In their games, gunners are the player's primary defensive unit and excel at defending camps and choke points, like bridges and narrow roads, from attack by enemy infantry.
When on offense, gunners fire their guns in a wide arc, sacrificing many of the offensive capabilities enjoyed by their Shock Trooper cousins.
If used correctly, gunners can be powerful assault units. When attacking, it is best to position them as close to the target(s) as possible and try to aim where as many bullets can hit as possible, i.e. shoulder to shoulder. Killing enemy units with headshots is usually impractical, since gunners' sweeping fire arc prevents them from getting in more than three or four headshots, not enough to take out many heavily armored units.
The support role, however, is where they excel: if they are intercepting the enemy advance or joining a team attack, gunners shoot their entire magazine not in an arc, but rather concentrated entirely on a single advancing enemy. At minimum, gunner magazines have a capacity of at least 40 bullets per attack, which even without head-shot damage bonuses, is often enough to kill enemy units or at least stop them in their tracks. Thus, a single gunner is able to block the advance of numerous enemy infantry units, which makes it useful for levels that require defending a single target without much reinforcement.
One important caveat, though, is that if they survive an enemy attack, gunners counter with the same wide arc of fire that they use on offense, making their counter-fire less effective with low-level machine guns
Valkyria Chronicles 2
Gunners are only able to use a two types of machine guns - the five variants of the Gallian Squall series and the GRA's Bragi series.
|Equipment||Predecessor Class||Successor Class|
Valkyria Chronicles 3
Gunners become their own independent core class in Valkyria Chronicles 3, becoming unlocked in Chapter 6 after purchasing a machine gun from R&D. Instead of being distinct classes restricted to different types of machine guns, gunners are now able to passively level up into gunner veterans and elites, with the Heavy Gunner classification disappearing.
This means gunners are able to equip most types of machine guns without having to class up to Elite or Heavy status, noticeably boosting their firepower and versatility compared to their incarnations in Valkyria Chronicles 2. Another buff they receive is the 270-degree sight radius of a scout, allowing them to defend a wider area without the fear of enemy units sneaking up on them from behind. Other than their increased stats (except for AP), Gunner Veterans and Elites are equally versatile.
Their only downsides (compared to VC2) is the loss of ragnaid and, more importantly, a considerable decrease in mobility to 300 AP.
|Valkyria Chronicles||Scout | Shocktrooper | Lancer | Engineer | Sniper|
|Valkyria Chronicles 2||Scout | Scout Veteran | Scout Elite | Heavy Scout | Sniper | Sniper Elite | AT Sniper | Shocktrooper | Trooper Veteran | Trooper Elite | Commando | Gunner | Gunner Elite | Heavy Gunner | Lancer | Lancer Veteran | Lancer Elite | Mobile Lancer | Mortarer | Heavy Mortarer | Mobile Mortarer | Engineer | Engineer Veteran | Engineer Elite | Medic | Anthem Corps | Anthem Elite | Melodist | Armored Tech | Tech Veteran | Tech Elite | Special Tech | Fencer | Fencer Elite | Mauler|
|Valkyria Chronicles 3||Scout | Shocktrooper | Lancer | Engineer | Armored Tech | Sniper | Gunner | Fencer|
|Valkyria Chronicles 4||Scout | Shocktrooper | Lancer | Engineer | Sniper | Grenadier|
|Other||Aces | Artificial Valkyria | Class Change System | Fixed Weapons | Gatling Soldier | GRA Units | Imperial Units | Leaders | Town Watchman|