| Class
|
Potentials
|
| Engineer
|
- Evasion Boost - Raises evasive skills.
- Guarding Stance - Raises defense when under the effect of a status aliment.
- Super First Aid - Raises the healing power of ragnaid.
|
| Engineer Veteran
|
- Evasion Boost - Raises evasive skills.
- Ambush Spotter - Can spot concealed enemies from double the distance than normal.
- Uncounterable- Can't be countered when attacking.
|
| Engineer Elite
|
- Evasion Boost - Raises evasive skills.
- Major vs Personnel - Raises attack against infantry targets.
- Double Attack - Able to attack again before the enemy counterattacks.
|
| Medic
|
- Evasion Boost - Raises evasive skills.
- Fierce Assault - Raises chance to inflict status ailments when crouching.
- Max Aid Range - Significantly raises effective range of ragnaid at all times.
|
| Anthem Corps
|
- Evasion Boost - Raises evasive skills.
- Vigilance - Raises evasive skills and defense when crouching.
- Contact Wound - Raises attack against infantry targets when closing in on an enemy.
|
| Anthem Elite
|
- Evasion Boost - Raises evasive skills.
- Unevadable Shot - Attacks made cannot be evaded.
- Double Movement - Able to move again.
|
| Melodist
|
- Evasion Boost - Raises evasive skills.
- Major Evasion - Raises evasive skills.
- Invincible - Ignores damage from enemies.
|