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*'''Sibling Ties''' (P) - A strong sympathetic bond raises firing accuracy and defense.
 
*'''Sibling Ties''' (P) - A strong sympathetic bond raises firing accuracy and defense.
 
*'''Side Attack''' (B) - Raises attack power against armored targets when attacking the side of a tank.
 
*'''Side Attack''' (B) - Raises attack power against armored targets when attacking the side of a tank.
  +
*'''Side Defense '''(B) - Raises side defense.
 
*'''Sighting''' (B) - Raises firing accuracy when an enemy is sighted.
 
*'''Sighting''' (B) - Raises firing accuracy when an enemy is sighted.
 
*'''Silent Assassin''' (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise.
 
*'''Silent Assassin''' (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise.

Revision as of 02:53, 24 August 2011

Personal Potentials

To awaken a character's personal potential, the player must complete their own classmate mission.

Battle Potentials

The activation of a potential corresponds with the character's class. To increase the chance of activating a class, maximize morale in a battle or by simply using the character more often than others (It has been proven that a character maximizes chance of awakening a potential if a player spends more than 25 CP on a character).

Starting a Turn (Including after Attacking)

  • Accuracy Boost
  • Advanced Attack
  • Dismantle
  • Diversion
  • Eagle Eye
  • Feint
  • Invincible
  • Max Accuracy
  • Max Aid Range
  • Max Defense
  • Max Evasion
  • Max Exploit
  • Max First Aid
  • Max Resist
  • Max Vs Armor
  • Max Vs Personnel
  • Poison Resist
  • Range Extension
  • Side Defense
  • Speed Burst
  • Super Accuracy
  • Super Aid Range
  • Super Defense
  • Super Evasion
  • Super Resist
  • Super Vs Armor
  • Super Vs Personnel
  • Total Defense

Attacking

  • Concentration
  • Critical Attack
  • Neutralize
  • Packed Charges
  • Penetration
  • Super Exploit
  • Suppression
  • Tank Destroyer
  • Uncounterable
  • Unevadable Shot

When an Enemy Counters

  • Perfect Dodge

After an Attack

  • Ammo Refill
  • Double Attack
  • Full HP Recovery
  • Med HP Recovery

Attacking an Enemy at Close Range

  • Contact Wound
  • Face-to-Face
  • Point Blank

Attacking an Enemy Out of Range

  • Ranged Shot

Attacking While Crouching

  • Prone Attack

Enemy Counters while At Close Range

  • Close Quarters

Moving Under Interception Fire

  • Anti-Intercept
  • Assault Stance
  • Armored Traits
  • Clear Thought
  • Stand Ready
  • Third Eye

Stepping on a Landmine

  • Dud Mine

Moving near 2 or more Tanks

  • Tank Slayer

Closing in on the Enemy at Medium Range

  • Ambush Spotter
  • Clear Shot

Moving with No One in the Area

  • Backup Sniping

Move Until Half of AP

  • Second Wind

Moving Until AP Reaches 0

  • Double Movement

After Taking an Action

  • Cover Stance
  • Double Action

When HP Hits 0

  • Phoenix

When Healing with Ragnaid

  • Super First Aid

When Healing with Ragnaid in mid range

  • Aid Range Boost

While Repairing a Vehicle

  • Super Repair

Transitioning in Target Mode

  • Power Throw

List of Potentials

A
  • A Friendly Hand (P) - The sense of security when fighting alongside a close friend raises accuracy and attack power against infantry.
  • Accuracy Boost (B) - Raises firing accuracy.
  • Acrobat (P) - High places excite them, raising their attack power against infantry targets.
  • Advanced Attack (B) - Raises various abilities.
  • Aid Range Boost (B) - Raises the effective range of healing.
  • Ambush Spotter (B) - Can spot concealed enemies from double the distance than normal.
  • Ammo Refill (B) - Fully reloads ammunition after finishing an attack.
  • Ammo Selection (B) - Raises attack power against infantry targets and the chance of inflicting status ailments when attacking.
  • Anti-Intercept (B) - Halves the damage taken from enemy interception fire.
  • Armored Traits (B) - Raises defense when under interception fire.
  • Assault Stance (B) - Raises resistance to status ailments when under interception fire.
  • Auto-Clear - Clears land mines when stepping on them.
  • Avan Lover (P) - Becomes overjoyed when Avan is nearby, raising firing accuracy.
  • Awkward (P) - They lose their head at times, lowering their firing accuracy.
B
  • Backup Sniping (B) - Raises firing accuracy and attack power against infantry targets when no one else is nearby.
  • Bad Singer (P) - Embarrassment at their poor singing ability lowers the chance of inflicting status ailments when attacking.
  • Beautiful World (P) - Living in a world full of color fills them with joy, allowing them to act again.
  • Big-Hearted (P) - Fortitude of spirit pulls them back from the brink of death, recovering full HP after they reach 0.
  • Big Sister (P) - Looks out for comrades on the battlefield, raising firing accuracy and attack power against infantry targets.
  • Blood Trauma (P) - They freeze up when they see blood, rendering them unable to move.
  • Bloodthirsty (P) - Natural aggression lets them attack again before a counterattack.
  • Bookworm (P) - Easily becomes absorbed in books, lowering evasive skills.
  • Born Leader (P) - Having allies nearby sparks a sense of responsibility, raising defense.
  • Broken Chains (P) - Finally breaking free of a troubled past raises firing accuracy.
  • Broken Reality (P) - For some reason their attacks raise attack power against infantry targets.
  • Brother's Words (P) - Keeps their brother's words locked away in their heart, raising various abilities.
  • Bully (P) - Roaming around with a pack of allies makes them feel like a big shot, raising firing accuracy.
C
  • Calm Heart (P) - Unshaken even when surrounded by foes, they remain calmly in command, raising evasive skills and defense.
  • Camaraderie (P) - Likes overcoming challenges with allies, raising evasive skills.
  • Camp Defender (P) - Bent on protecting camps by sheer force of will, raising evasive skills.
  • Chameleon (P) - When concealed, they can remain calm, cool and collected, raising their defense.
  • Charisma (P) - Leadership qualities raising firing accuracy.
  • Chatterbox (P) - Tends to get caught up in conversation, lowering firing accuracy.
  • Child of Nature (P) - Paved areas feel strange and cold, leading to discomfort and lowering defense.
  • City Kid (P) - Standing on paved areas feels right at home, raising defense.
  • Clear Shot (B) - Raises firing accuracy and attack power against infantry targets when no enemy soldiers are nearby.
  • Clear Thought (B) - Raises resistance to status ailments when under interception fire.
  • Close Combat (B) - Raises firing accuracy and the chance of inflicting status aliments with attacks when an enemy is nearby.
  • Close Quarters (B) - Raises evasive skills when closing in on an enemy.
  • Clumsy Kindness (P) - While clumsy, their heart is in the right place, raising firing accuracy.
  • Combat Skill (B) - Raises attack power against armored and infantry targets.
  • Committed (P) - A desire to atone for mistakes they have made lets them move again.
  • Competitive (P) - Hates having to admit defeat, raising their firing accuracy.
  • Composed (P) - Keeps calm when facing interception fire, for greater accuracy.
  • Concentration (B) - Focuses all shots on a single point when attacking.
  • Considerate (P) - Their recognition of the strength of allies and willingness to help raises the amount healed by ragnaid.
  • Contact Wound (B) - Raises attack power against infantry targets when closing in on an enemy.
  • Country Bred (P) - Standing on dirt boosts concentration, raising attack power against infantry, as well as firing accuracy.
  • Cover Stance (B) - Raises defense.
  • Coward (P) - Their cowardly nature instills doubt, lowering firing accuracy.
  • Craven (P) - Freezes in fear when facing interception fire, rendering them unable to move.
  • Creative Urge (P) - Their desire to see more of the things that interest them lets them move again.
  • Critical Attack (B) - Inflicts critical damage no matter where an attack hits.
  • Curious Mind (P) - Easily distracted by other things of interest, lowering evasive skills.
D
  • Darcsen Bond (P) - Having brethren close by gives strength of spirit, raising defense.
  • Darcsen Hater (P) - Becomes uncomfortable when a Darcsen is nearby, lowering defense.
  • Darcsen Pride (P) - Pride in fighting alongside Darcsen brethren raises various abilities.
  • Daredevil (P) - Raw instincts awaken when surrounded, raising attack power against armored targets and firing accuracy.
  • Dark Side (P) - Hatred for Avan raises the chance of inflicting status ailments when attacking.
  • Deadly Aim (B) - Raises the chance of inflicting status ailments when attacking.
  • Defensive Boost (B) - Raises defense.
  • Dependent (P) - Becomes anxious when no allies are around, lowering evasive skills.
  • Desert Allergy (P) - An allergy to dust and sand causes a steady drain of HP while in sandy areas.
  • Dexterous (P) - Gracefully dodges an opponent's attacks, raising evasive skills.
  • Diligent (P) - Constant hard work pays off, restoring HP.
  • Disheveled (P) - They worry about their messy hair, lowering their firing accuracy.
  • Dismantle (B) - Raises firing accuracy and attack power against armored targets.
  • Dissonance (P) - They become uncomfortable when non-brethren are nearby, lowering attack power against infantry.
  • Distraught (P) - Being confronted with brutal truth weighs heavy on their heart, lowering evasion to 0.
  • Diversion (B) - Becomes concealed.
  • Dog-Eat-Dog (P) - They have no desire to help those weaker than themselves, lowering the amount healed by ragnaid.
  • Double Action (B) - Can take another action.
  • Double Attack (B) - Can attack again before the enemy counterattacks.
  • Double Movement (B) - Can move again after AP reaches 0.
  • Dud Mine (B) - Land mines do not detonate when triggered.
E
  • Eagle Eye (B) - Raises zoom-in capability.
  • Egalitarian (P) - They have no problem teaming up with anyone to take down an enemy, raising firing accuracy.
  • Enthusiasm (P) - A strong belief in their ideals lets them take another action.
  • Eternal Smile (P) - The passionate zeal that lies behind their smile raises their defense.
  • Evasion Boost (B) - Raises evasive skills.
  • Evasive Stance (B) - Raises evasive skills when under interception fire.
  • Evil Omen (P) - Lowers attack power against armored targets and firing accuracy.
  • Excellence (P) - They use the gifts they were born with to the fullest, raising all abilities.
  • Exploit Boost (B) - Raises the chance of inflicting status ailments when attacking.
  • Explosives Ace (B) - Raises attack power against armored and infantry targets when attacking with a hand grenade.
  • Expressionless (P) - Stays stoic no matter what the situation, raising defense.
  • Extra Shot (B) - Loads one round of ammunition after an attack is finished.
F
  • Face-to-Face (B) - Raises attack power against infantry targets when an enemy is nearby.
  • Faldio Lover (P) - Becomes overjoyed when Faldio is nearby, raising firing accuracy and attack power against infantry targets.
  • Fancies Men (P) - Having men nearby ignites their thirst for battle, raising firing accuracy.
  • Fancies Women (P) - Having women around fires up their fighting spirit, raising firing accuracy.
  • Father's Dream (P) - Has committed to following in their father's footsteps, raising the healing and effective range of ragnaid.
  • Fear of Water (P) - Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking.
  • Fearless Will (B) - Raises attack power against infantry and defense when under interception fire.
  • Feeble Attack (P) - Unable to fully commit, they end up losing the chance to take further action.
  • Feint (B) - Attacks made cannot be evaded.
  • Fellowship (P) - Attack power against infantry and armored targets is raised when an ally is nearby.
  • Fierce Assault (B) - Raises the chance of inflicting status ailments when crouching.
  • Firing Stance (B) - Raises firing accuracy when crouching.
  • First Aid Boost (B) - Raises the amount healed when ragnaid is used.
  • Focused Breach (P) - Focusing all strength in one place raises attack power against infantry and armored targets.
  • Foreign Born (P) - Unfamiliarity with their current location lowers attack power against infantry targets.
  • Forever Lost - See a lost loved one in the faces of allies, lowering attack power against infantry targets.
  • Frail Body (P) - Having less than half AP makes them feel totally exhausted, lowering their defense.
  • Fruits of Labor (P) - Their constant efforts to improve result in raising various abilities.
  • Full HP Recovery (B) - Fully recovers HP after finishing an attack.
  • Furious Energy (P) - Raises various abilities.
  • Future Concerns (P) - Feels uncertain about their future, rendering them unable to move.
G
  • Genius (P) - Uses innate talents to the fullest extent, raising all abilities.
  • Good Buddy (P) - Being around friends makes even the battlefield a little cheerier, raising various abilities.
  • Good Omen (P) - Raises attack power against infantry and firing accuracy.
  • Grim Reaper (P) - Instills fear in opponents, making them unable to target well.
  • Guarding Stance (B) - Raises defense when under the effect of a status ailment.
H
  • Hard Worker (P) - Able to take a second action after attacking.
  • Head-Lit Deer (P) - When under interception fire, sheer terror sometimes prevents them from acting further.
  • Headstrong (P) - Their selfish behavior lowers the chance of inflicting status aliments when attacking.
  • Hot-Blooded (P) - A burning passion fills their heart, raising their defense.
  • Humanitarian (P) - Unable to forgive themselves for harming others, they cannot take further action.
  • Hunter Instinct (P) - Never lets prey escape, raising firing accuracy.
I
  • Ignorant (P) - Constantly caught off guard by things they don't understand, lowering firing accuracy.
  • Imp Hater (P) - Pure hatred for the Empire raises firing accuracy.
  • Impatient (P) - Hiding from view causes them to quickly get antsy, lowering their defense.
  • Indecisive (P) - Too many enemies around them causes indecision, lowering firing accuracy.
  • Independent (P) - A renewed self-assurance raises defense.
  • Innocent (P) - They are able to take another action on a whim.
  • Insular (P) - They have withdrawn into their shell, lowering their evasive skills.
  • Invincible (B) - Ignores damage from enemies.
  • Irritation (P) - They become enraged when facing interception fire, raising attack power against infantry targets.
K
  • Kamikaze (B) - Raises firing accuracy and evasive skills when HP drops below half.
  • Klutz (P) - Sometimes fumbles with weapons, lowering firing accuracy.
L
  • Lancer Killer (P) - Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets.
  • Largo Lover (P) - Just knowing that Largo is nearby gives confidence and raises attack power against armoured targets.
  • Left the Nest (P) - Now pursuing new paths, having outgrown the goal of surpassing an older brother.
  • Like-Minded (P) - Having allies of the same unit class nearby raises attack power against infantry targets.
  • Lone Wolf (P) - Having allies nearby is a distraction that lowers evasive skills.
  • Lower Ground (B) - Raises evasive skills and attack power against infantry targets when the enemy is above you.
  • Loyal Defender (P) - Determination to protect their family and Gallia raises their defense.
  • Luck-Pusher (P) - Stays positive even when surrounded by enemies, raising defense.
  • Lucky (P) - Blessed with a lucky streak, they do not detonate land mines when stepping on them.
  • Lucky Dice (P) - The dice are running hot, raising the chance of inflicting status ailments when attacking.
M
  • Major Accuracy (B) - Raises firing accuracy.
  • Major Aid Range (B) - Raises the effective range of healing.
  • Major Defense (B) - Raises defense.
  • Major Evasion (B) - Raises evasive skills.
  • Major Exploit (B) - Raises the chance of inflicting status ailments when attacking.
  • Major Resist (B) - Raises resistance to status ailments.
  • Major Vs Armor (B) - Raises attack power against armored targets.
  • Major Vs Personnel (B) - Raises attack power against infantry targets.
  • Man Hater (P) - Having men nearby triggers a loathing so powerful, it lowers firing accuracy.
  • Masochist (P) - Having less than half HP makes them inexplicably happy, raising their defense.
  • Master for Life (P) - Pulls out all stops to protect their master, raising defense.
  • Maternal (P) - When friends are nearby, the desire to protect them raises evasive skills.
  • Max Accuracy (B) - Significantly raises firing accuracy at all times.
  • Max Aid Range (B) - Significantly raises the effective range of healing at all times.
  • Max Defense (B) - Significantly raises defense at all times.
  • Max Evasion (B) - Significantly raises evasive skills at all times.
  • Max Exploit (B) - Significantly raises the chance of inflicting status ailments when attacking at all times.
  • Max First Aid (B) - Significantly raises healing from ragnaid at all times.
  • Max Resist (B) - Significantly raises resistance to status ailments at all times.
  • Max Vs Armor (B) - Significantly raises attack power against armored targets at all times.
  • Max Vs Personnel (B) - Significantly raises attack power against infantry targets at all times.
  • Meadow Bred (P) - Standing on grassy areas helps them relax, raising their defense.
  • Metal Head (P) - The smell of iron clears their head, raising attack power against armored targets.
  • Mighty Heart (P) - Unshakable will gives them power, restoring HP.
  • Military Family (P) - Upholding military family traditions raises firing accuracy.
  • Misogynist (P) - Having women nearby triggers a loathing so powerful it lowers firing accuracy.
  • Mooch (P) - When their stock of ammo runs out, they somehow manage to scrounge up some more.
  • Moody (P) - Fickle to the core, they even refuse direct orders sometimes.
  • Moonglow (P) - Courage to make the first move raises attack power against armored targets.
  • Mother's Face (P) - Women remind them of their deceased mother, giving them strength and raising evasive skills.
  • My Way (P) - Having no allies nearby lets them think clearly, raising their evasive skills.
  • Mysterious Body (P) - They occasionally find that their HP has been restored to full for no apparent reason.
N
  • Nature Lover (P) - Being around nature makes their heart soar, raising defense.
  • Neat Freak (P) - Worries about dirt stains lead to distraction, lowering firing accuracy.
  • Nest Master (B) - Raises attack power against infantry targets and the chance of inflicting status ailments when climbing a ladder.
  • Neutralize (B) - Cannot be countered when attacking.
  • Never Say Die (P) - When their HP reaches 30%, their fighting spirit takes over, raising firing accuracy.
  • New Bond (P) - Happiness at finally being accepted raises defense.
  • New Family (P) - Finding a place to call their own raises various abilities.
  • Nichol Hater (P) - Becomes uncomfortable when Nichol is nearby, lowering attack power against infantry targets.
  • Night Vision (P) - Sight is unimpeded by the darkness of night, raising firing accuracy.
  • Nocturnal (B) - Has visibility at night equal to that of in the middle of the day.
O
  • Old Wound (P) - An old eye wound makes aiming difficult, lowering firing accuracy.
  • Outcast (P) - Having allies of the same unit class nearby puts them on edge, lowering evasive skills.
  • Over-Analytical (P) - Worrying about too many small details lowers firing accuracy and defense.
  • Overrun (B) - Raises attack power against infantry targets and defense when closing in on an enemy.
P
  • Packed Charges (B) - Explosions retain their force for a greater radius.
  • Panicky (P) - Panics when under interception fire, lowering attack power against infantry targets.
  • Patriot (P) - Alarm at the situation their country is in lowers their defense.
  • Peace in Gallia (P) - An oath to protect Gallia and commitment to that task raises firing accuracy.
  • Penetration (B) - Attacks ignore defense when causing damage.
  • Perfect Dodge (B) - Always evades enemy counterattacks.
  • Pessimist (P) - Having less than half-full HP makes them abandon hope for the future, lowering their evasive skills.
  • Phoenix (B) - Recovers full HP when HP reaches 0.
  • Point Blank (B) - Raises attack power against armored targets when an enemy is nearby.
  • Poison Resist (B) - Becomes immune to status ailments.
  • Pollen Allergy (P) - Heavy pollen allergies cause a steady drain of HP when standing on grassy areas.
  • Poor Servicing (P) - A lackluster commitment to weapons maintenance leaves them unable to attack.
  • Positive (P) - Stays focused when facing interception fire, raising defense.
  • Power of Love (P) - Warm feelings towards their loved one raises various abilities.
  • Power of Song (P) - Belief in the power of song raises firing accuracy and attack power against infantry targets.
  • Power Throw (B) - Increases the distance that hand grenades can be thrown.
  • Prone Attack (B) - Raises firing accuracy when crouching.
  • Prophecy (P) - A pleasing revelation from beyond raises various abilities.
Q
  • Quibbler (P) - They insist that their theories are always right, lowering their defense.
R
  • Range Extension (B) - Raises the effective range of an attack.
  • Ranged Shot (B) - Attacks made when shooting from a distance cannot be evaded.
  • Rear Guard (P) - Being the very last to take action raises attack power against infantry targets.
  • Rebel Hater (P) - Pure hatred for the rebels raises firing accuracy.
  • Reconciliation (P) - Rethinking their views on Darcsens raises defense.
  • Repair Boost (B) - Raises the amount of HP restored when repairing a vehicle.
  • Resist Boost (B) - Raises resistance to status ailments.
  • Resist Counters (B) - Lowers the damage taken from enemy counterattacks.
  • Reveler (P) - They observe situations carefully and delight at new discoveries, raising firing accuracy.
  • Road to Peace (P) - Believes that each action they take is a step closer to peace, raising their defense.
  • Rock Lover (P) - A compulsion to examine the rocks on the ground raises their evasive skills.
  • Rosie Hater (P) - Becomes uncomfortable when Rosie is nearby, lowering attack power against infantry targets.
  • Ruler's Grace (P) - With the grace of a ruler, attack power against infantry and armored targets is raised.
S
  • Sadist (P) - Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets.
  • Scout Killer (P) - Confidence that they can best any scout raises firing accuracy and attack power against infantry targets.
  • Second Wind (B) - AP is restored to full when it reaches half.
  • Self-Centered (P) - They become frustrated when things don't go their way, lowering evasive skills.
  • Shielded Shot (B) - Raises firing accuracy when crouching.
  • Show-Off (P) - Being sighted by multiple enemies makes them want to show off, raising their defense.
  • Shut-In (P) - When holed up in camp, they cease to pay attention to the outside world, lowering their defense.
  • Sibling Ties (P) - A strong sympathetic bond raises firing accuracy and defense.
  • Side Attack (B) - Raises attack power against armored targets when attacking the side of a tank.
  • Side Defense (B) - Raises side defense.
  • Sighting (B) - Raises firing accuracy when an enemy is sighted.
  • Silent Assassin (B) - Raises firing accuracy and attack power against infantry targets when taking the enemy by surprise.
  • Slump (P) - The feeling that nothing is going to go their way lowers firing accuracy.
  • Social Elite (P) - Standing on paved areas feels familiar and safe, raising defense.
  • Soldier's Pride (P) - An iron will to carry out the mission raises defense.
  • Solitude (P) - Becomes lonely when no allies are around, lowering defense.
  • Song of Peace (P) - Hope for the dawn of a new age raises firing accuracy and evasive skills.
  • Speed Burst (B) - Raises movement speed.
  • Stage Fright (P) - Being sighted by multiple enemies puts them on the spot, rendering them unable to move.
  • Stalker (P) - Determination to take down their target raises the chance of inflicting status ailments when attacking.
  • Stand Ready (B) - Raises evasive skills and defense when under interception fire.
  • Starting Dash (P) - Firing accuracy is boosted during the first two turns of an operation.
  • Strong-Willed (P) - An unyielding spirit causes damage from interception fire to be halved.
  • Super Accuracy (B) - Raises firing accuracy.
  • Super Aid Range (B) - Raises the effective range of healing.
  • Super Defense (B) - Raises defense.
  • Super Evasion (B) - Raises evasive skills.
  • Super Exploit (B) - Raises the chance of inflicting status ailments when attacking.
  • Super First Aid (B) - Raises the healing power of ragnaid.
  • Super Repair (B) - Raises the amount of HP restored when repairing a vehicle.
  • Super Resist (B) - Raises resistance to status ailments.
  • Super Vs Armor (B) - Raises attack against armored targets.
  • Super Vs Personnel (B) - Raises attack power against infantry targets.
  • Suppression (B) - Raises the chance of inflicting status ailments when attacking.
T
  • Tank Destroyer (B) - Attacks that hit a vehicle result in the same effect as hitting a weak point.
  • Tank Foe (B) - Raises firing accuracy and attack power against armored targets when multiple tanks are nearby.
  • Tank Hater (P) - Becomes uncomfortable when tanks are nearby, lowering attack power against armoured targets.
  • Tank Killer (P) - Never fought a tank that can't be taken down. Raises attack power against armoured targets.
  • Tank Mastery (P) - Various abilities are raised at all times.
  • Tank Slayer (B) - Raises firing accuracy and attack power against armored targets when multiple tanks are nearby.
  • Tech Killer (P) - Confidence that they can best any armoured tech raises the chance of inflicting status ailments when attacking.
  • Tender Emotions (P) - A desire to keep loved ones safe raises attack power against infantry and armoured targets.
  • Test Subject (P) - As a result of research carried out during tests, effective shot range is increased.
  • Thaw (P) - Stepping out into the world they had rejected raises the chance of inflicting status ailments when attacking.
  • Third Eye (B) - Raises defense when under interception fire.
  • Timid (P) - Low self-confidence lowers defense.
  • Total Defense (B) - Raises defense and resistance to status ailments.
  • Tough Love (P) - A strong will to protect loved ones raises attack power against infantry and armoured targets.
  • Trooper Hater (P) - For whatever reason, shocktroopers aren't their thing, lowering attack power against infantry targets.
  • Trooper Killer (P) - Confidence that they can best any trooper raises firing accuracy and attack power against infantry targets.
  • True-Sighted (P) - Shoots straight for the target, raising firing accuracy.
  • Truth Seeker (P) - Strong volition to search for the truth lets them move again.
U
  • Uncounterable (B) - Cannot be countered when attacking.
  • Unevadable Shot (B) - Attacks made cannot be evaded.
  • Unfit (P) - Their body won't do what they tell it to, lowering their firing accuracy.
  • Unprecedented (P) - Unexpected developments present a new way forward, raising attack power against infantry targets.
  • Unyielding (P) - Unable to abandon a friend in need. raising firing accuracy.
V
  • Vagabond (P) - They can only rely on themselves. Defense is raised.
  • Valkyria (P) - The awesome power of the Valkyrur awakens within when HP falls below half, raising all abilities.
  • Vanguard (P) - When taking the first action, their attack power against infantry targets is raised.
  • Veggie-Maniac (P) - Attack power against infantry and armored targets is raised when walking on the bountiful earth.
  • Vehicle Assault (B) - Raises attack power against armored targets when attacking.
  • Vigilance (B) - Raises evasive skills and defense when crouching.
  • Vs Armor Boost (B) - Raises attack power against armored targets.
  • Vs Personnel Boost (B) - Raises attack power against infantry targets.
W
  • Warrior's Blood (P) - The blood of warriors flows through their veins, raising attack power against infantry targets.
  • Weapons Freak (P) - Becomes excited when seeing enemy weapons, raising attack power against infantry and armoured targets.
  • Whole-Hearted (P) - Sheer strength of will raises attack power against infantry and armored targets.
  • Wild Child (P) - Finely honed natural instincts raise their evasive skills.
  • Wounded Heart (P) - Past regrets cast a shadow on their heart, lowering firing accuracy.
Y
  • Youngest Child (P) - They feel left out when they are the last one to take action, lowering firing accuracy and defense.
Z
  • Zeri Hater (P) - Becomes uncomfortable when Zeri's nearby, lowering attack against infantry targets.
  • Zeri Lover (P) - Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets.
  • Zeri's Disciple (P) - Having Zeri nearby inspires them to fight, raising attack power against infantry targets.