Against All Odds
Jamill 2
Terrain Dirt, Grass
Area Effect None
Number of units 5: Avan, Jamill
CP Start 8, 8 per turn
Turns for S rank 3
Objectives Enemy base camp captured
Failure conditions Allied base camp captured
20 turns pass
Morale 0
All infantry defeated
Special conditions None
Enemy vehicles 3 total:
Tank-insignia Light Tank C
Tank-insignia Heavy APC B
Enemy officers 4 total:
Scout-insignia Scout Veteran Leader
Shocktrooper-insignia Shocktrooper Leader
Lancer-insignia Lancer Leader
Fencer-insignia Fencer Leader
Tank-insignia Light Tank C
Tank-insignia Heavy APC B
Enemy ace(s) None


Rebel forces were spotted advancing through the Arlem region, and Class G is called in to stop them. Before heading to the strategy room, Avan tells Jamill that he wants him to come along. Jamill rolls his dice and comes up snake eyes.

As a result, he refuses to go, but Avan insists on going anyway regardless of what the dice say, as civilians would get hurt if they don't. Jamill tells Avan that he better not leave him as the sole survivor of another squad.

Mission Briefing

Your mission is to suppress the rebel forces that are attacking Arlem.

Capture the enemy base camp in area 4.

The allied base camp is already under attack on multiple fronts, and will be overcome if sufficient defenses are not in place there.

Avan and Jamill must deploy.



Base Reward
EXP 14,373
DCT 5,803
Weapon Parts Melee Parts Greatsword Core C
Enemy Ace Reward
Weapon Plan None
Ace Drop 1 None
Steel LV2 Steel A Lv2
Steel LV2 Steel B Lv2
Lead LV2 Lead B Lv2
Gunpowder LV2 Gunpowder A Lv2
Gunpowder LV2 Gunpowder C Lv2
Steel LV2 Steel C Lv2
Lead LV2 Lead C Lv2
Special Units Bonus
Steel LV2 Steel B Lv2
Steel LV2 Steel C Lv2
Lead LV2 Lead C Lv2
Gunpowder LV2 Gunpowder B Lv2
Gunpowder LV2 Gunpowder C Lv2
Steel LV3 Steel B Lv3
Steel LV3 Steel C Lv3
Steel LV3 Steel D Lv3
Captured All Base Camps Bonus
Steel LV2 Steel A Lv2
Steel LV2 Steel B Lv2
Steel LV2 Steel C Lv2

Gunpowder LV2 Gunpowder C Lv2
Gunpowder LV2 Gunpowder B Lv2
Lead LV2 Lead C Lv2
Other Rewards

The "Vagabond" potential was awakened in Jamill
Avan became closer with Jamill


After the battle, Class G is greatly outnumbered by an additional rebel force and forced to fall back to their base camp. Jamill remarks that he told them bringing him along would result in their deaths, and decides to have one last toss, flippantly suggesting that maybe if he rolls snake eyes now, Class G would be spared horrific deaths. Avan exclaims that he's not listening to "some stupid dice!" and defaces Jamill's dice with his field knife so that every single face only has 1 pip.

Shortly after, the rebel base camp comes under fire from another Lanseal class, and Class G is rescued. Avan tells Jamill that while luck plays a role in survival, it also depends on the actions taken, pointing out that if Class G had panicked, they may not have survived long enough to be rescued. He also remarks that defying fate is more exciting than simply accepting it. Jamill decides to stick around to see how far Avan's luck will take him.


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Valkyria Chronicles 2 Missions
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