|Supply Depot Ambush|
|Number||Chapter 7 (2), part 2|
|Time of day||Night|
|Number of units||12: Claude (Hafen), 1 vehicle slot, 8 open slots, 2 reserves|
|CP||Start 8, 7 per turn|
|Turns for S rank||6|
|Objectives||The enemy base camp is captured|
|Failure conditions||The enemy occupies your base camp
All allied infantry fall in action
|Special conditions|| Armored Train x 3
Time until permadeath is decreased to 2 turns
|Enemy vehicles||Light Tank x 2|
|Enemy officers||Shocktrooper x 1|
|Enemy ace(s)||Lucky Seitz|
|Ace drop(s)||Spring Drive (Cactus)|
- High Ground
- Cargo Storage
Let's make sure we're on the same page
"Our goal is simple: capture the base camp. But the supply depot has a tricky layout, with tracks running through. Mind the map. It doesn't help that our visibility's shot after dark. Don't let them sneak up on us. And without winter gear, we need to watch out body heat while in critical condition. As if that wasn't enough, I'm willing to bet they've got an armored rail car nearby. They say rail cars pack as much firepower as a tank. Let's try not to test that theory."
Location: Imperial Logistics Base
Description: Capture the enemy base camp at the supply depot. Visibility is poor at night, and the countdown from critical condition to death/retreat is reduced by 1 turn.
"Just remember, this is to protect Gallia. Time to go save our homeland."