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Clash on the Crystal Sea
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VC4 Ch14
Number Chapter 14, part 6
Terrain Urban
Time of day Night
Number of units 12: Claude (Hafen), 1 vehicle slot, 8 open slots, 2 reserves
CP Start 8, 7 per turn
SP 1
Turn limit 20
Turns for S rank 4
Objectives All enemy camps are captured

The Vulcan is destroyed

Failure conditions The enemy occupies your base camp

All allied infantry fall in action
20 turns pass

Special conditions Phase 2:

Boss-insignia Vulcan
Boss-insignia Crymaria
Witch's Blizzard (removes Night effect)
Ship Orders unavailable

Enemy vehicles Tank-insignia Medium Tank x 7
Enemy officers Shocktrooper-insignia Trooper Elite x 2 (Phase 2)
Enemy ace(s) Shocktrooper-insignia The Kill Sergeant (Phase 2)
Ace drop(s) ZM MP 4(e)
Chapter 14: Azure Flame is the fourteenth chapter of Valkyria Chronicles 4. The combat mission in this is Clash on the Crystal Sea.

Story

Topography

Ch 14

Landmarks

  • High Ground

Allow me to brief you on the upcoming operation

"The Cavalier is surrounded by Imperials. To break the encirclement, we'll take on the enemies in the ruins and capture their camp. The ruins are divided into several stories, so we should aim to take the high ground. Securing a vantage point will make our offensive that much easier. We also suspect that the Valkyria is nearby. Her attacks are powerful, but they always travel in an arc. As long as you can find an overhang to take cover under, you should be alright."

Location: Frozen Ruins

Description: Capture all camps to save the Cavalier. Visibility is poor at night. Stairs and ladders to the the ruins' upper areas.

"You're clear to deploy, Squad E. Good luck."

Strategy

Rewards

Aftermath

Notes/Trivia

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