(Added some more for enemy-only mortars) Tag: Visual edit |
mNo edit summary |
||
(37 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div class="article-parent-tab"> |
||
− | Mortars are the primary weapons of the [[Grenadier]] class. Note that the stats of interception grenade are affected by the grenade launcher. |
||
+ | * [[Mortar (Weapon)|Mortar]] |
||
+ | * [[Mortars|VC4]] |
||
+ | * [[Mortar|other uses]] |
||
+ | </div> |
||
+ | |||
⚫ | |||
+ | [[File:20181121222537 2.jpg|thumb|325x325px]] |
||
+ | '''Mortars''' are a new type of weapon in [[Valkyria Chronicles 4|''Valkyria Chronicles 4'']], exclusively used by the [[Grenadier]] class. They use a context action prompt to either set down or pick up their Mortar: pressing the button for Aim Mode will also have them set down their Mortar. They must be deployed in order to either enter Aim Mode or deliver [[Interception fire]], a process that takes several seconds during which enemies can still fire at the Grenadier, and cannot be used while in cover or hiding in grass. If they are not in cover or ducked, a Grenadier who is standing will set up their Mortar when their Movement Phase is ended. Blast damage or being run over by a vehicle will knock the Grenadier out of their deployed position, and they will not re-enter it until they are controlled again. |
||
+ | |||
+ | Primary fire is limited, usually to three shots, but Interception fire uses a limitless supply of ammunition. Like Elite [[Sniper]]s, Grenadiers have different stats for their interception fire, and these stats are based on the specific model. Seeing the actual interception fire damage of a specific mortar requires it be equipped by a Grenadier: simply highlighting it in the Equipment menu will show the primary fire stats of the highlighted weapon, but the interception fire stats will remain those of the equipped weapon. |
||
+ | |||
+ | Like Rifle Grenades, Mortars have both a minimum and a maximum range: Grenadiers have no means of engaging an opponent who gets under their minimum range (which appears to be roughly as far as the maximum range of a hand grenade), and are as helpless at close range as a [[Lancer]] or non-Elite [[Sniper]]. At such a range they will not turn to face enemies, making it very easy to go behind them for a Surprise Attack and negate their dodge stat. |
||
+ | |||
+ | It is worth noting that the blast radius of a mortar is not displayed: the aiming reticle is not a blast area indicator, but a target indicator that works like the standard crosshair. See [[Accuracy]] for more information on what the standard reticle shows. |
||
+ | |||
+ | Mortars are totally ineffective against areas that count as overhead cover, such as the metal-roofed structures found in many maps or the shaded tunnel areas in the ice maps. These areas are effectively anti-damage zones, not only protecting from direct impact, but also splash damage. |
||
+ | |||
+ | [[Orders]] and [[Potentials]] that say they effect "grenades" will also affect Mortar projectiles. |
||
⚫ | |||
=== Stock weapons === |
=== Stock weapons === |
||
− | ==== |
+ | ==== Sanders series - Balanced ==== |
+ | |||
− | [[Sanders]] M series |
||
+ | [[File:20181121174637 1.jpg|thumb|none|640x640px]] |
||
+ | |||
+ | The Sanders series are the default, jack-of-all-trades mortars, with moderate accuracy, medium range, and a balance between vs Pers and vs Armor performance, though their mediocre accuracy and low vs Armor makes aiming for tank radiators a somewhat fraught endeavour. They have a moderately large blast radius, and their accuracy means they are reasonably likely to hit close enough to a point target to do significant damage. |
||
+ | |||
+ | Their interception fire has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles. |
||
+ | |||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
|Type = Grenade Launcher |
|Type = Grenade Launcher |
||
Line 28: | Line 51: | ||
|Shots5 = 1 |
|Shots5 = 1 |
||
|Effect5 = N/A |
|Effect5 = N/A |
||
− | |Model10 = Sanders M10|VsPsnl10 = 390|VsArmor10 = 350|Aim10 = C|Range10 = 600|Shots10 = 1|Effect10 = N/A|Model14 = Sanders M14|VsPsnl14 = 500|VsArmor14 = 400|Aim14 = C+|Range14 = 600|Shots14 = 1|Effect14 = N/A|Model4 = Sanders M4|VsPsnl4 = 285|VsArmor4 = 315|Aim4 = D+|Range4 = 600|Shots4 = 1|Effect4 = N/A}} |
+ | |Model10 = Sanders M10|VsPsnl10 = 390|VsArmor10 = 350|Aim10 = C|Range10 = 600|Shots10 = 1|Effect10 = N/A|Model14 = Sanders M14|VsPsnl14 = 500|VsArmor14 = 400|Aim14 = C+|Range14 = 600|Shots14 = 1|Effect14 = N/A|Model4 = Sanders M4|VsPsnl4 = 285|VsArmor4 = 315|Aim4 = D+|Range4 = 600|Shots4 = 1|Effect4 = N/A|Model2 = Sanders M2|VsPsnl2 = 255|VsArmor2 = 305|Aim2 = D+|Range2 = 600|Shots2 = 1|Effect2 = N/A|Model3 = Sanders M3|VsPsnl3 = 270|VsArmor3 = 310|Aim3 = D+|Range3 = 600|Shots3 = 1|Effect3 = N/A|Model6 = Sanders M6|VsPsnl6 = 315|VsArmor6 = 325|Aim6 = C|Range6 = 600|Shots6 = 1|Effect6 = N/A|Model7 = Sanders M7|VsPsnl7 = 330|VsArmor7 = 330|Aim7 = C|Range7 = 600|Shots7 = 1|Effect7 = N/A|Model8 = Sanders M8|VsPsnl8 = 350|VsArmor8 = 335|Aim8 = C|Range8 = 600|Shots8 = 1|Effect8 = N/A|Model9 = Sanders M9|VsPsnl9 = 370|VsArmor9 = 340|Aim9 = C|Range9 = 600|Shots9 = 1|Effect9 = N/A|Model11 = Sanders M11|VsPsnl11 = 410|VsArmor11 = 360|Aim11 = C+|Range11 = 600|Shots11 = 1|Effect11 = N/A|Model12 = Sanders M12|VsPsnl12 = 440|VsArmor12 = 370|Aim12 = C+|Range12 = 600|Shots12 = 1|Effect12 = N/A|Model13 = Sanders M13|VsPsnl13 = 470|VsArmor13 = 380|Aim13 = C+|Range13 = 600|Shots13 = 1|Effect13 = N/A}} |
+ | |||
+ | Interception fire stats. |
||
+ | |||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |VsPsnl2 = 120 |
||
+ | |VsArmor2 = 245 |
||
+ | |Aim2 = E+ |
||
+ | |Range2 = 600 |
||
+ | |Shots2 = 1 |
||
⚫ | |||
+ | |Model3 = Sanders M3 |
||
+ | |VsPsnl3 = 130 |
||
+ | |VsArmor3 = 250 |
||
+ | |Aim3 = E+ |
||
+ | |Range3 = 600 |
||
+ | |Shots3 = 1 |
||
+ | |Effect3 = Speed Down |
||
+ | |Model4 = Sanders M4 |
||
+ | |VsPsnl4 = 140 |
||
+ | |VsArmor4 = 255 |
||
+ | |Aim4 = E+ |
||
+ | |Range4 = 600 |
||
+ | |Shots4 = 1 |
||
+ | |Effect4 = Speed Down |
||
+ | |Model5 = Sanders M5 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Effect5 = Speed Down |
||
+ | |Model6 = Sanders M6 |
||
+ | |VsPsnl6 = 170 |
||
+ | |VsArmor6 = 265 |
||
+ | |Aim6 = D |
||
+ | |Range6 = 600 |
||
+ | |Shots6 = 1 |
||
+ | |Effect6 = Speed Down |
||
+ | |Model7 = Sanders M7 |
||
+ | |VsPsnl7 = 180 |
||
+ | |VsArmor7 = 270 |
||
+ | |Aim7 = D |
||
+ | |Range7 = 600 |
||
+ | |Shots7 = 1 |
||
+ | |Effect7 = Speed Down |
||
+ | |Model8 = Sanders M8 |
||
+ | |VsPsnl8 = 200 |
||
+ | |VsArmor8 = 280 |
||
+ | |Aim8 = D |
||
+ | |Range8 = 600 |
||
+ | |Shots8 = 1 |
||
+ | |Effect8 = Speed Down |
||
+ | |Model9 = Sanders M9 |
||
+ | |VsPsnl9 = 210 |
||
+ | |VsArmor9 = 290 |
||
+ | |Aim9 = D |
||
+ | |Range9 = 600 |
||
+ | |Shots9 = 1 |
||
+ | |Effect9 = Speed Down |
||
+ | |Model10 = Sanders M10 |
||
+ | |VsPsnl10 = 220 |
||
+ | |VsArmor10 = 300 |
||
+ | |Aim10 = D |
||
+ | |Range10 = 600 |
||
+ | |Shots10 = 1 |
||
+ | |Effect10 = Speed Down |
||
+ | |Model11 = Sanders M11 |
||
+ | |VsPsnl11 = 240 |
||
+ | |VsArmor11 = 310 |
||
+ | |Aim11 = D |
||
+ | |Range11 = 600 |
||
+ | |Shots11 = 1 |
||
+ | |Effect11 = Speed Down |
||
+ | |Model12 = Sanders M12 |
||
+ | |VsPsnl12 = 260 |
||
+ | |VsArmor12 = 320 |
||
+ | |Range12 = 600 |
||
+ | |Shots12 = 1 |
||
+ | |Effect12 = Speed Down |
||
+ | |Model13 = Sanders M13 |
||
+ | |VsPsnl13 = 280 |
||
+ | |VsArmor13 = 330 |
||
+ | |Range13 = 600 |
||
+ | |Shots13 = 1 |
||
+ | |Effect13 = Speed Down |
||
+ | |Model14 = Sanders M14 |
||
+ | |VsPsnl14 = 300 |
||
+ | |VsArmor14 = 340 |
||
+ | |Aim14 = D+ |
||
+ | |Range14 = 600 |
||
+ | |Shots14 = 1 |
||
+ | |Effect14 = Speed Down |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Aim12 = D|Aim13 = D+}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | [[File:20181121174700 1.jpg|thumb|none|640x640px]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Model10 = (Sanders M10)|VsPsnl10 = 220|VsArmor10 = 300|Aim10 = D|Range10 = 600|Shots10 = 1|Effect10 = Speed Down|Model14 = (Sanders M14)|VsPsnl14 = 300|VsArmor14 = 340|Aim14 = D+|Range14 = 600|Shots14 = 1|Effect14 = Speed Down|Model4 = (Sanders M4)|VsPsnl4 = 140|VsArmor4 = 255|Aim4 = E+|Range4 = 600|Shots4 = 1|Effect4 = Speed Down}} |
||
⚫ | |||
− | Hartman series{{VC4 weapon stats|Model4 = Hartman MS4|VsPsnl4 = 420|VsArmor4 = 295|Aim4 = E|Range4 = 650|Shots4 = 1|Effect4 = N/A|Model9 = Hartman MS9|VsPsnl9 = 570|VsArmor9 = 320|Aim9 = E+|Range9 = 650|Shots9 = 1|Effect9 = N/A|Model13 = Hartman MS13|VsPsnl13 = 700|VsArmor13 = 350|Aim13 = D|Range13 = 650|Shots13 = 1|Effect13 = N/A}}{{VC4 weapon stats|Model4 = (Hartman MS4)|VsPsnl4 = 200|VsArmor4 = 215|Aim4 = E|Range4 = 650|Shots4 = 1|Effect4 = Speed Down|Model9 = (Hartman MS9)|VsPsnl9 = 300|VsArmor9 = 240|Aim9 = E|Range9 = 650|Shots9 = 1|Effect9 = Speed Down|Model13 = (Hartman MS13)|VsPsnl13 = 380|VsArmor13 = 270|Aim13 = E+|Range13 = 650|Shots13 = 1|Effect13 = Speed Down}} |
||
+ | The Hartman series mortars boast an improved blast radius and an almost exclusive focus on antipersonnel attack power. They boast greater power against infantry than even a mortar-lance and the longest range of any mortar. However their accuracy is extremely low, making them more suited to bombardment of groups of enemies than hitting single targets. |
||
⚫ | |||
+ | |||
⚫ | |||
+ | Their interception fire also has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles. |
||
+ | |||
+ | {{VC4 weapon stats|Model4 = Hartman MS4|VsPsnl4 = 420|VsArmor4 = 295|Aim4 = E|Range4 = 650|Shots4 = 1|Effect4 = N/A|Model9 = Hartman MS9|VsPsnl9 = 570|VsArmor9 = 320|Aim9 = E+|Range9 = 650|Shots9 = 1|Effect9 = N/A|Model13 = Hartman MS13|VsPsnl13 = 700|VsArmor13 = 350|Aim13 = D|Range13 = 650|Shots13 = 1|Effect13 = N/A|Model1 = Hartman MS1|VsPsnl1 = 350|VsArmor1 = 280|Aim1 = E|Range1 = 650|Shots1 = 1|Effect1 = N/A|Model2 = Hartman MS2|VsPsnl2 = 370|VsArmor2 = 285|Aim2 = E|Range2 = 650|Shots2 = 1|Effect2 = N/A|Model3 = Hartman MS3|VsPsnl3 = 390|VsArmor3 = 290|Aim3 = E|Range3 = 650|Shots3 = 1|Effect3 = N/A|Model5 = Hartman MS5|VsPsnl5 = 450|VsArmor5 = 300|Aim5 = E+|Range5 = 650|Shots5 = 1|Effect5 = N/A|Model6 = Hartman MS6|VsPsnl6 = 480|VsArmor6 = 305|Aim6 = E+|Range6 = 650|Shots6 = 1|Effect6 = N/A|Model7 = Hartman MS7|VsPsnl7 = 510|VsArmor7 = 310|Aim7 = E+|Range7 = 650|Shots7 = 1|Effect7 = N/A|Model8 = Hartman MS8|VsPsnl8 = 540|VsArmor8 = 315|Aim8 = E+|Range8 = 650|Shots8 = 1|Effect8 = N/A|Model10 = Hartman MS10|VsPsnl10 = 600|VsArmor10 = 325|Aim10 = D|Range10 = 650|Shots10 = 1|Effect10 = N/A|Model11 = Hartman MS11|VsPsnl11 = 630|VsArmor11 = 330|Aim11 = D|Range11 = 650|Shots11 = 1|Effect11 = N/A|Model12 = Hartman MS12|VsPsnl12 = 675|VsArmor12 = 340|Aim12 = D|Range12 = 650|Shots12 = 1|Effect12 = N/A}} |
||
+ | |||
+ | Interception fire stats. |
||
+ | |||
+ | {{VC4 weapon stats|Model1 = Hartman MS1|VsPsnl1 = 170|VsArmor1 = 200|Aim1 = E|Range1 = 650|Shots1 = 1|Effect1 = Speed Down|Model2 = Hartman MS2|VsPsnl2 = 180|VsArmor2 = 205|Aim2 = E|Range2 = 650|Shots2 = 1|Effect2 = Speed Down|Model3 = Hartman MS3|VsPsnl3 = 190|VsArmor3 = 210|Aim3 = E|Range3 = 650|Shots3 = 1|Effect3 = Speed Down|Model4 = Hartman MS4|VsPsnl4 = 200|VsArmor4 = 215|Aim4 = E|Range4 = 650|Shots4 = 1|Effect4 = Speed Down|Model5 = Hartman MS5|VsPsnl5 = 220|VsArmor5 = 220|Aim5 = E|Range5 = 650|Shots5 = 1|Effect5 = Speed Down|Model6 = Hartman MS6|VsPsnl6 = 240|VsArmor6 = 225|Aim6 = E|Range6 = 650|Shots6 = 1|Effect6 = Speed Down|Model7 = Hartman MS7|VsPsnl7 = 260|VsArmor7 = 230|Aim7 = E|Range7 = 650|Shots7 = 1|Effect7 = Speed Down|Model8 = Hartman MS8|VsPsnl8 = 280|VsArmor8 = 235|Aim8 = E|Range8 = 650|Shots8 = 1|Effect8 = Speed Down|Model9 = Hartman MS9|VsPsnl9 = 300|VsArmor9 = 240|Aim9 = E|Range9 = 650|Shots9 = 1|Effect9 = Speed Down|Model10 = Hartman MS10|VsPsnl10 = 320|VsArmor10 = 245|Aim10 = E+|Range10 = 650|Shots10 = 1|Effect10 = Speed Down|Model11 = Hartman MS11|VsPsnl11 = 340|VsArmor11 = 250|Aim11 = E+|Range11 = 650|Shots11 = 1|Effect11 = Speed Down|Model12 = Hartman MS12|VsPsnl12 = 360|VsArmor12 = 260|Aim12 = E+|Range12 = 650|Shots12 = 1|Effect12 = Speed Down|Model13 = Hartman MS13|VsPsnl13 = 380|VsArmor13 = 270|Aim13 = E+|Range13 = 650|Shots13 = 1|Effect13 = Speed Down}} |
||
+ | |||
⚫ | |||
+ | |||
+ | [[File:20181121174643 1.jpg|thumb|none|640x640px]] |
||
+ | |||
+ | The Elias series are the most accurate among the mortars, focused on attacking precision targets such as [[Fixed Weapons]] and accurate enough at high levels to specifically target a tank's radiator. Their vs Armor is extremely high, though they pay the price for this with a very focused blast area, shorter range, and weak performance against infantry: at high levels, the final model can only really kill Snipers or Engineers in one shot. |
||
+ | |||
+ | Despite their high vs Armor, because they are counted as a blast weapon they are still ineffective at killing [[Lancer|Lancers]]. |
||
+ | |||
+ | Their interception fire has the "Tank AP 0" status effect. A reasonably direct hit with interception fire will instantly reduce a vehicle's [[Action Points]] to zero, acting as a sort of substitute for destroyed treads in the original game. It has no effect on infantry. |
||
+ | |||
⚫ | {{VC4 weapon stats|Model1 = Elias MA1|VsPsnl1 = 150|VsArmor1 = 900|Aim1 = C+|Range1 = 550|Shots1 = 1|Effect1 = N/A|Model4 = Elias MA4|VsPsnl4 = 180|VsArmor4 = 1000|Aim4 = C+|Range4 = 550|Shots4 = 1|Effect4 = N/A|Model9 = Elias MA9|VsPsnl9 = 230|VsArmor9 = 1260|Aim9 = C+|Range9 = 550|Shots9 = 1|Effect9 = N/A|Model13 = Elias MA13|VsPsnl13 = 300|VsArmor13 = 1500|Aim13 = B|Range13 = 550|Shots13 = 1|Effect13 = N/A|Model2 = Elias MA2|VsPsnl2 = 160|VsArmor2 = 930|Aim2 = C+|Range2 = 550|Shots2 = 1|Effect2 = N/A|Model3 = Elias MA3|VsPsnl3 = 170|VsArmor3 = 960|Aim3 = C+|Range3 = 550|Shots3 = 1|Effect3 = N/A|Model5 = Elias MA5|VsPsnl5 = 190|VsArmor5 = 1040|Aim5 = C+|Range5 = 550|Shots5 = 1|Effect5 = N/A|Model6 = Elias MA6|VsPsnl6 = 200|VsArmor6 = 1090|Aim6 = C+|Range6 = 550|Shots6 = 1|Effect6 = N/A|Model7 = Elias MA7|VsPsnl7 = 210|VsArmor7 = 1140|Aim7 = C+|Range7 = 550|Shots7 = 1|Effect7 = N/A|Model8 = Elias MA8|VsPsnl8 = 220|VsArmor8 = 1200|Aim8 = C+|Range8 = 550|Shots8 = 1|Effect8 = N/A|Model10 = Elias MA10|VsPsnl10 = 240|VsArmor10 = 1320|Aim10 = B|Range10 = 550|Shots10 = 1|Effect10 = N/A|Model11 = Elias MA11|VsPsnl11 = 260|VsArmor11 = 1380|Aim11 = B|Range11 = 550|Shots11 = 1|Effect11 = N/A|Model12 = Elias MA12|VsPsnl12 = 280|VsArmor12 = 1440|Aim12 = B|Range12 = 550|Shots12 = 1|Effect12 = N/A}} |
||
+ | |||
+ | Interception fire stats. |
||
+ | |||
+ | {{VC4 weapon stats|Model1 = Elias MA1|VsPsnl1 = 60|VsArmor1 = 800|Aim1 = E+|Range1 = 550|Shots1 = 1|Effect1 = Tank AP 0|Model2 = Elias MA2|VsPsnl2 = 70|VsArmor2 = 820|Aim2 = E+|Range2 = 550|Shots2 = 1|Effect2 = Tank AP 0|Model3 = Elias MA3|VsPsnl3 = 80|VsArmor3 = 840|Aim3 = E+|Range3 = 550|Shots3 = 1|Effect3 = Tank AP 0|Model4 = Elias MA4|VsPsnl4 = 90|VsArmor4 = 860|Aim4 = E+|Range4 = 550|Shots4 = 1|Effect4 = Tank AP 0|Model5 = Elias MA5|VsPsnl5 = 100|VsArmor5 = 890|Aim5 = D|Range5 = 550|Shots5 = 1|Effect5 = Tank AP 0|Model6 = Elias MA6|VsPsnl6 = 100|VsArmor6 = 920|Aim6 = D|Range6 = 550|Shots6 = 1|Effect6 = Tank AP 0|Model7 = Elias MA7|VsPsnl7 = 110|VsArmor7 = 950|Aim7 = D|Range7 = 550|Shots7 = 1|Effect7 = Tank AP 0|Model8 = Elias MA8|VsPsnl8 = 120|VsArmor8 = 980|Aim8 = D|Range8 = 550|Shots8 = 1|Effect8 = Tank AP 0|Model9 = Elias MA9|VsPsnl9 = 130|VsArmor9 = 1020|Aim9 = D|Range9 = 550|Shots9 = 1|Effect9 = Tank AP 0|Model10 = Elias MA10|VsPsnl10 = 140|VsArmor10 = 1060|Aim10 = D|Range10 = 550|Shots10 = 1|Effect10 = Tank AP 0|Model11 = Elias MA11|VsPsnl11 = 140|VsArmor11 = 1100|Aim11 = D|Range11 = 550|Shots11 = 1|Effect11 = Tank AP 0|Model12 = Elias MA12|VsPsnl12 = 150|VsArmor12 = 1150|Aim12 = D+|Range12 = 550|Shots12 = 1|Effect12 = Tank AP 0|Model13 = Elias MA13|VsPsnl13 = 150|VsArmor13 = 1200|Aim13 = D+|Range13 = 550|Shots13 = 1|Effect13 = Tank AP 0}} |
||
=== Limited-Quantity Weapons === |
=== Limited-Quantity Weapons === |
||
==== Rewards ==== |
==== Rewards ==== |
||
+ | Most of these weapons are earned by fulfilling certain criteria in Chapter 2 part 1, Chapter 4 parts 1 and 3, Chapter 6 part 1, Chapter 9, Chapter 11, Chapter 13, Chapter 14, Chapter 15 part 1, Chapter 17 part 1, and the sub-episode Squad E Assembles. Specifically, a random reward weapon (all types) is unlocked for each of the following: |
||
+ | * Obtain A rank. |
||
+ | * Kill all enemy Leaders. |
||
+ | * Destroy all tanks (doesn't include bosses or fixed weapons). |
||
+ | * No squad member deaths. |
||
+ | * No squad members in critical condition or evacuated. |
||
+ | The quality of the unlocks appears to be based on the amount of R&D weapons researched, and is based on a rank system from 1 to 5. Post-game, Renown Points can be traded for a random reward weapon of a specified level at the Infirmary. |
||
+ | |||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
|Type = Grenade Launcher |
|Type = Grenade Launcher |
||
Line 106: | Line 245: | ||
|Shots5 = 1 |
|Shots5 = 1 |
||
|Effect5 = N/A |
|Effect5 = N/A |
||
⚫ | |||
− | }} |
||
+ | |Notes1 = Rank 1 reward|Notes4 = Rank 4 reward|Notes5 = Rank 5 reward}} |
||
+ | |||
+ | Interception fire |
||
+ | |||
{{VC4 weapon stats|Type = Interception Grenade|Class = Grenadier|Length = ?|Weight = ?|Barrel = ?|Caliber = ? |
{{VC4 weapon stats|Type = Interception Grenade|Class = Grenadier|Length = ?|Weight = ?|Barrel = ?|Caliber = ? |
||
|Model1 = Hartmann MS1R |
|Model1 = Hartmann MS1R |
||
Line 128: | Line 271: | ||
|Range3 = 550 |
|Range3 = 550 |
||
|Shots3 = 1 |
|Shots3 = 1 |
||
− | |Effect3 = AP |
+ | |Effect3 = Tank AP 0 |
|Model4 = Sanders M8R |
|Model4 = Sanders M8R |
||
|VsPsnl4 = 250 |
|VsPsnl4 = 250 |
||
Line 142: | Line 285: | ||
|Range5 = 650 |
|Range5 = 650 |
||
|Shots5 = 1 |
|Shots5 = 1 |
||
− | |Effect5 =Speed Down |
+ | |Effect5 =Speed Down |
⚫ | |||
==== Captured ==== |
==== Captured ==== |
||
+ | [[File:20181121174705 1.jpg|thumb|none|640x640px]] |
||
+ | |||
+ | Imperial mortars have an odd quirk in that typically their interception fire is more accurate than their aimed fire. Oddly, captured Imperial anti-tank Mortars all have the Speed Down status effect rather than Tank AP 0 as one might expect. On the other hand, this means they can keep damaging enemy tanks while they're moving rather than forcing them to stop. The DLC-only VB GW 8(e) is a super-powerful combination anti-tank and antipersonnel mortar, and has no status effect on its intercept fire at all. |
||
+ | |||
+ | Despite that the non-B GW series used by enemies are balanced damage Mortars like the Sanders series, the GW (e) mortars are mostly antipersonnel-focused like the Hartman-series Mortars. |
||
+ | |||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
|Type = Grenade Launcher |
|Type = Grenade Launcher |
||
Line 201: | Line 351: | ||
|Range7 = 500 |
|Range7 = 500 |
||
|Shots7 = 1 |
|Shots7 = 1 |
||
− | |Effect7 = N/A|Model8 = VB GW 8(e)|VsPsnl8 = 720|VsArmor8 = 2300|Aim8 = E+|Range8 = 600|Shots8 = 1|Effect8 = N/A|Notes8 = |
+ | |Effect7 = N/A|Model8 = VB GW 8(e)|VsPsnl8 = 720|VsArmor8 = 2300|Aim8 = E+|Range8 = 600|Shots8 = 1|Effect8 = N/A|Notes8 = Expert Skirmish 6 (DLC). Default max ammo is 1.|Notes1 = Chapter 6|Notes2 = Chapter 10|Notes3 = Squad Story: Honor, Pride, and Regret|Notes4 = Squad Story: Love and Logic|Notes5 = Hard Skirmish 5|Notes6 = Hard Skirmish 7|Notes7 = Squad Story: Reluctant Solitude}} |
+ | |||
+ | Interception fire |
||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
Line 268: | Line 420: | ||
|Barrel = ? |
|Barrel = ? |
||
|Caliber = ? |
|Caliber = ? |
||
+ | |Model20 = Multi-Ray|VsPsnl20 = 450|VsArmor20 = 480|Aim20 = D|Range20 = 700|Shots20 = 7|Effect20 = N/A|Notes20 = [[Crymaria Levin]]'s unique weapon}} |
||
⚫ | |||
+ | Interception fire |
||
⚫ | |||
+ | {{VC4 weapon stats|Model20 = Ray|VsPsnl20 = 300|VsArmor20 = 420|Aim20 = D|Range20 = 700|Shots20 = 8|Effect20 = N/A|Notes20 = Crymaria Levin's unique weapon}} |
||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | Imperial equivalent to the Sanders series. |
||
+ | |||
+ | Their interception fire has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles. |
||
⚫ | |||
{{VC4 weapon stats |
{{VC4 weapon stats |
||
|Model2 = VB GW 2 |
|Model2 = VB GW 2 |
||
Line 302: | Line 460: | ||
|Caliber = ? |
|Caliber = ? |
||
|Weight = ? |
|Weight = ? |
||
− | |Model1 = VB GW 1|VsPsnl1 = 210|VsArmor1 = 360|Aim1 = D|Range1 = 600|Shots1 = 1|Effect1 = N/A|Model3 = VB GW 3|VsPsnl3 = 270|VsArmor3 = 380|Aim3 = D|Range3 = 600|Shots3 = 1|Effect3 = N/A|Model4 = VB GW 4|VsPsnl4 = 300|VsArmor4 = 390|Aim4 = D|Range4 = 600|Shots4 = 1|Effect4 = N/A |
+ | |Model1 = VB GW 1|VsPsnl1 = 210|VsArmor1 = 360|Aim1 = D|Range1 = 600|Shots1 = 1|Effect1 = N/A|Model3 = VB GW 3|VsPsnl3 = 270|VsArmor3 = 380|Aim3 = D|Range3 = 600|Shots3 = 1|Effect3 = N/A|Model4 = VB GW 4|VsPsnl4 = 300|VsArmor4 = 390|Aim4 = D|Range4 = 600|Shots4 = 1|Effect4 = N/A|Model6 = VB GW 6|VsPsnl6 = 370|VsArmor6 = 410|Aim6 = C|Range6 = 600|Shots6 = 1|Effect6 = N/A|Model7 = VB GW 7|VsPsnl7 = 400|VsArmor7 = 420|Aim7 = C|Range7 = 600|Shots7 = 1|Effect7 = N/A}} |
+ | |||
+ | Intercept Fire |
||
+ | |||
+ | {{VC4 weapon stats |
||
|Model2 = VB GW 2 |
|Model2 = VB GW 2 |
||
|VsPsnl2 = 100 |
|VsPsnl2 = 100 |
||
Line 330: | Line 492: | ||
|Caliber = n/a |
|Caliber = n/a |
||
|Weight = n/a |
|Weight = n/a |
||
− | |Model1 = VB GW 1|VsPsnl1 = 90|VsArmor1 = 218|Aim1 = E|Range1 = 600|Shots1 = 1|Effect1 = Speed Down|Model3 = VB GW 3|VsPsnl3 = 120|VsArmor3 = 225|Aim3 = E|Range3 = 600|Shots3 = 1|Effect3 = Speed Down|Model4 = VB GW 4|VsPsnl4 = 120|VsArmor4 = 229|Aim4 = E|Range4 = 600|Shots4 = 1|Effect4 = Speed Down}} |
+ | |Model1 = VB GW 1|VsPsnl1 = 90|VsArmor1 = 218|Aim1 = E|Range1 = 600|Shots1 = 1|Effect1 = Speed Down|Model3 = VB GW 3|VsPsnl3 = 120|VsArmor3 = 225|Aim3 = E|Range3 = 600|Shots3 = 1|Effect3 = Speed Down|Model4 = VB GW 4|VsPsnl4 = 120|VsArmor4 = 229|Aim4 = E|Range4 = 600|Shots4 = 1|Effect4 = Speed Down|Model6 = VB GW 6|VsPsnl6 = 150|VsArmor6 = 237|Aim6 = E|Range6 = 600|Shots6 = 1|Effect6 = Speed Down|Model7 = VB GW 7|VsPsnl7 = 160|VsArmor7 = 240|Aim7 = E|Range7 = 600|Shots7 = 1|Effect7 = Speed Down}} |
=== VB GW B === |
=== VB GW B === |
||
+ | Imperial equivalent of the Elias series. |
||
⚫ | {{VC4 weapon stats|Model3 = VB GW 3B|VsPsnl3 = 180|VsArmor3 = 1090|Aim3 = D|Range3 = 550|Shots3 = 1|Effect3 = N/A|Model4 = VB GW 4B|VsPsnl4 = 200|VsArmor4 = 1140|Aim4 = C|Range4 = 550|Shots4 = 1|Effect4 = N/A|Model2 = VB GW 2B|VsPsnl2 = 150|VsArmor2 = 1020|Aim2 = D|Range2 = 550|Shots2 = 1|Effect2 = N/A |
||
+ | |||
+ | Their interception fire has the "Tank AP 0" status effect. A reasonably direct hit with interception fire will instantly reduce a vehicle's [[Action Points]] to zero, acting as a sort of substitute for destroyed treads in the original game. The [[Orders|Order]] "Fortify Treads" can be used to protect one tank per turn from this status effect. It has no effect on infantry. |
||
+ | |||
⚫ | {{VC4 weapon stats|Model3 = VB GW 3B|VsPsnl3 = 180|VsArmor3 = 1090|Aim3 = D|Range3 = 550|Shots3 = 1|Effect3 = N/A|Model4 = VB GW 4B|VsPsnl4 = 200|VsArmor4 = 1140|Aim4 = C|Range4 = 550|Shots4 = 1|Effect4 = N/A|Model2 = VB GW 2B|VsPsnl2 = 150|VsArmor2 = 1020|Aim2 = D|Range2 = 550|Shots2 = 1|Effect2 = N/A|Model5 = VB GW 5B|VsPsnl5 = 240|VsArmor5 = 1200|Aim5 = C|Range5 = 550|Shots5 = 1|Effect5 = N/A|Model7 = VB GW 7B|VsPsnl7 = 280|VsArmor7 = 1350|Aim7 = C|Range7 = 550|Shots7 = 1|Effect7 = N/A|Model8 = VB GW 8B|VsPsnl8 = 300|VsArmor8 = 1400|Aim8 = C|Range8 = 550|Shots8 = 1|Effect8 = N/A}} |
||
+ | |||
+ | Intercept Fire |
||
+ | {{VC4 weapon stats|Model3 = VB GW 3B|VsPsnl3 = 90|VsArmor3 = 780|Aim3 = E|Range3 = 550|Shots3 = 1|Effect3 = Tank AP 0|Model4 = VB GW 4B|VsPsnl4 = 100|VsArmor4 = 820|Aim4 = E|Range4 = 550|Shots4 = 1|Effect4 = Tank AP 0|Model2 = VB GW 2B|VsPsnl2 = 60|VsArmor2 = 740|Aim2 = E|Range2 = 550|Shots2 = 1|Effect2 = Tank AP 0|Model5 = VB GW 5B|VsPsnl5 = 120|VsArmor5 = 880|Aim5 = E|Range5 = 550|Shots5 = 1|Effect5 = Tank AP 0|Model7 = VB GW 7B|VsPsnl7 = 140|VsArmor7 = 960|Aim7 = E|Range7 = 550|Shots7 = 1|Effect7 = Tank AP 0|Model8 = VB GW 8B|VsPsnl8 = 150|VsArmor8 = 1000|Aim8 = E|Range8 = 550|Shots8 = 1|Effect8 = Tank AP 0}} |
||
− | == == |
||
+ | ==Navigation== |
||
+ | {{VC4 Weapons}} |
||
[[Category:VC4 Weapons]] |
[[Category:VC4 Weapons]] |
||
+ | [[Category:Weapons]] |
Revision as of 23:03, 3 June 2020
- Mortar
- VC4
- other uses
Mortars are a new type of weapon in Valkyria Chronicles 4, exclusively used by the Grenadier class. They use a context action prompt to either set down or pick up their Mortar: pressing the button for Aim Mode will also have them set down their Mortar. They must be deployed in order to either enter Aim Mode or deliver Interception fire, a process that takes several seconds during which enemies can still fire at the Grenadier, and cannot be used while in cover or hiding in grass. If they are not in cover or ducked, a Grenadier who is standing will set up their Mortar when their Movement Phase is ended. Blast damage or being run over by a vehicle will knock the Grenadier out of their deployed position, and they will not re-enter it until they are controlled again.
Primary fire is limited, usually to three shots, but Interception fire uses a limitless supply of ammunition. Like Elite Snipers, Grenadiers have different stats for their interception fire, and these stats are based on the specific model. Seeing the actual interception fire damage of a specific mortar requires it be equipped by a Grenadier: simply highlighting it in the Equipment menu will show the primary fire stats of the highlighted weapon, but the interception fire stats will remain those of the equipped weapon.
Like Rifle Grenades, Mortars have both a minimum and a maximum range: Grenadiers have no means of engaging an opponent who gets under their minimum range (which appears to be roughly as far as the maximum range of a hand grenade), and are as helpless at close range as a Lancer or non-Elite Sniper. At such a range they will not turn to face enemies, making it very easy to go behind them for a Surprise Attack and negate their dodge stat.
It is worth noting that the blast radius of a mortar is not displayed: the aiming reticle is not a blast area indicator, but a target indicator that works like the standard crosshair. See Accuracy for more information on what the standard reticle shows.
Mortars are totally ineffective against areas that count as overhead cover, such as the metal-roofed structures found in many maps or the shaded tunnel areas in the ice maps. These areas are effectively anti-damage zones, not only protecting from direct impact, but also splash damage.
Orders and Potentials that say they effect "grenades" will also affect Mortar projectiles.
Federation Mortars
Stock weapons
Sanders series - Balanced
The Sanders series are the default, jack-of-all-trades mortars, with moderate accuracy, medium range, and a balance between vs Pers and vs Armor performance, though their mediocre accuracy and low vs Armor makes aiming for tank radiators a somewhat fraught endeavour. They have a moderately large blast radius, and their accuracy means they are reasonably likely to hit close enough to a point target to do significant damage.
Their interception fire has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Sanders M1 | D+ | 600 | 240 | 300 | 1 | N/A | |
Sanders M2 | D+ | 600 | 255 | 305 | 1 | N/A | |
Sanders M3 | D+ | 600 | 270 | 310 | 1 | N/A | |
Sanders M4 | D+ | 600 | 285 | 315 | 1 | N/A | |
Sanders M5 | C | 600 | 300 | 320 | 1 | N/A | |
Sanders M6 | C | 600 | 315 | 325 | 1 | N/A | |
Sanders M7 | C | 600 | 330 | 330 | 1 | N/A | |
Sanders M8 | C | 600 | 350 | 335 | 1 | N/A | |
Sanders M9 | C | 600 | 370 | 340 | 1 | N/A | |
Sanders M10 | C | 600 | 390 | 350 | 1 | N/A | |
Sanders M11 | C+ | 600 | 410 | 360 | 1 | N/A | |
Sanders M12 | C+ | 600 | 440 | 370 | 1 | N/A | |
Sanders M13 | C+ | 600 | 470 | 380 | 1 | N/A | |
Sanders M14 | C+ | 600 | 500 | 400 | 1 | N/A |
Interception fire stats.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Sanders M1 | E+ | 600 | 110 | 240 | 1 | Speed Down | |
Sanders M2 | E+ | 600 | 120 | 245 | 1 | Speed Down | |
Sanders M3 | E+ | 600 | 130 | 250 | 1 | Speed Down | |
Sanders M4 | E+ | 600 | 140 | 255 | 1 | Speed Down | |
Sanders M5 | D | 600 | 160 | 260 | 1 | Speed Down | |
Sanders M6 | D | 600 | 170 | 265 | 1 | Speed Down | |
Sanders M7 | D | 600 | 180 | 270 | 1 | Speed Down | |
Sanders M8 | D | 600 | 200 | 280 | 1 | Speed Down | |
Sanders M9 | D | 600 | 210 | 290 | 1 | Speed Down | |
Sanders M10 | D | 600 | 220 | 300 | 1 | Speed Down | |
Sanders M11 | D | 600 | 240 | 310 | 1 | Speed Down | |
Sanders M12 | D | 600 | 260 | 320 | 1 | Speed Down | |
Sanders M13 | D+ | 600 | 280 | 330 | 1 | Speed Down | |
Sanders M14 | D+ | 600 | 300 | 340 | 1 | Speed Down |
Hartman series - Anti-Personnel
The Hartman series mortars boast an improved blast radius and an almost exclusive focus on antipersonnel attack power. They boast greater power against infantry than even a mortar-lance and the longest range of any mortar. However their accuracy is extremely low, making them more suited to bombardment of groups of enemies than hitting single targets.
Their interception fire also has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Hartman MS1 | E | 650 | 350 | 280 | 1 | N/A | |
Hartman MS2 | E | 650 | 370 | 285 | 1 | N/A | |
Hartman MS3 | E | 650 | 390 | 290 | 1 | N/A | |
Hartman MS4 | E | 650 | 420 | 295 | 1 | N/A | |
Hartman MS5 | E+ | 650 | 450 | 300 | 1 | N/A | |
Hartman MS6 | E+ | 650 | 480 | 305 | 1 | N/A | |
Hartman MS7 | E+ | 650 | 510 | 310 | 1 | N/A | |
Hartman MS8 | E+ | 650 | 540 | 315 | 1 | N/A | |
Hartman MS9 | E+ | 650 | 570 | 320 | 1 | N/A | |
Hartman MS10 | D | 650 | 600 | 325 | 1 | N/A | |
Hartman MS11 | D | 650 | 630 | 330 | 1 | N/A | |
Hartman MS12 | D | 650 | 675 | 340 | 1 | N/A | |
Hartman MS13 | D | 650 | 700 | 350 | 1 | N/A |
Interception fire stats.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Hartman MS1 | E | 650 | 170 | 200 | 1 | Speed Down | |
Hartman MS2 | E | 650 | 180 | 205 | 1 | Speed Down | |
Hartman MS3 | E | 650 | 190 | 210 | 1 | Speed Down | |
Hartman MS4 | E | 650 | 200 | 215 | 1 | Speed Down | |
Hartman MS5 | E | 650 | 220 | 220 | 1 | Speed Down | |
Hartman MS6 | E | 650 | 240 | 225 | 1 | Speed Down | |
Hartman MS7 | E | 650 | 260 | 230 | 1 | Speed Down | |
Hartman MS8 | E | 650 | 280 | 235 | 1 | Speed Down | |
Hartman MS9 | E | 650 | 300 | 240 | 1 | Speed Down | |
Hartman MS10 | E+ | 650 | 320 | 245 | 1 | Speed Down | |
Hartman MS11 | E+ | 650 | 340 | 250 | 1 | Speed Down | |
Hartman MS12 | E+ | 650 | 360 | 260 | 1 | Speed Down | |
Hartman MS13 | E+ | 650 | 380 | 270 | 1 | Speed Down |
Elias series - Anti-Armor
The Elias series are the most accurate among the mortars, focused on attacking precision targets such as Fixed Weapons and accurate enough at high levels to specifically target a tank's radiator. Their vs Armor is extremely high, though they pay the price for this with a very focused blast area, shorter range, and weak performance against infantry: at high levels, the final model can only really kill Snipers or Engineers in one shot.
Despite their high vs Armor, because they are counted as a blast weapon they are still ineffective at killing Lancers.
Their interception fire has the "Tank AP 0" status effect. A reasonably direct hit with interception fire will instantly reduce a vehicle's Action Points to zero, acting as a sort of substitute for destroyed treads in the original game. It has no effect on infantry.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Elias MA1 | C+ | 550 | 150 | 900 | 1 | N/A | |
Elias MA2 | C+ | 550 | 160 | 930 | 1 | N/A | |
Elias MA3 | C+ | 550 | 170 | 960 | 1 | N/A | |
Elias MA4 | C+ | 550 | 180 | 1000 | 1 | N/A | |
Elias MA5 | C+ | 550 | 190 | 1040 | 1 | N/A | |
Elias MA6 | C+ | 550 | 200 | 1090 | 1 | N/A | |
Elias MA7 | C+ | 550 | 210 | 1140 | 1 | N/A | |
Elias MA8 | C+ | 550 | 220 | 1200 | 1 | N/A | |
Elias MA9 | C+ | 550 | 230 | 1260 | 1 | N/A | |
Elias MA10 | B | 550 | 240 | 1320 | 1 | N/A | |
Elias MA11 | B | 550 | 260 | 1380 | 1 | N/A | |
Elias MA12 | B | 550 | 280 | 1440 | 1 | N/A | |
Elias MA13 | B | 550 | 300 | 1500 | 1 | N/A |
Interception fire stats.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Elias MA1 | E+ | 550 | 60 | 800 | 1 | Tank AP 0 | |
Elias MA2 | E+ | 550 | 70 | 820 | 1 | Tank AP 0 | |
Elias MA3 | E+ | 550 | 80 | 840 | 1 | Tank AP 0 | |
Elias MA4 | E+ | 550 | 90 | 860 | 1 | Tank AP 0 | |
Elias MA5 | D | 550 | 100 | 890 | 1 | Tank AP 0 | |
Elias MA6 | D | 550 | 100 | 920 | 1 | Tank AP 0 | |
Elias MA7 | D | 550 | 110 | 950 | 1 | Tank AP 0 | |
Elias MA8 | D | 550 | 120 | 980 | 1 | Tank AP 0 | |
Elias MA9 | D | 550 | 130 | 1020 | 1 | Tank AP 0 | |
Elias MA10 | D | 550 | 140 | 1060 | 1 | Tank AP 0 | |
Elias MA11 | D | 550 | 140 | 1100 | 1 | Tank AP 0 | |
Elias MA12 | D+ | 550 | 150 | 1150 | 1 | Tank AP 0 | |
Elias MA13 | D+ | 550 | 150 | 1200 | 1 | Tank AP 0 |
Limited-Quantity Weapons
Rewards
Most of these weapons are earned by fulfilling certain criteria in Chapter 2 part 1, Chapter 4 parts 1 and 3, Chapter 6 part 1, Chapter 9, Chapter 11, Chapter 13, Chapter 14, Chapter 15 part 1, Chapter 17 part 1, and the sub-episode Squad E Assembles. Specifically, a random reward weapon (all types) is unlocked for each of the following:
- Obtain A rank.
- Kill all enemy Leaders.
- Destroy all tanks (doesn't include bosses or fixed weapons).
- No squad member deaths.
- No squad members in critical condition or evacuated.
The quality of the unlocks appears to be based on the amount of R&D weapons researched, and is based on a rank system from 1 to 5. Post-game, Renown Points can be traded for a random reward weapon of a specified level at the Infirmary.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Hartmann MS1R | E+ | 650 | 260 | 270 | 1 | N/A | Rank 1 reward |
Sanders M3R | D+ | 600 | 290 | 290 | 1 | N/A | Rank 2 reward. Requires Sanders M4 researched |
Elias M4AR | C | 550 | 210 | 1100 | 1 | N/A | Rank 3 reward. Requires Sanders M6 researched |
Sanders M8R | C | 600 | 440 | 300 | 1 | N/A | Rank 4 reward |
Hartmann MS10R | D | 650 | 620 | 320 | 1 | N/A | Rank 5 reward |
Hartman MS5D | D | 600 | 420 | 280 | 1 | N/A | A Captainless Squad DLC |
Elias MA9D | B | 600 | 300 | 1400 | 1 | N/A | Expert Skirmish DLC |
Interception fire
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Hartmann MS1R | E+ | 650 | 145 | 220 | 1 | Speed Down | |
Sanders M3R | E+ | 600 | 200 | 200 | 1 | Speed Down | |
Elias M4AR | D | 550 | 160 | 900 | 1 | Tank AP 0 | |
Sanders M8R | C | 600 | 250 | 240 | 1 | Speed Down | |
Hartmann MS10R | E+ | 650 | 240 | 280 | 1 | Speed Down | |
Hartman MS5D | E+ | 600 | 180 | 200 | 1 | Speed Down | |
Elias MA9D | D+ | 600 | 200 | 1180 | 1 | AP Down |
Captured
Imperial mortars have an odd quirk in that typically their interception fire is more accurate than their aimed fire. Oddly, captured Imperial anti-tank Mortars all have the Speed Down status effect rather than Tank AP 0 as one might expect. On the other hand, this means they can keep damaging enemy tanks while they're moving rather than forcing them to stop. The DLC-only VB GW 8(e) is a super-powerful combination anti-tank and antipersonnel mortar, and has no status effect on its intercept fire at all.
Despite that the non-B GW series used by enemies are balanced damage Mortars like the Sanders series, the GW (e) mortars are mostly antipersonnel-focused like the Hartman-series Mortars.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 1(e) | E | 450 | 380 | 180 | 1 | N/A | Chapter 6 |
VB GW 2B(e) | D | 450 | 150 | 1100 | 1 | N/A | Chapter 10 |
VB GW 3(e) | E | 450 | 520 | 200 | 1 | N/A | Squad Story: Honor, Pride, and Regret |
VB GW 4B(e) | E+ | 450 | 200 | 1380 | 1 | N/A | Squad Story: Love and Logic |
VB GW 5(e) | E | 500 | 670 | 230 | 1 | N/A | Hard Skirmish 5 |
VB GW 6(e) | E | 500 | 760 | 250 | 1 | N/A | Hard Skirmish 7 |
VB GW 7B(e) | E+ | 500 | 240 | 1550 | 1 | N/A | Squad Story: Reluctant Solitude |
VB GW 8(e) | E+ | 600 | 720 | 2300 | 1 | N/A | Expert Skirmish 6 (DLC). Default max ammo is 1. |
Interception fire
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 1(e) | E+ | 450 | 160 | 240 | 1 | Speed Down | |
VB GW 2B(e) | E+ | 450 | 150 | 920 | 1 | Speed Down | |
VB GW 3(e) | D | 450 | 210 | 225 | 1 | Speed Down | |
VB GW 4B(e) | D | 450 | 160 | 1200 | 1 | Speed Down | |
VB GW 5(e) | D | 500 | 240 | 240 | 1 | Speed Down | |
VB GW 6(e) | D | 500 | 320 | 250 | 1 | Speed Down | |
VB GW 7B(e) | D | 500 | 220 | 1000 | 1 | Speed Down | |
VB GW 8(e) | E+ | 600 | 340 | 1400 | 1 | N/A |
Other
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Multi-Ray | D | 700 | 450 | 480 | 7 | N/A | Crymaria Levin's unique weapon |
Interception fire
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
Ray | D | 700 | 300 | 420 | 8 | N/A | Crymaria Levin's unique weapon |
Imperial-only Mortars
VB GW
Imperial equivalent to the Sanders series.
Their interception fire has the "Speed Down" status effect. This will slow the target's movements for several seconds after taking a reasonably direct hit, making them more vulnerable to follow-up shots. It does not affect vehicles.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 1 | D | 600 | 210 | 360 | 1 | N/A | |
VB GW 2 | D | 600 | 240 | 370 | 1 | N/A | |
VB GW 3 | D | 600 | 270 | 380 | 1 | N/A | |
VB GW 4 | D | 600 | 300 | 390 | 1 | N/A | |
VB GW 5 | D | 600 | 350 | 400 | 1 | N/A | |
VB GW 6 | C | 600 | 370 | 410 | 1 | N/A | |
VB GW 7 | C | 600 | 400 | 420 | 1 | N/A | |
VB GW 8 | C | 600 | 450 | 430 | 1 | N/A |
Intercept Fire
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 1 | E | 600 | 90 | 218 | 1 | Speed Down | |
VB GW 2 | E | 600 | 100 | 221 | 1 | Speed Down | |
VB GW 3 | E | 600 | 120 | 225 | 1 | Speed Down | |
VB GW 4 | E | 600 | 120 | 229 | 1 | Speed Down | |
VB GW 5 | E | 600 | 140 | 233 | 1 | Speed Down | |
VB GW 6 | E | 600 | 150 | 237 | 1 | Speed Down | |
VB GW 7 | E | 600 | 160 | 240 | 1 | Speed Down | |
VB GW 8 | E | 600 | 180 | 245 | 1 | Speed Down |
VB GW B
Imperial equivalent of the Elias series.
Their interception fire has the "Tank AP 0" status effect. A reasonably direct hit with interception fire will instantly reduce a vehicle's Action Points to zero, acting as a sort of substitute for destroyed treads in the original game. The Order "Fortify Treads" can be used to protect one tank per turn from this status effect. It has no effect on infantry.
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 2B | D | 550 | 150 | 1020 | 1 | N/A | |
VB GW 3B | D | 550 | 180 | 1090 | 1 | N/A | |
VB GW 4B | C | 550 | 200 | 1140 | 1 | N/A | |
VB GW 5B | C | 550 | 240 | 1200 | 1 | N/A | |
VB GW 7B | C | 550 | 280 | 1350 | 1 | N/A | |
VB GW 8B | C | 550 | 300 | 1400 | 1 | N/A |
Intercept Fire
Aim | Range | VsPsnl | VsArmor | Shots | Effect | Notes | |
VB GW 2B | E | 550 | 60 | 740 | 1 | Tank AP 0 | |
VB GW 3B | E | 550 | 90 | 780 | 1 | Tank AP 0 | |
VB GW 4B | E | 550 | 100 | 820 | 1 | Tank AP 0 | |
VB GW 5B | E | 550 | 120 | 880 | 1 | Tank AP 0 | |
VB GW 7B | E | 550 | 140 | 960 | 1 | Tank AP 0 | |
VB GW 8B | E | 550 | 150 | 1000 | 1 | Tank AP 0 |
Valkyria Chronicles 4 Weapons | |
---|---|
Main Weapons | Lances | Machine Guns | Rifles | Sniper Rifles | Mortars |
Others | Accessories | Engineer Tool | Flamethrowers | Grenades | Mines | Ragnaid |