heart, raising various abilities. |
||
*'''Bully '''(P) - Roaming around with a pack of allies makes them feel like a big shot, raising firing accuracy. |
*'''Bully '''(P) - Roaming around with a pack of allies makes them feel like a big shot, raising firing accuracy. |
||
+ | |-| |
||
− | |||
+ | C= |
||
− | ====='''C'''===== |
||
*'''Calm Heart '''(P) - Unshaken even when surrounded by foes, they remain calmly in command, raising evasive skills and defense. |
*'''Calm Heart '''(P) - Unshaken even when surrounded by foes, they remain calmly in command, raising evasive skills and defense. |
||
*'''Camaraderie '''(P) - Likes overcoming challenges with allies, raising evasive skills. |
*'''Camaraderie '''(P) - Likes overcoming challenges with allies, raising evasive skills. |
||
Line 153: | Line 197: | ||
*'''Critical Attack '''(B) - Inflicts critical damage no matter where an attack hits. |
*'''Critical Attack '''(B) - Inflicts critical damage no matter where an attack hits. |
||
*'''Curious Mind '''(P) - Easily distracted by other things of interest, lowering evasive skills. |
*'''Curious Mind '''(P) - Easily distracted by other things of interest, lowering evasive skills. |
||
+ | |-| |
||
− | |||
+ | D= |
||
− | ====='''D'''===== |
||
*'''Darcsen Bond''' (P) - Having brethren close by gives strength of spirit, raising defense. |
*'''Darcsen Bond''' (P) - Having brethren close by gives strength of spirit, raising defense. |
||
*'''Darcsen Hater''' (P) - Becomes uncomfortable when a Darcsen is nearby, lowering defense. |
*'''Darcsen Hater''' (P) - Becomes uncomfortable when a Darcsen is nearby, lowering defense. |
||
Line 169: | Line 213: | ||
*'''Dismantle''' (B) - Raises firing accuracy and attack power against armored targets. |
*'''Dismantle''' (B) - Raises firing accuracy and attack power against armored targets. |
||
*'''Dissonance''' (P) - They become uncomfortable when non-brethren are nearby, lowering attack power against infantry. |
*'''Dissonance''' (P) - They become uncomfortable when non-brethren are nearby, lowering attack power against infantry. |
||
− | *'''Distraught''' (P) - |
+ | *'''Distraught''' (P) - Being confronted with brutal truth weighs heavy on their heart, lowering evasion to 0. |
*'''Diversion''' (B) - Becomes concealed. |
*'''Diversion''' (B) - Becomes concealed. |
||
*'''Dog-Eat-Dog''' (P) - They have no desire to help those weaker than themselves, lowering the amount healed by ragnaid. |
*'''Dog-Eat-Dog''' (P) - They have no desire to help those weaker than themselves, lowering the amount healed by ragnaid. |
||
Line 176: | Line 220: | ||
*'''Double Movement''' (B) - Can move again after AP reaches 0. |
*'''Double Movement''' (B) - Can move again after AP reaches 0. |
||
*'''Dud Mine '''(B) - Land mines do not detonate when triggered. |
*'''Dud Mine '''(B) - Land mines do not detonate when triggered. |
||
+ | |-| |
||
− | |||
+ | E= |
||
− | ====='''E'''===== |
||
*'''Eagle Eye''' (B) - Raises zoom-in capability. |
*'''Eagle Eye''' (B) - Raises zoom-in capability. |
||
*'''Egalitarian''' (P) - They have no problem teaming up with anyone to take down an enemy, raising firing accuracy. |
*'''Egalitarian''' (P) - They have no problem teaming up with anyone to take down an enemy, raising firing accuracy. |
||
Line 190: | Line 234: | ||
*'''Expressionless''' (P) - Stays stoic no matter what the situation, raising defense. |
*'''Expressionless''' (P) - Stays stoic no matter what the situation, raising defense. |
||
*'''Extra Shot''' (B) - Loads one round of ammunition after an attack is finished. |
*'''Extra Shot''' (B) - Loads one round of ammunition after an attack is finished. |
||
+ | |-| |
||
− | |||
+ | F= |
||
− | ====='''F'''===== |
||
*'''Face-to-Face''' (B) - Raises attack power against infantry targets when an enemy is nearby. |
*'''Face-to-Face''' (B) - Raises attack power against infantry targets when an enemy is nearby. |
||
*'''Faldio Lover''' (P) - Becomes overjoyed when Faldio is nearby, raising firing accuracy and attack power against infantry targets. |
*'''Faldio Lover''' (P) - Becomes overjoyed when Faldio is nearby, raising firing accuracy and attack power against infantry targets. |
||
Line 199: | Line 243: | ||
*'''Fear of Water '''(P) - Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking. |
*'''Fear of Water '''(P) - Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking. |
||
*'''Fearless Will''' (B) - Raises attack power against infantry and defense when under interception fire. |
*'''Fearless Will''' (B) - Raises attack power against infantry and defense when under interception fire. |
||
− | *'''Feeble Attack''' (P) - |
+ | *'''Feeble Attack''' (P) - Unable to fully commit, they end up losing the chance to take further action. |
*'''Feint''' (B) - Attacks made cannot be evaded. |
*'''Feint''' (B) - Attacks made cannot be evaded. |
||
*'''Fellowship '''(P) - Attack power against infantry and armored targets is raised when an ally is nearby. |
*'''Fellowship '''(P) - Attack power against infantry and armored targets is raised when an ally is nearby. |
||
Line 212: | Line 256: | ||
*'''Full HP Recovery''' (B) - Fully recovers HP after finishing an attack. |
*'''Full HP Recovery''' (B) - Fully recovers HP after finishing an attack. |
||
*'''Furious Energy''' (P) - Raises various abilities. |
*'''Furious Energy''' (P) - Raises various abilities. |
||
− | *'''Future Concerns''' (P) - |
+ | *'''Future Concerns''' (P) - Feels uncertain about their future, rendering them unable to move. |
+ | |-| |
||
− | |||
+ | G= |
||
− | ====='''G'''===== |
||
*'''Genius '''(P) - Uses innate talents to the fullest extent, raising all abilities. |
*'''Genius '''(P) - Uses innate talents to the fullest extent, raising all abilities. |
||
*'''Good Buddy''' (P) - Being around friends makes even the battlefield a little cheerier, raising various abilities. |
*'''Good Buddy''' (P) - Being around friends makes even the battlefield a little cheerier, raising various abilities. |
||
Line 220: | Line 264: | ||
*'''Grim Reaper''' (P) - Instills fear in opponents, making them unable to target well. |
*'''Grim Reaper''' (P) - Instills fear in opponents, making them unable to target well. |
||
*'''Guarding Stance''' (B) - Raises defense when under the effect of a status ailment. |
*'''Guarding Stance''' (B) - Raises defense when under the effect of a status ailment. |
||
+ | |-| |
||
− | ====='''H'''===== |
||
+ | H= |
||
*'''Hard Worker''' (P) - Able to take a second action after attacking. |
*'''Hard Worker''' (P) - Able to take a second action after attacking. |
||
*'''Head-Lit Deer''' (P) - When under interception fire, sheer terror sometimes prevents them from acting further. |
*'''Head-Lit Deer''' (P) - When under interception fire, sheer terror sometimes prevents them from acting further. |
||
Line 227: | Line 272: | ||
*'''Humanitarian''' (P) - Unable to forgive themselves for harming others, they cannot take further action. |
*'''Humanitarian''' (P) - Unable to forgive themselves for harming others, they cannot take further action. |
||
*'''Hunter Instinct''' (P) - Never lets prey escape, raising firing accuracy. |
*'''Hunter Instinct''' (P) - Never lets prey escape, raising firing accuracy. |
||
+ | |-| |
||
− | |||
+ | I= |
||
− | ====='''I'''===== |
||
*'''Ignorant''' (P) - Constantly caught off guard by things they don't understand, lowering firing accuracy. |
*'''Ignorant''' (P) - Constantly caught off guard by things they don't understand, lowering firing accuracy. |
||
*'''Imp Hater''' (P) - Pure hatred for the Empire raises firing accuracy. |
*'''Imp Hater''' (P) - Pure hatred for the Empire raises firing accuracy. |
||
Line 238: | Line 283: | ||
*'''Invincible''' (B) - Ignores damage from enemies. |
*'''Invincible''' (B) - Ignores damage from enemies. |
||
*'''Irritation''' (P) - They become enraged when facing interception fire, raising attack power against infantry targets. |
*'''Irritation''' (P) - They become enraged when facing interception fire, raising attack power against infantry targets. |
||
+ | |-| |
||
− | |||
+ | K= |
||
− | ====='''K'''===== |
||
*'''Kamikaze''' (B) - Raises firing accuracy and evasive skills when HP drops below half. |
*'''Kamikaze''' (B) - Raises firing accuracy and evasive skills when HP drops below half. |
||
*'''Klutz '''(P) - Sometimes fumbles with weapons, lowering firing accuracy. |
*'''Klutz '''(P) - Sometimes fumbles with weapons, lowering firing accuracy. |
||
+ | |-| |
||
− | |||
+ | L= |
||
− | ====='''L'''===== |
||
*'''Lancer Killer''' (P) - Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets. |
*'''Lancer Killer''' (P) - Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets. |
||
*'''Largo Lover''' (P) - Just knowing that Largo is nearby gives confidence and raises attack power against armoured targets. |
*'''Largo Lover''' (P) - Just knowing that Largo is nearby gives confidence and raises attack power against armoured targets. |
||
Line 254: | Line 299: | ||
*'''Lucky''' (P) - Blessed with a lucky streak, they do not detonate land mines when stepping on them. |
*'''Lucky''' (P) - Blessed with a lucky streak, they do not detonate land mines when stepping on them. |
||
*'''Lucky Dice''' (P) - The dice are running hot, raising the chance of inflicting status ailments when attacking. |
*'''Lucky Dice''' (P) - The dice are running hot, raising the chance of inflicting status ailments when attacking. |
||
+ | |-| |
||
− | |||
+ | M= |
||
− | ====='''M'''===== |
||
*'''Major Accuracy '''(B) - Raises firing accuracy. |
*'''Major Accuracy '''(B) - Raises firing accuracy. |
||
*'''Major Aid Range '''(B) - Raises the effective range of healing. |
*'''Major Aid Range '''(B) - Raises the effective range of healing. |
||
Line 273: | Line 318: | ||
*'''Max Evasion''' (B) - Significantly raises evasive skills at all times. |
*'''Max Evasion''' (B) - Significantly raises evasive skills at all times. |
||
*'''Max Exploit '''(B) - Significantly raises the chance of inflicting status ailments when attacking at all times. |
*'''Max Exploit '''(B) - Significantly raises the chance of inflicting status ailments when attacking at all times. |
||
− | *'''Max First Aid''' (B) - Significantly raises healing from ragnaid at all times. |
+ | *'''Max First Aid''' (B) - Significantly raises healing from ragnaid at all times. |
*'''Max Resist '''(B) - Significantly raises resistance to status ailments at all times. |
*'''Max Resist '''(B) - Significantly raises resistance to status ailments at all times. |
||
*'''Max Vs Armor '''(B) - Significantly raises attack power against armored targets at all times. |
*'''Max Vs Armor '''(B) - Significantly raises attack power against armored targets at all times. |
||
Line 279: | Line 324: | ||
*'''Meadow Bred '''(P) - Standing on grassy areas helps them relax, raising their defense. |
*'''Meadow Bred '''(P) - Standing on grassy areas helps them relax, raising their defense. |
||
*'''Metal Head''' (P) - The smell of iron clears their head, raising attack power against armored targets. |
*'''Metal Head''' (P) - The smell of iron clears their head, raising attack power against armored targets. |
||
+ | *'''Med HP Recovery''' (B) - Recovers HP after finishing an attack. |
||
*'''Mighty Heart''' (P) - Unshakable will gives them power, restoring HP. |
*'''Mighty Heart''' (P) - Unshakable will gives them power, restoring HP. |
||
*'''Military Family '''(P) - Upholding military family traditions raises firing accuracy. |
*'''Military Family '''(P) - Upholding military family traditions raises firing accuracy. |
||
Line 288: | Line 334: | ||
*'''My Way''' (P) - Having no allies nearby lets them think clearly, raising their evasive skills. |
*'''My Way''' (P) - Having no allies nearby lets them think clearly, raising their evasive skills. |
||
*'''Mysterious Body '''(P) - They occasionally find that their HP has been restored to full for no apparent reason. |
*'''Mysterious Body '''(P) - They occasionally find that their HP has been restored to full for no apparent reason. |
||
+ | </tabber> |
||
− | |||
⚫ | |||
− | ====='''N'''===== |
||
+ | <tabber> |
||
+ | N= |
||
*'''Nature Lover '''(P) - Being around nature makes their heart soar, raising defense. |
*'''Nature Lover '''(P) - Being around nature makes their heart soar, raising defense. |
||
*'''Neat Freak '''(P) - Worries about dirt stains lead to distraction, lowering firing accuracy. |
*'''Neat Freak '''(P) - Worries about dirt stains lead to distraction, lowering firing accuracy. |
||
Line 300: | Line 348: | ||
*'''Night Vision '''(P) - Sight is unimpeded by the darkness of night, raising firing accuracy. |
*'''Night Vision '''(P) - Sight is unimpeded by the darkness of night, raising firing accuracy. |
||
*'''Nocturnal''' (B) - Has visibility at night equal to that of in the middle of the day. |
*'''Nocturnal''' (B) - Has visibility at night equal to that of in the middle of the day. |
||
+ | |-| |
||
− | |||
+ | O= |
||
− | ====='''O'''===== |
||
*'''Old Wound''' (P) - An old eye wound makes aiming difficult, lowering firing accuracy. |
*'''Old Wound''' (P) - An old eye wound makes aiming difficult, lowering firing accuracy. |
||
*'''Outcast''' (P) - Having allies of the same unit class nearby puts them on edge, lowering evasive skills. |
*'''Outcast''' (P) - Having allies of the same unit class nearby puts them on edge, lowering evasive skills. |
||
*'''Over-Analytical''' (P) - Worrying about too many small details lowers firing accuracy and defense. |
*'''Over-Analytical''' (P) - Worrying about too many small details lowers firing accuracy and defense. |
||
*'''Overrun''' (B) - Raises attack power against infantry targets and defense when closing in on an enemy. |
*'''Overrun''' (B) - Raises attack power against infantry targets and defense when closing in on an enemy. |
||
+ | |-| |
||
− | ====='''P'''===== |
||
+ | P= |
||
*'''Packed Charges''' (B) - Explosions retain their force for a greater radius. |
*'''Packed Charges''' (B) - Explosions retain their force for a greater radius. |
||
*'''Panicky''' (P) - Panics when under interception fire, lowering attack power against infantry targets. |
*'''Panicky''' (P) - Panics when under interception fire, lowering attack power against infantry targets. |
||
Line 323: | Line 372: | ||
*'''Power of Song''' (P) - Belief in the power of song raises firing accuracy and attack power against infantry targets. |
*'''Power of Song''' (P) - Belief in the power of song raises firing accuracy and attack power against infantry targets. |
||
*'''Power Throw''' (B) - Increases the distance that hand grenades can be thrown. |
*'''Power Throw''' (B) - Increases the distance that hand grenades can be thrown. |
||
− | *'''Prone Attack''' (B) - Raises firing accuracy when crouching |
+ | *'''Prone Attack''' (B) - Raises firing accuracy when crouching. |
*'''Prophecy''' (P) - A pleasing revelation from beyond raises various abilities. |
*'''Prophecy''' (P) - A pleasing revelation from beyond raises various abilities. |
||
+ | |-| |
||
− | |||
+ | Q= |
||
− | ====='''Q'''===== |
||
*'''Quibbler''' (P) - They insist that their theories are always right, lowering their defense. |
*'''Quibbler''' (P) - They insist that their theories are always right, lowering their defense. |
||
+ | |-| |
||
− | ====='''R'''===== |
||
+ | R= |
||
*'''Range Extension''' (B) - Raises the effective range of an attack. |
*'''Range Extension''' (B) - Raises the effective range of an attack. |
||
*'''Ranged Shot''' (B) - Attacks made when shooting from a distance cannot be evaded. |
*'''Ranged Shot''' (B) - Attacks made when shooting from a distance cannot be evaded. |
||
Line 342: | Line 392: | ||
*'''Rosie Hater''' (P) - Becomes uncomfortable when Rosie is nearby, lowering attack power against infantry targets. |
*'''Rosie Hater''' (P) - Becomes uncomfortable when Rosie is nearby, lowering attack power against infantry targets. |
||
*'''Ruler's Grace''' (P) - With the grace of a ruler, attack power against infantry and armored targets is raised. |
*'''Ruler's Grace''' (P) - With the grace of a ruler, attack power against infantry and armored targets is raised. |
||
+ | |-| |
||
− | |||
+ | S= |
||
− | ====='''S'''===== |
||
*'''Sadist''' (P) - Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets. |
*'''Sadist''' (P) - Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets. |
||
*'''Scout Killer''' (P) - Confidence that they can best any scout raises firing accuracy and attack power against infantry targets. |
*'''Scout Killer''' (P) - Confidence that they can best any scout raises firing accuracy and attack power against infantry targets. |
||
Line 353: | Line 403: | ||
*'''Sibling Ties''' (P) - A strong sympathetic bond raises firing accuracy and defense. |
*'''Sibling Ties''' (P) - A strong sympathetic bond raises firing accuracy and defense. |
||
*'''Side Attack''' (B) - Raises attack power against armored targets when attacking the side of a tank. |
*'''Side Attack''' (B) - Raises attack power against armored targets when attacking the side of a tank. |
||
+ | *'''Side Defense '''(B) - Raises side defense. |
||
*'''Sighting''' (B) - Raises firing accuracy when an enemy is sighted. |
*'''Sighting''' (B) - Raises firing accuracy when an enemy is sighted. |
||
*'''Silent Assassin''' (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise. |
*'''Silent Assassin''' (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise. |
||
Line 377: | Line 428: | ||
*'''Super Vs Personnel''' (B) - Raises attack power against infantry targets. |
*'''Super Vs Personnel''' (B) - Raises attack power against infantry targets. |
||
*'''Suppression''' (B) - Raises the chance of inflicting status ailments when attacking. |
*'''Suppression''' (B) - Raises the chance of inflicting status ailments when attacking. |
||
+ | |-| |
||
− | |||
+ | T= |
||
− | ====='''T'''===== |
||
*'''Tank Destroyer''' (B) - Attacks that hit a vehicle result in the same effect as hitting a weak point. |
*'''Tank Destroyer''' (B) - Attacks that hit a vehicle result in the same effect as hitting a weak point. |
||
*'''Tank Foe''' (B) - Raises firing accuracy and attack power against armored targets when multiple tanks are nearby. |
*'''Tank Foe''' (B) - Raises firing accuracy and attack power against armored targets when multiple tanks are nearby. |
||
Line 390: | Line 441: | ||
*'''Thaw''' (P) - Stepping out into the world they had rejected raises the chance of inflicting status ailments when attacking. |
*'''Thaw''' (P) - Stepping out into the world they had rejected raises the chance of inflicting status ailments when attacking. |
||
*'''Third Eye''' (B) - Raises defense when under interception fire. |
*'''Third Eye''' (B) - Raises defense when under interception fire. |
||
+ | *'''Timid''' (P) - Low self-confidence lowers defense. |
||
*'''Total Defense''' (B) - Raises defense and resistance to status ailments. |
*'''Total Defense''' (B) - Raises defense and resistance to status ailments. |
||
*'''Tough Love''' (P) - A strong will to protect loved ones raises attack power against infantry and armoured targets. |
*'''Tough Love''' (P) - A strong will to protect loved ones raises attack power against infantry and armoured targets. |
||
Line 396: | Line 448: | ||
*'''True-Sighted''' (P) - Shoots straight for the target, raising firing accuracy. |
*'''True-Sighted''' (P) - Shoots straight for the target, raising firing accuracy. |
||
*'''Truth Seeker''' (P) - Strong volition to search for the truth lets them move again. |
*'''Truth Seeker''' (P) - Strong volition to search for the truth lets them move again. |
||
+ | |-| |
||
− | |||
+ | U= |
||
− | ====='''U'''===== |
||
*'''Uncounterable''' (B) - Cannot be countered when attacking. |
*'''Uncounterable''' (B) - Cannot be countered when attacking. |
||
*'''Unevadable Shot''' (B) - Attacks made cannot be evaded. |
*'''Unevadable Shot''' (B) - Attacks made cannot be evaded. |
||
Line 403: | Line 455: | ||
*'''Unprecedented''' (P) - Unexpected developments present a new way forward, raising attack power against infantry targets. |
*'''Unprecedented''' (P) - Unexpected developments present a new way forward, raising attack power against infantry targets. |
||
*'''Unyielding''' (P) - Unable to abandon a friend in need. raising firing accuracy. |
*'''Unyielding''' (P) - Unable to abandon a friend in need. raising firing accuracy. |
||
+ | |-| |
||
− | |||
+ | V= |
||
− | ====='''V'''===== |
||
*'''Vagabond '''(P) - They can only rely on themselves. Defense is raised. |
*'''Vagabond '''(P) - They can only rely on themselves. Defense is raised. |
||
*'''Valkyria '''(P) - The awesome power of the Valkyrur awakens within when HP falls below half, raising all abilities. |
*'''Valkyria '''(P) - The awesome power of the Valkyrur awakens within when HP falls below half, raising all abilities. |
||
Line 413: | Line 465: | ||
*'''Vs Armor Boost '''(B) - Raises attack power against armored targets. |
*'''Vs Armor Boost '''(B) - Raises attack power against armored targets. |
||
*'''Vs Personnel Boost '''(B) - Raises attack power against infantry targets. |
*'''Vs Personnel Boost '''(B) - Raises attack power against infantry targets. |
||
+ | |-| |
||
− | |||
+ | W= |
||
− | ====='''W'''===== |
||
*'''Warrior's Blood''' (P) - The blood of warriors flows through their veins, raising attack power against infantry targets. |
*'''Warrior's Blood''' (P) - The blood of warriors flows through their veins, raising attack power against infantry targets. |
||
*'''Weapons Freak '''(P) - Becomes excited when seeing enemy weapons, raising attack power against infantry and armoured targets. |
*'''Weapons Freak '''(P) - Becomes excited when seeing enemy weapons, raising attack power against infantry and armoured targets. |
||
Line 420: | Line 472: | ||
*'''Wild Child '''(P) - Finely honed natural instincts raise their evasive skills. |
*'''Wild Child '''(P) - Finely honed natural instincts raise their evasive skills. |
||
*'''Wounded Heart''' (P) - Past regrets cast a shadow on their heart, lowering firing accuracy. |
*'''Wounded Heart''' (P) - Past regrets cast a shadow on their heart, lowering firing accuracy. |
||
+ | |-| |
||
− | |||
+ | Y= |
||
− | ====='''Y'''===== |
||
*'''Youngest Child''' (P) - They feel left out when they are the last one to take action, lowering firing accuracy and defense. |
*'''Youngest Child''' (P) - They feel left out when they are the last one to take action, lowering firing accuracy and defense. |
||
+ | |-| |
||
− | |||
+ | Z= |
||
− | ====='''Z'''===== |
||
*'''Zeri Hater '''(P) - Becomes uncomfortable when Zeri's nearby, lowering attack against infantry targets. |
*'''Zeri Hater '''(P) - Becomes uncomfortable when Zeri's nearby, lowering attack against infantry targets. |
||
*'''Zeri Lover '''(P) - Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets. |
*'''Zeri Lover '''(P) - Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets. |
||
*'''Zeri's Disciple''' (P) - Having Zeri nearby inspires them to fight, raising attack power against infantry targets. |
*'''Zeri's Disciple''' (P) - Having Zeri nearby inspires them to fight, raising attack power against infantry targets. |
||
+ | </tabber> |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
||
[[Category:Valkyria Chronicles 2]] |
[[Category:Valkyria Chronicles 2]] |
Latest revision as of 19:42, 5 January 2014
Personal Potentials
Personal Potentials reflect a given character's personality, and can be good or bad. Effects can vary from extremely great (for example, Lavinia Lane's Tank Mastery, which permanently improves all of her stats) to horribly bad (such as Magari's Stage Fright, which may render her unable to move when sighted by multiple enemies).
All members of Class G start with a hidden Personal Potential. To awaken a character's hidden Personal Potential, the player must complete their Classmate Mission, which becomes available after the player sees three of their events unlocked by spending enough CP on them in battle. Completing a classmate's mission will either unlock the "?" Potential or replace an existing negative potential. The exceptions to this rule are the core members of Class G (Avan, Aliasse, Zeri, and Cosette), who unlock their hidden Personal Potentials as the player advances through the main story.
Battle Potentials
Battle Potentials vary depending on a character's current class, with each class having 4 Battle Potentials available. The first is identical across all classes available to that character (with the exception of Avan, who has different first Potentials for each main class tree, which are identical across their respective sub-classes), the second is unique to that class, the third is initially hidden, with a chance of revealing itself when the normal triggering condition is met, and the fourth is an empty slot which can be filled with any revealed third Potential from another class.
To increase the chances of activating a Battle Potential, maximize Morale and spend more CP on the character you wish to activate the Potential on (It has been proven that a character maximizes their chances of awakening a Potential if more than 25 CP is spent on them).
Potential Triggers
Starting a Turn (Including after Attacking)
- Accuracy Boost
- Advanced Attack
- Dismantle
- Diversion
- Eagle Eye
- Feint
- Invincible
- Max Accuracy
- Max Aid Range
- Max Defense
- Max Evasion
- Max Exploit
- Max First Aid
- Max Resist
- Max Vs Armor
- Max Vs Personnel
- Poison Resist
- Range Extension
- Side Defense
- Speed Burst
- Super Accuracy
- Super Aid Range
- Super Defense
- Super Evasion
- Super Resist
- Super Vs Armor
- Super Vs Personnel
- Total Defense
Attacking
- Concentration
- Critical Attack
- Deadly Aim
- Neutralize
- Packed Charges
- Penetration
- Super Exploit
- Suppression
- Tank Destroyer
- Uncounterable
- Unevadable Shot
Enemy Counters
- Perfect Dodge
Enemy Counters while At Close Range
- Close Quarters
After an Attack
- Ammo Refill
- Cover Stance
- Double Action
- Double Attack
- Full HP Recovery
- Med HP Recovery
Attacking an Enemy at Close Range
- Contact Wound
- Face-to-Face
- Point Blank
Attacking an Enemy Out of Range
- Ranged Shot
Attacking While Crouching
- Prone Attack
- Covert Attack
Moving Under Interception Fire
- Anti-Intercept
- Assault Stance
- Armored Traits
- Clear Thought
- Stand Ready
- Third Eye
Stepping on a Landmine
- Dud Mine
Moving near 2 or more Tanks
- Tank Slayer
Closing in on the Enemy at Medium Range
- Ambush Spotter
- Clear Shot
Moving with No One in the Area
- Backup Sniping
Move Until Half of AP
- Second Wind
Moving Until AP Reaches 0
- Double Movement
After Taking an Action
- Cover Stance
- Double Action
When HP Hits 0
- Phoenix
When Healing with Ragnaid
- Super First Aid
When Healing with Ragnaid in mid range
- Aid Range Boost
While Repairing a Vehicle
- Super Repair
Transitioning in Target Mode
- Power Throw
List of Potentials
- A Friendly Hand (P) - The sense of security when fighting alongside a close friend raises accuracy and attack power against infantry.
- Accuracy Boost (B) - Raises firing accuracy.
- Acrobat (P) - High places excite them, raising their attack power against infantry targets.
- Advanced Attack (B) - Raises various abilities.
- Aid Range Boost (B) - Raises the effective range of healing.
- Ambush Spotter (B) - Can spot concealed enemies from double the distance than normal.
- Ammo Refill (B) - Fully reloads ammunition after finishing an attack.
- Ammo Selection (B) - Raises attack power against infantry targets and the chance of inflicting status ailments when attacking.
- Anti-Intercept (B) - Halves the damage taken from enemy interception fire.
- Armored Traits (B) - Raises defense when under interception fire.
- Assault Stance (B) - Raises resistance to status ailments when under interception fire.
- Auto-Clear - Clears land mines when stepping on them.
- Avan Lover (P) - Becomes overjoyed when Avan is nearby, raising firing accuracy.
- Awkward (P) - They lose their head at times, lowering their firing accuracy.
- Nature Lover (P) - Being around nature makes their heart soar, raising defense.
- Neat Freak (P) - Worries about dirt stains lead to distraction, lowering firing accuracy.
- Nest Master (B) - Raises attack power against infantry targets and the chance of inflicting status ailments when climbing a ladder.
- Neutralize (B) - Cannot be countered when attacking.
- Never Say Die (P) - When their HP reaches 30%, their fighting spirit takes over, raising firing accuracy.
- New Bond (P) - Happiness at finally being accepted raises defense.
- New Family (P) - Finding a place to call their own raises various abilities.
- Nichol Hater (P) - Becomes uncomfortable when Nichol is nearby, lowering attack power against infantry targets.
- Night Vision (P) - Sight is unimpeded by the darkness of night, raising firing accuracy.
- Nocturnal (B) - Has visibility at night equal to that of in the middle of the day.