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Fixed Weapons are a specific type of enemy unit in the Valkyria Chronicles franchise. They are generally vulnerable to Flamethrowers, which inflict many times more damage on flamethrowers than their anti-armor stat implies.

Fixed-weapon-insignia

Valkyria Chronicles[]

Bunker VC1

The Fixed Weapon class includes a variety of devices, such as anti-infantry machine guns, full-sized artillery weapons, and Anti-Tank Cannons. Typical weak spots are the gunner for anti-tank guns/heavy machineguns and the slit/rear for bunkers. Shocktroopers and the Shamrock can heavily damage or one-shot most fixed weapons using Flamethrowers.

Only fixed weapons using machine guns are able to intercept enemies in Valkyria Chronicles 1; the lack of strong anti-tank interception in VC1 allows the Edelweiss and Shamrock to move during the player's turn with little damage.

Stats[]

Anti-Tank Cannons[]

  • Body hitpoints: 350 - 600
  • Body defense: 100 (both versions, armor-grade steel)
  • Action points: 0 (both versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
RvK gpK 1 B 800 150 1250 1 X -
RvK gpK 2 B 800 250 1500 1 X -

Gatling Turrets[]

  • Body hitpoints: 350 - 600
  • Body defense: 100 (all versions, armor-grade steel)
  • Action points: 0 (both versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
Ur MK 201 C 240 20 51 20 X -
Ur MK 272 C 240/650* 38 57 20 X -

*In Selvaria's Mission: Behind Her Blue Flame

Bunkers[]

  • Body hitpoints: 2000 - 2600
  • Body defense: 750 - 850 (armor-grade steel)
  • Action points: 0 (both versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
Ur MK v251 C 500 35 59 7 X -
Ur MK v258 C 350 37 62 7 X -
Ur pKmkl 301 A 250 60 75 7 X -
RvK gpK 3 B 800 300 1300 1 X -
RvK gpKS 1 B 210 250 250 1 2 O -

Valkyria Chronicles 2[]

Bunkers lose the Slit weak spot, but gain a radiator above the rear door. As with vehicles, though, standard bullets won't do much damage to the radiator. Manned guns are replaced by turrets, which are harder to kill as they will turn their armoured front to face approaching units. They are weak from the unarmored sides and rear, which even standard bullets will rip apart.

A new addition is the Cannon Tower, which is a tall tower with a rotating turret on top, possessing long range, high defense and extremely heavy firepower. Its weak point is a radiator on the rear of the turret, but sneaking behind one and shelling/lancing its radiator is quite difficult, since it tends to notice approaching units at an extended distance and will turn around to intercept. The easiest way to kill these is with flamethrowers. Flanking AT Sniper shots to the radiator also work but will take longer. Lavinia with a sufficiently powerful AT turret can brute-force Cannon Towers from the front.

AT sniper rifles tend to do more damage to fixed weapons than they do to vehicles.

Valkyria Chronicles 3[]

Fixed weapons here are very similar to those in VC2. The differences are that radiators are more vulnerable to standard bullets, turrets are stronger, and Cannon Towers have less range but deal more damage, the latter due to attacking from above.

Valkyria Chronicles 4[]

Fixed Weapons return to the ones from VC1, albeit with two changes to the lineup along with the Cannon Bunker being removed.

Improvised Pillboxes make their first appearance defending the Siegval Line in Chapter 04, Part 1. From the front, they are just as tough as normal Imperial bunkers, but their hastily-built nature means that they are open-topped, allowing Grenadiers to easily destroy them from above. Destroying them is made even easier with the presence of explosive ragnite crates next to the Pillboxes, like their more permanent Bunker counterparts.

Anti-Tank Cannons, in addition to fulfilling a strong offensive role, are able to defend against enemy vehicles (but not against infantry). They deal heavy interception damage to enemy vehicles in a 90 degree arc, threatening charging Federation Tanks with the risk of being destroyed. This makes destroying AT Cannons even more of a priority than in previous games.

Stats[]

Anti-Tank Cannons[]

  • Body hitpoints: 400 - 600 - 700
  • Body defense: 100 - 120 - 150 (armor-grade steel)
  • Action points: 0 (all versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
RvK gpK 1 D 800 150 900 1 2 X -
RvK gpK 2 D 800 250 1200 1 2 X -
RvK gpK 2 D 800 280 1400 1 2 X -

Intercept Fire:

Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
RvK gpK 1 D 600 60 710 1 X -
RvK gpK 2 D 600 100 750 1 X -
RvK gpK 2 D 600 120 900 1 X -

Gatling Turrets[]

  • Body hitpoints: 280 - 400- 600 - 700
  • Body defense: 100 - 120 - 150 (armor-grade steel)
  • Action points: 0 (all versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
7.62mm Gatling Turret D 240 20 185 20 X -
Ur MK 201 D 240 20 185 20 X -
Ur MK 201 C 350 24 50 20 X -
Ur MK 272 C 240 40 193 20 X -
Ur MK 272 C 240 45 196 20 X -

Bunkers/Improvised Pillboxes[]

  • Body hitpoints: 2300
  • Body defense: 600 - 700 (armor-grade steel)
  • Action points: 0 (both versions)
Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect
Ur MK v251 C 500 35 188 7 X -
Ur MK v258 C 400 25 184 7 X -
Ur MK v258 C 400 42 188 7 X -
Ur pKmkl 301 C 300 35 188 7 X -

Gallery[]

Navigation[]

Units
Valkyria Chronicles Scout | Shocktrooper | Lancer | Engineer | Sniper
Valkyria Chronicles 2 Scout | Scout Veteran | Scout Elite | Heavy Scout
| Sniper | Sniper Elite | AT Sniper
| Shocktrooper | Trooper Veteran | Trooper Elite | Commando
| Gunner | Gunner Elite | Heavy Gunner
| Lancer | Lancer Veteran | Lancer Elite | Mobile Lancer
| Mortarer | Heavy Mortarer | Mobile Mortarer
| Engineer | Engineer Veteran | Engineer Elite
| Medic | Anthem Corps | Anthem Elite | Melodist
| Armored Tech | Tech Veteran | Tech Elite | Special Tech
| Fencer | Fencer Elite | Mauler
Valkyria Chronicles 3 Scout | Shocktrooper | Lancer | Engineer | Armored Tech | Sniper | Gunner | Fencer
Valkyria Chronicles 4 Scout | Shocktrooper | Lancer | Engineer | Sniper | Grenadier
Other Aces | Artificial Valkyria | Class Change System | Fixed Weapons | Gatling Soldier | GRA Units | Imperial Units | Leaders | Town Watchman
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