|Clash on the Crystal Sea|
|Number||Chapter 14, part 6|
|Time of day||Night|
|Number of units||12: Claude (Hafen), 1 vehicle slot, 8 open slots, 2 reserves|
|CP||Start 8, 7 per turn|
|Turns for S rank||4|
|Objectives||All enemy camps are captured
The Vulcan is destroyed
|Failure conditions||The enemy occupies your base camp
All allied infantry fall in action
|Special conditions||Phase 2:|
|Enemy vehicles||Medium Tank x 7|
|Enemy officers||Trooper Elite x 2 (Phase 2)|
|Enemy ace(s)||The Kill Sergeant (Phase 2)|
|Ace drop(s)||ZM MP 4(e)|
- High Ground
Allow me to brief you on the upcoming operation
"The Cavalier is surrounded by Imperials. To break the encirclement, we'll take on the enemies in the ruins and capture their camp. The ruins are divided into several stories, so we should aim to take the high ground. Securing a vantage point will make our offensive that much easier. We also suspect that the Valkyria is nearby. Her attacks are powerful, but they always travel in an arc. As long as you can find an overhang to take cover under, you should be alright."
Location: Frozen Ruins
Description: Capture all camps to save the Cavalier. Visibility is poor at night. Stairs and ladders to the the ruins' upper areas.
"You're clear to deploy, Squad E. Good luck."