|Defense of the Centurion|
|Number||Chapter 10(2), part 4|
|Time of day||Day|
|Number of units||11: Claude (Hafen), 8 open slots, 2 reserves|
|CP||Start 6, 5 per turn|
|Turns for S rank||4|
|Objectives||Stop bombs from hitting the Centurion|
|Failure conditions||The enemy occupies your base camp
All allied infantry fall in action
|Enemy vehicles||Heavy Gatling Turret x 1|
|Enemy officers||Scout Elite x 1|
|Enemy ace(s)||Cova the Peacock|
|Ace drop(s)||VB GW 2B(e)|
- High Ground
- To the Surface
Allow me to brief you on the upcoming operation
"The Centurion has fallen into a crevasse. Engines are offline, and we're stranded. That means the ship can't provide support. Squad E will sortie from the deck, intercept the enemy, and buy us time to do repairs... Though it appears that enemy paratroopers are dropping in from the top of the crag. The bright side is they're defenseless while paradropping. A sniper can shoot them down. There is higher ground to line up a clear shot at the paratroopers... Which you'll need, because they're also dropping explosives onto the Centurion. The ship's in no state to take direct hits, so prioritize intercepting those bombs."
Location: Glacial Crevasse
Description: Protect the Centurion by taking out paratroopers and bombs. Send snipers up to higher ground for a clear shot. Ship Orders are unavailable, and the operation will fail if the Centurion is hit by at least 3 incoming bombs.
"The Centurion's fate is in your hands now. Please keep us safe, Squad E."