Refugee Evacuation | |
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Previous | Next |
Number | Chapter 8(2), part 3 |
Terrain | Snow |
Time of day | Day |
Number of units | 11: Claude (Hafen), 8 open slots, 2 reserves |
CP | 7 per turn + 5 leader(s) |
SP | 1 |
Turn limit | 20 |
Turns for A rank | 5 |
Objectives | The enemy base camp is captured
The Hafen reaches its destination |
Failure conditions | The enemy occupies your base camp
All allied infantry fall in action |
Special conditions | Blizzard every other turn |
Enemy vehicles | Assault Tank x 1 |
Enemy officers | Assault Tank x 1 |
Enemy ace(s) | Supersonic Marath |
Ace drop(s) | ZM Kar 3(e) |
Chapter 08: The Crystal Sea, Part 2 is the second part of the eighth chapter of Valkyria Chronicles 4. The second combat mission in this chapter is Refugee Evacuation.
Story[]
Topography[]
Landmarks
- Snowy Hill
- Mountain Path
- To the Crystal Sea
We have our next mission[]
"First, capture the enemy's hilltop camp to stop them from pursuing the civilians. Once that's done, Squad E will retreat while eliminating any hostile units giving chase. The mission will be complete when the Hafen reaches its designated extraction point. But be warned, these are no ordinary grunts. They're some of the Empire's finest troops. Look out for interception fire from snipers while you're on the move. By the way, we've picked up early signs of a snowstorm gathering nearby. Blizzards reduce visibility, so seeing through them is going to be difficult... But that goes both ways. Moving through a storm could help you avoid interception fire."
Location: Village
Description: To rescue the civilians, capture the southern camp, then move the Hafen to the target without it being destroyed. During blizzards, visibility is poor, and AP depletes faster while moving.
"Use what you learned from the mock battle. I have total confidence in you, Squad E."
Strategy[]
- Nikola and Chiara both have horribly high evasion - attacking them from the front usually results in them dodging and, more often than not, them getting a headshot that'll nearly kill any unit at full health.
- Enemy anti-armor grenadiers are positioned around the map, with the ability to inflict the "Zero AP" ailment and prevents your tank from moving.
Rewards[]
Base Reward | ||||
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Ranking Bonus | ||||||||||||||||||||
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Unit Rewards | ||||||||||||||||||||||||
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Other Rewards | |
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Aftermath[]
Notes/Trivia[]
- This is the first map where X-0 units are encountered, along with enemy elites in a main story mission.