Class
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Potentials
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Armored Tech
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Resist Boost - Raises resistance to status ailments.
- Med HP Recovery - Restores HP after finishing an attack.
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Tech Veteran
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Armored Traits - Raises defense when under interception fire.
- Max Resist - Significantly raises resistance to status ailments at all times.
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Tech Elite
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Explosives Ace - Raises attack power against armored and infantry targets when attacking with a hand grenade.
- Super Vs Personnel - Raises attack power against infantry targets.
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Special Tech
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Major Defense - Raises defense.
- Poison Resist - Becomes immune to status ailments.
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Fencer
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Assault Stance - Raises resistance to status ailments when under interception fire.
- Feint - Attacks made cannot be evaded.
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Fencer Elite
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Kamikaze - Raises firing accuracy and evasive skills when HP drops below half.
- Double Movement - Can move again after AP reaches 0.
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Mauler
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- Vs Personnel Boost - Raises attack power against infantry targets.
- Combat Skill - Raises attack power against armored and infantry targets.
- Point Blank - Raises attack power against armored targets when an enemy is nearby.
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