| Breaking Ice Shelf | |
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| Next | |
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| Terrain | Ice Field |
| Time of day | Night |
| Number of units | 12: Claude (Hafen), 1 vehicle slot, 8 open slots, 2 reserves |
| SP | 1 |
| Turn limit | 20 |
| Turns for A rank | 2 turns |
| Objectives | The enemy base camp is captured |
| Failure conditions | The enemy occupies your base camp All allied infantry fall in action |
| Enemy vehicles |
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| Enemy officers | None |
| Enemy ace(s) | |
| Ace drop(s) | ZM Kar 4(e) |
Breaking Ice Shelf is the ninth normal skirmish of Valkyria Chronicles 4. This uses the same map as Chapter 15: A Reason to Fight, Part 1.
Topography[]
This map uses the central "arena" from Chapter 15. Squad E's starting position and base camp is at the south end while their main objective is near the northern most point. There are also two other Imperial camps: One is next to the ramp in the east, while another is on an elevated position to the NW.
There are several grenadier shelters throughout the bottom half of the map, along with destructible and indestructible walls to the north.
Briefing[]
Location: Breaking Ice Shelf
Briefing: Capture the enemy base camp to win. Visibility will be poor at night.
Strategy[]
Rewards[]
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| Enemy Ace Reward | ||||
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