- Note: the above is in this case a spoiler warning for all the games.
Orders are commands that improve the effectiveness of troops and offer unique actions that can help secure victory on the battlefield. Typically they will provide either a one-off effect like giving healing a soldier or reloading their ammunition, or a persistent buff effect. The latter effects will only last for a single turn, but will usually apply to a soldier no matter how many times they are controlled. Enemy commanders on some levels can also use their own Orders.
In Valkyria Chronicles, the Aged Gentleman teaches Orders. Orders are also learned by leveling up the various classes. Orders in this game are extremely powerful, with the high-end Orders often effectively giving the player the ability to assign a positive Potential to one or more soldiers at will.
In Valkyria Chronicles 2, Alicia and Welkin both teach Orders. Orders are also learned by leveling up the various classes. Orders are generally a lot more "expensive" in terms of Command Point usage than in the first game. (A small tip for you guys, as the base level is already 1, so just add “1” to the numbers on the table .... 😊)
In Valkyria Chronicles 3, orders are learned from the Training Grounds using exp, or from leveling up stats.
In Valkyria Chronicles 4, some orders are framed as ideas put forward by Claude Wallace and his comrades while they are together in the Mess Hall once per chapter, with others gained by levelling up classes. The unlock progression and cost of using orders is more in line with the first game, and the order list is fairly similar, notably absent a few infamously overpowered entries (Caution and Awaken All being the most obvious).
Valkyria Chronicles Orders[]
Name | Game Description | Effect | Acquired | CP cost |
---|---|---|---|---|
Evade Boost | Raises one ally's evasion. | Evasion +10 | Given while visiting the training field for the first time | 1 |
All Units Evade | Raises all allies' evasion. | Evasion +10 | Get the Scout class to level 9 | 2 |
Caution | Raises one ally's resistance to interception fire. | Halves Interception fire damage. Does not stack with Potentials "Strong Willed" or "Resist Crossfire" | Get the Scout class to level 12 | 2 |
Concentrate Fire | Raises one ally's accuracy to focus shots on the target. | Sets unit's accuracy to 100. Overrules all accuracy modifiers | Get the Scout class to level 19 | 2 |
Attack Boost | Raises one ally's anti-personnel attack power. | +10 vsPers, works on interception fire during enemy turn, cancelled if the unit counter-attacks | Get the Shock Trooper class to level 5 | 1 |
All Units Attack | Raises all allies' anti-personnel attack power. | +10 vsPers, works on interception fire during enemy turn, cancelled if the unit counter-attacks | Get the Shock Trooper class to level 10 | 2 |
Neutralize | Prevents one ally's attacks from being countered. | Enemy will not counter-attack | Get the Shock Trooper class to level 13 | 1 |
First Aid | Fully restores one ally's HP. | Heals all HP (body and tread HP for tanks) | Get the Shock Trooper class to level 16 | 3 |
Damage Boost | Raises one ally's anti-tank attack power. | +50 vsArmor | Get the Lancer class to level 7 | 2 |
Demolition Boost | Greatly raises one ally's anti-tank attack power. | +100 vsArmor | Get the Lancer class to level 8 | 3 |
Healing Boost | Increases the HP one ally can heal using Ragnaid (S). | Doubles healing. Works on both types of Ragnaid and the Engineer Tool. Does not stack with Potential "First Aid Boost" | Get the Lancer class to level 15 | 1 |
Resupply | Restocks one ally's ammunition. | Recovers all ammunition | Get the Lancer class to level 19 | 1 |
Defense Boost | Raises one ally's defense. | Def +10, lasts until end of enemy turn | Get the Engineer class to level 3 | 1 |
All Units Defend | Raises all allies' defense. | Def +10, lasts until end of enemy turn | Get the Engineer class to level 6 | 2 |
Antidote | Removes one ally's status ailments. | Cures status down effects | Get the Engineer class to level 12 | 1 |
Explosives Boost | Increase the damage done by hand grenades for one ally. | +100 damage for hand grenades | Get the Engineer class to level 17 | 1 |
Aim Boost | Raises one ally's accuracy. | Accuracy +10 | Get the Sniper class to level 5 | 1 |
All Units Aim | Raises all allies' accuracy. | Accuracy +10 | Get the Sniper class to level 10 | 2 |
Penetration | Makes one ally's attacks ignore enemy defense. | Disregards enemy Def value when dealing damage | Get the Sniper class to level 15 | 2 |
Attack Weak Spot | Makes all of one ally's attacks do critical damage. | All shots fired by the unit that strike an enemy count as critical hits, even if target has no crit location | Get the Sniper class to level 18 | 3 |
Retreat | Orders one ally to retreat | Retreats selected unit as if they were at a base flag | Taught by Aged Gentleman. | 1 |
Medic Request | Evacuates one fallen ally. | Picks up a downed unit as if they were touched by an ally | Taught by Aged Gentleman. | 1 |
Healing Request | Restores a set amount of one ally's HP. | Restores 80 HP (does not work on tanks) | Taught by Aged Gentleman. | 1 |
Sniper Support | Attacks one specified enemy foot soldier unit. | 100 damage to 1 infantry target | Taught by Aged Gentleman. | 2 |
Heal All | Restores a set amount of all allies' HP. | Heals 80 HP (tanks get 80 HP heals to both treads and body) | Taught by Aged Gentleman. | 2 |
Awaken Potential | Awakens one ally's innate abilities (Potentials). | Potentials which randomly activate activate more often | Taught by Aged Gentleman. | 2 |
Recon Request | Makes all enemy units' current positions visible | All enemies are revealed on the map, regardless of line of sight. | Taught by Aged Gentleman. New Game+ only. | 2 |
Mortar Support | Attacks the area around one specified enemy unit. | Hit radius 100 (ignores height), 200 damage hit, hits treads on tanks | Taught by Aged Gentleman. | 3 |
Awaken All | Awakens all allies' innate abilities (Potentials). | Potentials which randomly activate activate more often | Taught by Aged Gentleman. | 3 |
Artillery Support | Attacks all enemy units. | 100 damage to all enemies (treads for tanks). Glitched: negates line of sight during turn, spots all enemies at end of turn. | Taught by Aged Gentleman. | 6 |
Valkyria Chronicles 2 Orders[]
Name | Game Description | Acquired | CP cost |
---|---|---|---|
Aim Boost | Raises one ally's firing accuracy. | Already unlocked from beginning | 4 |
Area Aim | Raises all allies' firing accuracy in the current area. | Level up Scout Class to level 8. | 5 |
Explosive Boost | Raises the damage one ally does with hand grenades. | Level up Scout Class to level 29. | 2 |
All Units Aim | Raises all allies' firing accuracy in all areas. | Level up Scout Class to level 39. (Also used by Dirk Gassenarl.) | 6 |
Careful Advance | Reduces one ally's damage taken from interception fire. | Level up Scout Class to level 50. | 5 |
Attack Boost | Raises one ally's VS personnel attack power. | Level up Shocktrooper Class to level 5. | 4 |
Trigger Boost | One ally's attacks are more likely to inflict status ailments. | Level up Shocktrooper Class to level 14. | 2 |
Area Attack | Raises all allies' VS personnel attack power in current area. | Level up Shocktrooper Class to level 23. | 5 |
Neutralize | Prevents one ally's attacks from being countered. | Level up Shocktrooper Class to level 43. | 3 |
All Units Attack | Raises all allies' VS personnel attack power in all areas. | Level up Shocktrooper Class to level 50 | 6 |
Demolish Boost | Raises one ally's VS armor attack power. | Level up Lancer Class to level 4. | 4 |
Area Demolish | Raises all allies' VS armor attack power in the current area. | Level up Lancer Class to level 11. | 5 |
Penetration | Makes one ally's attacks ignore the enemy's defense. | Level up Lancer Class to level 26. | 5 |
Auto Reload | One ally's ammunition will not be depleted when used. | Level up Lancer Class to level 41. | 4 |
All Demolish | Raises all allies' VS armor attack power in all areas. | Level up Lancer Class to level 50. | 6 |
Evade Boost | Raises one ally's evasion. | Level up Engineer Class to level 2. | 4 |
Area Evade | Raises all allies' evasion in the current area. | Level up Engineer Class to level 20. | 5 |
First Aid | Fully restores one ally's HP. | Level up Engineer Class to level 32. | 3 |
Resupply | Restocks one ally's ammunition. | Level up Engineer Class to level 37. | 2 |
All Units Evade | Raises all allies' evasion in all areas. | Level up Engineer Class to level 50 | 6 |
Defense Boost | Raises one ally's defense. | Level up Armored Tech Class to level 2. | 4 |
Area Defense | Raises all allies defense in the current area. | Level up Armored Tech Class to level 17. | 5 |
Total Defense | Raises one ally's side and rear defense. | Level up Armored Tech Class to level 35. | 4 |
All Units Defend | Raises all allies' defense in all areas. | Level up Armored Tech Class to level 45. | 6 |
Hyperfocus | Makes all of one ally's attacks do critical damage. | Level up Armored Tech Class to level 50. | 5 |
Medic Request | Evacuates one fallen ally. | Taught by Welkin for 5,000 EXP. | 2 |
Request Heal | Restores a set amount of one ally's HP. | Taught by Welkin for 17,000 EXP. | 1 |
Antidote | Removes one ally's status ailments. | Taught by Welkin for 25,000 EXP. | 2 |
Healing Boost | Raises the HP one ally heals when they use ragnaid. | Taught by Welkin for 29,000 EXP. | 1 |
Immunization | Raises one ally's resistance to status ailments. | Taught by Welkin for 56,000 EXP. | 3 |
Inspiration | Raises all allies morale. | Taught by Welkin for 95,000 EXP. | 8 |
All Area Recon | Reveals the current location of all enemies in all areas. | Taught by Welkin for 100,000 EXP. | 6 |
Area Recon | Reveals the current position of all enemies in an area. | Taught by Alicia for 28,100 EXP. | 3 |
Heal All | Restores a set amount of all allies' HP in current area. | Taught by Alicia for 55,000 EXP. | 3 |
Full Replenish | Restocks ammunition and fully restores HP of all allies. | Taught by Alicia for 82,600 EXP. | 6 |
Valkyria Chronicles 3 Orders[]
Name | Game Description | Acquired | CP cost |
---|---|---|---|
Request Heal | Recovers a small amount of HP to one ally. | Default order. | 1 |
Heal All | All allies who are in the area, recover a small amount of HP. | Level up Durability to level 20. | 2 |
First Aid | Fully restore one ally's HP. | Level up Durability to level 30. | 3 |
Full Supply | All allies in the current area, fully recover ammo and HP. | Level up Durability to level 40. | 4 |
Resupply | One ally's ammunition is fully restocked. | Available chapter 3. Buy from training grounds for 4860 exp. | 2 |
Aim Boost | Raises one ally's firing accuracy. | Level up Accuracy to level 5. | 1 |
Area Aim | Raises accuracy for all allies in the current area. | Level up Accuracy to level 15. | 1 |
All Units Aim | Raises the accuracy for all allies in all areas. | Level up Accuracy to level 25. | 2 |
Evade Boost | Evasion skill is raised for one ally. | Level up Evasion to level 8. | 1 |
Area Evade | Raises all the evasion of all allies in the current area. | Level up Evasion to level 18. | 2 |
All Units Evade | Raises the evasion of all allies in all areas. | Level up Evasion to level 28. | 3 |
Defense Boost | Raises the defense of one ally. | Level up Defense to level 6. | 1 |
Area Defense | Raises the defense for all allies in the current area. | Level up Defense to level 11. | 2 |
All Units Defend | Raises the defense for all allies in the all areas. | Level up Defense to level 16. | 3 |
Attack Boost | Raises one ally's anti-infantry power. | Level up vsPersonnel to level 5. | 1 |
Area Attack | Raises the anti-infantry power for all allies in the current area. | Level up vsPersonnel to level 10. | 2 |
All Units Attack | Raises the anti-infantry power for all allies in the all areas. | Level up vsPersonnel to level 15. | 3 |
Demolish Boost | Raises the anti-armor power of one ally. | Level up vsArmor to level 7. | 1 |
Area Demolish | Raises the anti-armor power for all allies in the current area. | Level up vsArmor to level 12. | 2 |
All Demolish | Raises the anti-armor power for all allies in all areas. | Level up vsArmor to level 17. | 3 |
Total Defense | Raises one ally's side and rear defense. | Available chapter 12. Buy from training grounds for 22950 exp. | 2 |
Auto Reload | Ammunition for one ally will not be depleted when used. | Available chapter 20. Buy from training grounds for 28350 exp. | 2 |
Antidote | Removes one ally's status ailments. | Level up Resilience to level 4. | 1 |
Immunization | Raises one ally's resistance to status ailments. | Level up Resilience to level 8. | 1 |
Caution | Reduces one ally's damage taken by interception fire. | Available chapter 8. Buy from training grounds for 11340 exp. | 2 |
Healing Boost | Raises the amount of HP one ally heals when they use Ragnaid. | Available chapter 5. Buy from training grounds for 7560 exp. | 1 |
Explosive Boost | Raises the damage one ally does with hand grenades. | Available chapter 17. Buy from training grounds for 24300 exp. | 1 |
Trigger Boost | One ally's attacks are more likely to inflict status ailments. | Available chapter 10. Buy from training grounds for 17550 exp. | 2 |
Penetration | Makes one ally's attacks ignore the enemy's defense. | Available chapter 9. Buy from training grounds for 16200 exp. | 2 |
Neutralize | Prevents one ally's attacks from being countered. | Available chapter 19. Buy from training grounds for 27000 exp. | 2 |
Sneak Attack | Makes all of one ally's attack do critical damage. | Available chapter 20. Buy from training grounds for 29700 exp. | 2 |
Area Recon | Reveals the position of all enemies in the current area. | Available chapter 6. Buy from training grounds for 8640 exp. | 1 |
Medic Request | Evacuates one fallen ally in the area. | Available chapter 4. Buy from training grounds for 6210 exp. | 2 |
Full Area Recon | Discovers where all enemies are in all areas. | Available chapter 16. Buy from training grounds for 21600 exp. | 3 |
Inspiration | Morale for all allies is raised. | Available chapter 13. Buy from training grounds for 18900 exp. | 4 |
Area Evac | Evacuates every ally in the current area. | Available chapter 7. Buy from training grounds for 9900 exp. | 3 |
Valkyria Chronicles 4 Orders[]
See also Ship Orders
Name | Game Description | Effect | Acquired | CP cost |
---|---|---|---|---|
Rapid Deployment | Immediately deploy one ally from an allied camp. | Deploys a unit from a specified camp with no 1-turn delay | Mess Hall, 15,000 XP | 2 |
Evade Boost | Raise one ally's evasion. | Evasion +10 | Get the Scout class to level 2 | 1 |
All Units evade | Raises all allies' evasion. | Evasion +10. Does not affect infantry inside the Cactus | Get the Scout class to level 10 | 2 |
Attack Boost | Raise one ally's anti-personnel attack power. | Vs Pers +10 | Get the Shocktrooper class to level 4 | 1 |
All Units Attack | Raises all allies' anti-personnel attack power. | Vs Pers +10. Does not affect infantry inside the Cactus | Get the Shocktrooper class to level 12 | 2 |
Demolition Boost | Raises one ally's anti-tank attack power. | Vs Armor +100 | Get the Lancer class to level 6 | 2 |
All Units Demolish | Raises all allies' anti-tank attack power. | Vs Armor +50. Does not affect infantry inside the Cactus | Get the Lancer class to level 11 | 3 |
Aim Boost | Raises one ally's accuracy. | Accuracy +10 | Get the Sniper class to level 5 | 1 |
All Units Aim | Raises all allies' accuracy. | Accuracy +10. Does not affect infantry inside the Cactus | Get the Sniper class to level 14 | 2 |
Defense Boost | Raise one allied infantry's defense. | Def +10, lasts until end of enemy turn | Visit the Training Field for the first time | 1 |
All Units Defend | Raise all allied infantry's defense. | Def +10, lasts until end of enemy turn. Does not affect tanks or infantry inside the Cactus | Get the Grenadier class to level 12 | 2 |
Concentrate Fire | Raise one ally's accuracy to focus shots on the target. | Unit's inherent accuracy is set to 100. Ignores all negative accuracy modifiers. | Get the Scout class to level 16 | 2 |
Penetration | Make one ally's attacks ignore any enemy defenses. | Unit's attacks ignore Def of infantry and Body Def of vehicles. | Get the Sniper class to level 18 | 2 |
Attack Weak Spot | Make all of one ally's attacks do critical damage. | All attacks that hit a target count as critical, even if it has no critical hit location. | Mess Hall, 25,000 XP | 3 |
Neutralize | Prevent one ally's attacks from being countered. | Enemies cannot counter-attack this unit. | Get the Shocktrooper class to level 17 | 1 |
Inspiration | Boost one ally's morale. | Gives an automatic Morale boost. Only lasts one Movement Phase as normal, not until end of turn. | Mess Hall, 18,000 XP | 2 |
Healing Request | Restore a set amount of one allied infantry's HP. | Restores 80 HP to one allied infantry. | Get the Engineer class to level 3 | 1 |
First Aid | Fully restore one allied infantry's HP | Full heal | Mess Hall, 4,500 XP | 3 |
Antidote | Remove one ally's status ailments. | Cures all persistent status effects. | Mess Hall, 12,000 XP | 1 |
Medic request | Evacuate one fallen ally. | Picks up a downed unit as if they were touched by an ally. | Mess Hall, 5,000 XP | 1 |
Resupply | Restock one ally's ammunition. | Restocks all ammo of one unit. Does not restock the Hafen's smoke rounds. | Mess Hall, 21,000 XP | 1 |
All Units Resupply | Restock all allies' ammunition. | Restocks all ammo of all units. Does not restock the Hafen's smoke rounds or infantry in the Cactus. | Get the Engineer class to level 15 | 3 |
Healing Boost | Double the HP one ally can heal using Ragnaid. | Works for healing self and others, and with both types of Ragnaid. Does not stack with Potentials that increase first aid effectivness. | Mess Hall, 10,000 XP | 1 |
Explosives Boost | Increase the damage done by hand grenades for one ally. | Grenade damage +100. | Get the Grenadier class to level 7 | 1 |
Blast Resistance | Halve one ally's blast damage taken. | Affects mortar fire and enemy grenades, but not flamethrowers or mines. | Get the Lancer class to level 19 | 2 |
Blast Boost | Increase the blast radius of one ally's explosives. | Blast radius +?, works on grenades, mortar-lances and mortars. | Get the Grenadier class to level 17 | 2 |
Fortify Armor | Strengthen one allied tank's armor. | Body Def +100 | Mess Hall, 6,000 XP | 1 |
Fortify All Armor | Strengthen all allied tanks' armor. | Body Def +50 | Mess Hall, 23,000 XP | 3 |
Emergency Repair | Restore a set amount of one allied tank's HP. | Restores 1000 HP to vehicles. | Get the Engineer class to level 8 | 2 |
Fortify Treads | Prevent one allied tank from losing AP due to mortar interception fire. | Target tank is immune to the "Tank AP 0" effect for current turn. | Mess Hall, 20,000 XP | 2 |
Enemy Orders[]
Three enemy-exclusive orders were introduced in Valkyria Chronicles 2 which remained in Valkyria Chronicles 3 and some even made their way into Valkyria Chronicles 4:
- All Heal: Restores all allied infantry and armored units HP to full. Used by Selvaria (VC1).
- Recall: Revives all fallen allied units (excluding destroyed armor). Used by Baldren and Artificial Valkyria Baldren (VC2); Lydia (VC3); Heinrich Belgar, and Klaus Walz (VC4).
- Eloquence: Reduces enemy team's morale. Used by Artificial Valkyria Baldren (VC2) and Lydia (VC3).
- Forced Charge: Increases unit's AP. Used by Juliana (VC2) and Zig (VC3).
- Maximum Defense: Massively increases defense for all allied armored units. Used by Gusurg (VC3)
- Charging Through the Flames: All infantry units take no damage when moving through fire. Used by Klaus Walz (VC4).
- Mortar Support: Places two artillery strike markers, strikes hit after the player's next turn. Used by Klaus Walz (VC4). This was an order in VC1, but is enemy-specific in this game and does not work the same way.
- Direct Command: Minerva Victor can move two other units as she moves. This is an ability the player already has, but it is only an actual Order when Minerva uses it. (VC4)
- Partnered Blitz: immediately moves Crymaria Levin to stand on top of Vulcan Procus. Used by Klaus Walz (VC4).
- Emergency Heal: Full heal, works on infantry and vehicle components. Used by Heinrich Belgar (VC4).
- Careful Advance: All infantry units take halved damage from interception fire. Used by Forseti (VC4). Forseti can only give Orders in the chapter "The Winter Witch." This shows up as one of Walz's orders if his unit data is examined.
- Recon Request: This shows up in the list of Orders for Walz / Forseti in The Winter Witch, but in practice the AI never uses it.
- Reinforcements: Calls in 3 units immediately to the field. Used by Dahau and Zig (VC3)
Trivia[]
- Demolition Boost is extremely broken: what it was probably envisioned to do was give a small but welcome boost to the firepower of a Lancer. Because the +100 vsArmor bonus is applied to every shot a weapon fires, what it actually does is allow Shocktrooper machine guns and other high-capacity automatic weapons like the Shamrock's "Gatling gun" turret to deal more vsArmor damage than endgame-level Lances and fully upgraded tank guns.
- The effects of Recall can be prevented by walking over enemy corpses to remove them from play.
- "All units..." Orders in VC1 and 4 prevent the use of their companion single-unit order, and either by accident or design some do not apply their effect to tanks, even if the regular Order can be given to a tank.
- The text in the background of Orders in VC2, 3 and 4 is essentially nonsense, being text from random articles in 2 and 3 (one seemingly being a transcript of a business meeting) and "lorem ipsum" placeholder text of varying length in 4.