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  • Hello Bloodhit, How's it going with making the VC3 tank stats template? Also, I was thinking that perhaps we should give each generation template a color theme -- VC1/2 with a blue template (the current one), VC3 with a red template color, and VC4 with a white outlined by black template color. That way, that match up with the atmosphere/aesthetic of each generation. What do you think? - Flanker

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    • Hello again, If you mean the {{VC2 turret stats}} I'm pretty sure it can be used as is, but for convenience sake, and incase we need make big changes, I can make {{VC3 turret stats}} redirect for now that can be replaced with copy.

      Also I started VC4 and halfway through! When I'm done I'll gonna try to start working on VC4 articles, and in general on the wiki.

      Edit: Updated doc to be more clear how template works right now.

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    • Just to get this clear, you're saying that you're going to make a page for VC3 turret stats, but all lifted from VC2 turret stats till we make the changes we want to?

      Also, cool! Glad to see you working on VC4! I'm currently working with a guy named JacD94 to collect all the character lines into a shared google sheets doc so we can punch it onto the wiki. Here's a link in case you want to help. (https://docs.google.com/spreadsheets/d/1eRO5RhQTEEeg-WG6azWkMZuoAkG1DVBKW6Rm8D7Bk78/edit?usp=sharing)

      Edit: Oh, I see what you did for the VC2 stats. I'll just hold off on transferring the stats to the format for now.

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    • I meant, you can start using it right now, but if changes necessary I can make template version specifically for VC3 over the redirect I made.

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    • A FANDOM user
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  • Hey Bloodhit, could you do me a favor and add Like1/Like2/Like3/Like4 parameters in place of the Like parameter?

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  • Hey Bloodhit, What do you think of combining the many different subclasses of each unit class into a single page?

    Each page for each unit type is simply too small to merit their own pages, and the massive number of class types is confusing to look at in the unit list. If we combined all the subclasses of each unit tree into a single pagen (or at least few pages), it would be much easier to understand

    Take the Scout Tree - there are scouts, scout veterans, scout elites, heavy scouts, snipers, sniper elites, and AT snipers -- all having their own page without information to make them useful, not to mention in VC2, all scout units can become any one of these types.

    This is even further complicated in VC3, which crams a number of specialist functions from VC2 unit types back into basic units (anthem instruments to engineers or AT rifles to sniper veterans/elites) and then defaults to a simpler system in which units slowly grow the more they fight, such as in the sniper--> sniper veteran --> sniper elite progression or the fencer --> fencer veteran --> fencer elite.

    As you probably have seen in the VC3 weapons pages, every unit type is hyperlinked to their own specific page, specific pages which provide little information about each unit type with the red fencer veteran/sniper veteran links not being very informative. I think this is incredibly confusing for newcomers -- I know I was.

    Let me know what you think, I'm goin to start reorganizing them Specifically, the scout class unit tree.

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  • Hey Blood, could you go help me go through the turrets/infantry weapons and determine what are the prerequisites to unlocking each weapon line? For example, like how hurricane line is unlocked by buying the cyclone? Thanks.

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  • Blood, I've been thinking about rearranging the VC3 missions as follows.

    All the parts of every chapter will be organized into a single nav -- the main page with storyline information (unless story development comes mid-battle), each separate mission branch being labeled "part 'number' " in the nav. 

    What are your thoughts.

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  • You remember how you removed the class column on the extra missions ace table?

    Want to do that for the rest of the VC3 aces?

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  • Bloodhit, I'm thinking of splitting off the VC3 ace section into its own page; its gotten too large and unwieldy, plus it might be getting in the way of the other ace pages.

    What are your thoughts?

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  • Bloodhit, what do you think about switching the navigation on VC1 pages from a tab to a nav?

    In my opinion, it's really confusing to having a VC3 page for, say, Marina, be labeled "Marina Wulfstan (VC1)/Marina Wulfstan (VC3)" at the same time. When I tried to fix that, it broke all the tab links. 

    - Brandon

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    • Derp, when I was talking about the 2nd thing you quoted, I was talking about how to format them in the tooltips.

      As for the quotes, thanks for the feedback.

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    • Though you have a point with all the titles. They are a little overcomplicated.

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    • A FANDOM user
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  • Bloodhit, ran into a small issue while adding pictures to the weapons pages. 

    In the VC3 rifles, I added a picture of the Rowen-A-4 through A-6, bu its forming a rather conspicuous white line b/t the previous model picture. Any idea how to fix that?

    - Flanker

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  • Bloody, what chapter of VC3 are you on right now?

    To the best of your ability and your chapter location, could you check the cost and unlock info I've been punching down onto the VC3 Costs/Unlocks page? Some unlocks I am not sure about, like the light tank B or for example.

    I held off on obtaining Plan T01 to check what it unlocked, and now I'm not sure what R&D lvl it took to unlock all of the Light Tank B frames. The opposite is true of SP001 and other weapons' plans -- I hadn't planned on checking what plans unlock what, and thus without the R&D alert that a weapon needs a plan, I'm clueless as to what the SP001 unlocks.

    Thanks in advance, and talk to you later!

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    • I'm in chapter 12 right now, I tried to follow what few plans that not marked what they unlock anywhere, but failed cause either my R&D level was too low, or some classes wasn't maxed out to unlock advanced weapons.

      I decided the only way to do it properly, is start new game when I'm done with my playthrough, and use cheat codes/hack in emu to get to the end of the game as fast as possible without killing any aces, and when maxed out on everything get the plans and see what exactly do they unlock.

      And for now not to try bother that much to track the plans.

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    • No promises for the late-game plans, since that's where I am in my playthrough, but please take care of the early-game plans. 

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    • A FANDOM user
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