|Engagement at Milt|
|Number||Chapter 00, part 2|
|Time of day||Day|
|Number of units||6: Raz|
|CP||2 per turn + 4 leader(s)|
|SP||1 (if progressed past Chapter 4b)|
|Turns for A rank||3|
|Objectives||All enemies are defeated|
|Failure conditions||All allied infantry fall in action
20 turns pass
|Enemy vehicles||Light Tank x 1|
- This chapter is where Squad E is first introduced as an elite unit of the Edinburgh Army.
- Squad E effectively used the Milt flower beds as camouflage before the battle, albeit with the Hafen being incredibly obvious on the hill they were hiding on.
The battlefield is a mostly open grassy flower field with a dirt road running though it. There's a footpath on the west side of the map inaccessible to vehicles, but is also blocked off by indestructible barricades. In addition, there's another dirt path that runs through the buildings of Kane's Farm.Raz is the only unit available at the start, and starts in the SE. Allied reinforcements will also arrive in the south and SE.
- To Milt
- Flower Garden
- Kane's Farm
- Kane's Farmhouse
- Milt Suburbs
Unlike most other missions, there is no briefing for this chapter, though the mission objectives can still be seen in the "Mission Info" screen.
Location: Milt Outskirts
Description: Imperial forces have been detected in the outskirts of Milt. Take command of Squad E and eliminate the enemy.
If obtained A rank, receive "Capped Bullets" accessory (+3 aim, +3 vsArmor).
- Claude was sad that in defeating the imperial units, Squad E had squashed the local flowerbeds, to Sergeant Raz's consternation.