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This article is about the Lances in Valkyria Chronicles 4. For other uses, see Lances (disambiguation).
Lances are the main weapons of the Lancer class. Notably, Lancers using standard Lances (not mortar-lances) can now launch and participate in Co-Op Attacks with other Lancers armed with standard Lances, and the main guns of the Hafen and Glory. They will only do so if the target is a vehicle, not if it is infantry or a structure.

Federation Lances

Stock Weapons

M2EQ - Standard

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Basic anti-tank Lance with high power but mediocre accuracy.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
M2EQ-1 D 600 130 800 1 N/A
M2EQ-2 D 600 135 850 1 N/A
M2EQ-3 D 600 140 920 1 N/A
M2EQ-4 D 600 150 960 1 N/A
M2EQ-5 D 600 155 1030 1 N/A
M2EQ-6 D 600 170 1100 1 N/A
M2EQ-7 D 600 175 1150 1 N/A
M2EQ-8 D+ 600 185 1250 1 N/A
M2EQ-9 D+ 600 200 1340 1 N/A
M2EQ-10 D+ 600 215 1400 1 N/A
M2EQ-11 C 600 240 1550 1 N/A
M2EQ-12 C 600 245 1600 1 N/A
M2EQ-13 C 600 255 1700 1 N/A
M2EQ-14 C 600 270 1900 1 N/A


SB9 - Accuracy

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The SB9 series of Lances boast improved accuracy and range, while only having a slight reduction to their hitting power. However, their unlocks lag behind the M2EQ series during the storyline, meaning the SB9-series Lance the player has access to in a given mission will usually be at least one level lower than the M2EQ Lance they have access to.

It is worth combining these Lances with one of the more accurate Lancers: Gertrude Albright is the best choice for this.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
SB9-1 C 650 140 950 1 N/A
SB9-2 C 650 145 1000 1 N/A
SB9-3 C 650 160 1060 1 N/A
SB9-4 C 650 175 1130 1 N/A
SB9-5 C 650 190 1200 1 N/A
SB9-6 C 650 200 1280 1 N/A
SB9-7 C+ 650 225 1450 1 N/A
SB9-8 C+ 650 225 1450 1 N/A
SB9-9 C+ 650 235 1550 1 N/A
SB9-10 C+ 650 250 1700 1 N/A


Lancaar-SH - Mortar Lances

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Mortar-Lances are shorter-ranged than Mortars, but boast a far superior blast radius, are more accurate than anti-personnel Hartman-series mortars while having almost equal destructive power, lack a mortar's setup time, and benefit from the greater toughness of Lancers. They are ideal for frontal assaults on groups of soldiers hiding behind sandbags, or for firing down on groups of enemies from a suitable vantage point. If aimed at a tank's radiator, they can still deal enough damage with the critical multiplier to destroy most types of Imperial tank, though they are almost entirely ineffectual against the Vulcan as its critical multiplier is balanced for the radiator to take multiple hits from Elias-series Mortars or regular Lances.

They work best with Lancers who have high base HP, such as Laurent McCloud and Jean Matrix.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
Lancaar-SH M1 B 200 320 240 1 N/A
Lancaar-SH M2 B 200 340 255 1 N/A
Lancaar-SH M3 B 200 360 265 1 N/A
Lancaar-SH M10 B 200 360 270 1 N/A
Lancaar-SH M11 B 200 400 275 1 N/A
Lancaar-SH M12 B 200 420 280 1 N/A
Lancaar-SH M13 B 200 450 285 1 N/A
Lancaar-SH M14 B 200 480 290 1 N/A
Lancaar-SH M15 B 200 510 295 1 N/A
Lancaar-SH M20 B 200 540 300 1 N/A
Lancaar-SH M21 B 200 580 310 1 N/A
Lancaar-SH M22 B 200 620 320 1 N/A
Lancaar-SH M23 B 200 650 330 1 N/A


Reward Weapons

Random Rewards

Most of these weapons are earned by fulfilling certain criteria in Chapter 2 part 1, Chapter 4 parts 1 and 3, Chapter 6 part 1, Chapter 9, Chapter 11, Chapter 13, Chapter 14, Chapter 15 part 1, Chapter 17 part 1, and the sub-episode Squad E Assembles. Specifically, a random reward weapon (all types) is unlocked for each of the following:

  • Obtain A rank.
  • Kill all enemy Leaders.
  • Destroy all tanks (doesn't include bosses or fixed weapons).
  • No squad member deaths.
  • No squad members in critical condition or evacuated.

The quality of the unlocks appears to be based on the amount of R&D weapons researched, and is based on a rank system from 1 to 5. Post-game, Renown Points can be traded for a random reward weapon of a specified level at the Infirmary.

The Lancaar M1R and M2EQ-5R are both worthy additions to Squad E's arsenal when they drop. The same cannot be said for the SB9-7R, as by the time Rank 5 weapons start to be awarded the player will have long had the opportunity to max out the tech tree for Lances.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
Lancaar M1R C 620 200 900 1 N/A Rank 1 & Rank 2
M2EQ-5R D+ 620 180 1450 1 N/A Rank 3 & Rank 4
SB9-7R C+ 620 260 1350 1 N/A Rank 5


Note that the Lancaar M1R in VC4 has different stats compared to the original.

DLC

Model Aim Range VsPsnl VsArmor Shots Effect Notes
SB9-5D C 600 150 1180 1 N/A A Captainless Squad DLC
M2EQ-9D C 700 280 1800 1 N/A Expert Skirmish DLC


Captured

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Captured Imperial Lances boast unmatched power, but decreased range and accuracy compared to their Federation counterparts. Note that like all VC weapons, the range figure does not indicate when the projectile vanishes from existence as it would in most games: rather, beyond this range there is extremely rapid damage falloff. This is particularly relevant to the PL 6(e), given its extremely short range.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
VB PL 1(e) D 400 120 980 1 N/A Chapter 4 Part 2
VB PL 2(e) D 400 130 1200 1 N/A Squad Story: Gambler's Ruin
VB PL 3(e) D 430 145 1400 1 N/A Chapter 9
VB PL 4(e) D 430 200 1700 1 N/A Chapter 17 Part 1
VB PL 5(e) D+ 500 250 2000 1 N/A Hard Skirmish 4
VB PL 6(e) D 300 200 3000 1 N/A Expert Skirmish 2 (DLC)


The VB PL B series are an oddity, being high-powered, short-ranged mortar-lances that also inflict an AP Use Up status effect (ie, units drain their AP faster when moving). They have no Federation equivalent.

Model Aim Range VsPsnl VsArmor Shots Effect Notes
VB PL 1B(e) B 150 380 240 1 AP Use Up Chapter 12
VB PL 2B(e) B 150 680 300 1 AP Use Up Hard Skirmish 2
VB PL 3B(e) B 150 730 400 1 AP Use Up Challenge Skirmish 1


Imperial-only Weapons

VB PL

Model Aim Range VsPsnl VsArmor Shots Effect Notes
VB PL 1 E 500 190 800 1 N/A
VB PL 2 E 500 220 950 1 N/A
VB PL 3 E 500 260 1100 1 N/A
VB PL 4 E 500 300 1200 1 N/A
VB PL 5 E 500 350 1300 1 N/A
VB PL 7 E 500 400 1500 1 N/A
VB PL 8 E 500 420 1600 1 N/A


VB MT & PL B

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Model Aim Range VsPsnl VsArmor Shots Effect Notes
VB MT 1 B 200 300 230 1 N/A
VB MT 2 B 200 350 240 1 N/A
VB MT 3 B 200 370 245 1 N/A Only seems to be used by Ace Unsinkable Énder
VB PL 5B B 180 360 260 1 AP Use Up Used by enemies in Expert Skirmishes


Trivia

  • The note about the the SB9 requiring special summer and winter variants is based on issues encountered with a number of weapons during WW2: for example, Germany had to issue a special "K" ("kalt," "cold") version of their standard hand grenade because the fuze of the original was prone to failure in extreme cold, and had to redesign the ignition system of their flamethrowers because the original hydrogen pilot torch would not produce a large enough flame to ignite the fuel in the Russian winter. Most likely it is specifically referencing combustion problems suffered by early Bazooka variants, which would burn their propellant so quickly the tube exploded at high temperatures and so slowly the rocket was still burning when it left the tube in the cold, forcing the user to wear a gas mask to protect them from the hot exhaust flare. In real life this was solved by the development of Blastless Bazooka Propellant (BBP), a fuel which burned consistently at all temperatures.
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